It's just... isn't that why we have difficulty selections? Isn't the entire purpose of "Easy, Normal, Heroic, Legendary" so that we have a choice?Pyro wrote:I believe that some maps are hard even in lower difficulties because the people making them want the maps to be a challenge. After testing their own creations and changes, they likely know how and when to use their units. So when others play them, it seems harder to them because they don't have the mapmaker's map design in their minds. Maybe they are over doing it and not know it. Or the players aren't playing the maps enough to get used to them the way the default maps were to some degree back in the day. Or the mapmakers did not do enough testing to balance out the differences from different difficulties.
This isn't about "Casuals vs Hardcore", but when you look at any Bungie map, they all had degrees of difficulty. For instance in Down a Broken Path, each difficulty level focuses on 1) The Army of Thrall chasing you, 2) How many bad guys are there to ambush you, 3) Adding in new enemies to pressure you in certain key spots, 4) Changing the terrain in minor ways to make things tougher.
This is a great example of difficulty.