Plugin maps and scripts
-
- Posts: 5
- Joined: Mon Mar 29, 2004 10:08 pm
- Location: Canada
- Contact:
Hehe....1000+ lines eh? My suggestion is start your rescripting now. It will make your hell a little more bearable later on. Myth's engine can only handle about 700 map actions give or take a couple before it will crash horribly I'd start reworking your script man...or you're going to have HUGE problems down the line....by the sounds of it you're going to have to cut that 1000 down to about 400....or make your map have less units or something....ask a pro scripter like Khel for suggestions on shortening script A suggestion off the top of my head is use less ACLIs. Often you can get away with just activating actions with an ACOS from a previous action for example. Plus in the end if worst comes to worst you can always delete all your spaces and organizational text...headings and the like. Good luck. Oh yea...and to answer your question....No you cant. The script file is embedded into the Mesh tag, so importing it via loathing is the only way to go
-
- Posts: 5
- Joined: Mon Mar 29, 2004 10:08 pm
- Location: Canada
- Contact:
It just has 180 sound actions, 4 movements, and a couple other actions, about 2400 lines. Takes awhile to import, but works. It's supposed to be a recreation of the first scene of Hamlet.
I'm having a problem now though, the drop down menu for selecting sound actions doesn't list all of the sounds (I have 1024 in total with the ones I added). I'll have to figure out something quick, but maybe importing it will be okay. :nocomment:
I'm having a problem now though, the drop down menu for selecting sound actions doesn't list all of the sounds (I have 1024 in total with the ones I added). I'll have to figure out something quick, but maybe importing it will be okay. :nocomment: