:: Rattles the cage ::
Myth^2 : 4
zeph, since you didnt solicit - and this isn't mariusnet - ill gladly reward you for your efforts with a crisp $100 to go out and buy yourself a nice dinner, a few drinks, and have enough left over for a manicure after working your fingers to their nubby bones.
such an ambitious project certainly demands a reward of some kind.
such an ambitious project certainly demands a reward of some kind.
zeph, ??
seriously, zeph - what I just downloaded and plugged in can't possibly be what you are talking about here.
I just took a look at a few of them - and by no means are they completely new myth campaigns with rich new story lines and new units.
They are exactly the same old myth 2 coops I've done a million and one times now (often in different incarnations; ie. Coop Brothers, Heroes of Coop, Five Legends, etc.). All it seems that you've done is replaced the enemy with Marathon units - similar to a OoH drinking night of games - and added a few more, but not really different units to be used in the fight.
I mean, feel free to keep having fun working on it - but if this is what you've had in mind for a reworked myth offering - I wouldn't expect it to be played more than once, and I'd like to save you the trouble.
I had secretly been hoping for something original and beautiful - like the flavor of Dawn before the Darkness - a gorgeous map with very clever scripting and new-esque applications of existing units.
Dig a bit deeper Zeph, bring us something like Creation did with TSoT.
I just took a look at a few of them - and by no means are they completely new myth campaigns with rich new story lines and new units.
They are exactly the same old myth 2 coops I've done a million and one times now (often in different incarnations; ie. Coop Brothers, Heroes of Coop, Five Legends, etc.). All it seems that you've done is replaced the enemy with Marathon units - similar to a OoH drinking night of games - and added a few more, but not really different units to be used in the fight.
I mean, feel free to keep having fun working on it - but if this is what you've had in mind for a reworked myth offering - I wouldn't expect it to be played more than once, and I'd like to save you the trouble.
I had secretly been hoping for something original and beautiful - like the flavor of Dawn before the Darkness - a gorgeous map with very clever scripting and new-esque applications of existing units.
Dig a bit deeper Zeph, bring us something like Creation did with TSoT.
-
- Site Admin
- Posts: 1023
- Joined: Mon May 24, 2004 8:59 pm