A shattered visage beta 3! - Multiplayer map goodness

A forum for discussing map making ideas and problems for the Myth series.
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Orlando the Axe
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Post by Orlando the Axe »

Hi guys this is the new beta.
http://hotline.projectmagma.net/files....20beta3.zip
Get it, download it, play it. Send me films of cool stuff happening and I will use them for the pregame images. Also let me know if you find any bugs (like units on the wrong team, starting positions greatly unfair etc). There are a few known issues in this build that are currently being worked on (ie they require scripting):
The 12 start maps will eventually be
Slugfest (timid-normal) Dwarf Riot (heroic-leg)
and
Champions (timid-normal) Heros (heroic-leg)
Currently only the slugfest and champions versions work properly.

Also Assassin on "Legs of Stone" has known issues with the targets.

Have fun, report issues and save films!
-OtA




Edited By Orlando the Axe on 1087306165
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haravikk
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Post by haravikk »

Your download link seems to be missing the .zip so it comes up as a mess. People might need to right-click and choose 'Save as' or 'Download link to disk' for it to work
Being Haravikk gets you girls like these:
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Orlando the Axe
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Post by Orlando the Axe »

should be working now, thanks.



Edited By Orlando the Axe on 1087306186
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Sublime
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Post by Sublime »

Why so many different mesh types and only one color map? It'd be cool to have more than one mesh.
teepens
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Post by teepens »

well, usually it's quite normal to make a colourmap and come up with as many innovative meshes on that one colourmap? Like, colourmaps aren't a five minute job. Unless you have mad 5 colour Paint skills... :D

It's more with solo maps where it is necessary to try not repeat a map, unless it has undergone some serious changes, like... a snowed in valley later on in summer where there's less ground to walk on due to exposed steep areas :cool:
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Orlando the Axe
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Post by Orlando the Axe »

which ones would you suggest I cut? Theyre all very different from 2 team to 12 start
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