Munitions factory CWR civil war reloaded preview

A forum for discussing map making ideas and problems for the Myth series.
User avatar
Point
Posts: 1804
Joined: Mon Mar 22, 2004 12:58 pm

Re: CWR beta tests

Post by Point »

Getting ready to get a CWR myth 1.6 version ready for release I will probably have a new release for 1.7 to take advantage of some new features down the road when myth II 1.7 update finals...

beta test games were fun let me know if theres anything you ran into while testing let me know please so i can try to adjust or fix...

http://hl.udogs.net/files/Uploads/%20Us ... attle2.mov

things added since last beta....

morale markers that a the start of a game help show which units add morale... also morale adjusted and refined.

artillery ammo improvements and refinements

build construction wagons





Point wrote:http://hl.udogs.net/files/Uploads/%20Us ... agsetbeta/


Uploaded a new version to test out... tagset and patches to new...
http://hl.udogs.net/files/Uploads/%20Us ... attle2.mov
if one does not learn from the failings of the past they are likely to suffer its return.
User avatar
Point
Posts: 1804
Joined: Mon Mar 22, 2004 12:58 pm

CWR READ ME

Post by Point »

CWR - CIVIL WAR RELOADED READ ME -- READ the unit flavors (the line under the units name) for clues on what they do and how to use them.-- This tagset and maps REQUIRE MYTH II version 1.6 or newer An (http://projectmagma.net/downloads/)

Civil War Reloaded began about the time Blue vs Gray was being developed, It seems we both hungered for a little more tactics. Fortunately Iron duke and magma did a great job developing a comprehensive Civil war experience, so my version was shelved, now after some time and 100's of blue vs gray battles it comes time to finish this contribution to the myth civil war experience. Hopefully these additions will add to what has become a very fun gaming experience.

-- CWR attempts to combine the best of many tagsets and myth innovations -- Blue-VS-Gray By IronDuke, -- 1861 Civil War by Cydonian --Civil War Between States by THORAN --- Civil War Epic by PHEX -- CWR by Point. Also thanks to great maps like ROTD and Gohst, TITANS santas head, oz for stuff and PROJECT MAGMA for all the new features.

---CREDITS CWR- Point (R Lane), ARMY MUNITIONS FACTORY CREDITS: Thoran, Cydonian, and IronDuke Thank you for all your great contributions to the world of myth. Blue-VS-Gray By IronDuke, w/ True Peril, Grasshopper, Anaphiel, GHOST, Zeph, 1861 Civil War by Cydonian, Wild West- creation, Civil War Between States by THORAN "Copyright RL BS T2 Created with Bungie's and Magma's Fear and Loathing Beta Testers: Daermonk-ARMY, GI JOE-ARMY, Destroyer-RT, Scentless-RT, DitWidget and more...-

--CWR quick Hints- Utilize formations, Way points and presets. - Travel on roads and trails to move units faster... - Use Inventory via I key or control bar for items. Shift i will drop items. Artillery wagons and supply wagons can move cannons and supplies across the map. -- Place officers and flags near your troops and artillery to boost morale and fighting ability. -- Replacements can ride horses, pick up flags, build defenses with shovels. Artillery men can man artillery pieces.

--CWR The Game- Strengths gather as the forces of Light and Dark prepare once again to scar the lands with battle, though this time the lines between good and evil wont be as clear delineated only in shades of blue and gray.

-- You may command a diverse army utilizing the base 32 concept with up to 32 Light Troop and 32 Dark Troop variants many with special abilities and weaknesses artillery is also varied to illustrate in a small way the vast amount of ordinance available during the civil war.

-- The units use terrain parameters that will allow units to move slightly faster on roads and significantly slow them on steep terrain or in rugged terrain. It is suggested you use way points with formations to move your units along marked roads and paths. as in the civil war changing from marching formation to fighting formations quickly will prove indispensable.

-- TiP- Using way points shift click on the path of travel either on the map or overhead map (overhead map can be zoomed in and out on 1.7 via + - keys)

-- The units utilize the morale features of myth... Officers, flag bearers and flags will inspire those around them to fight better and improve faster. It is suggested you place them close to your front line troops to make them more battle effective. (markers will show at the start of the game or upon pickup around the morale inspiring units showing range of effect)

-- Some units have inventory items enabled i key is default to check these items and switch between them. Also you can set in preferences to select via lower bar on the screen or by the mouse scroll wheel (activate by the i key while the unit with inventory is selected).

-- Units that pick up items can drop item via shift i ... Things like getting off a horse or dropping off a artillery piece.

-- Artillery can be used passively or if you are an aspiring artillery man used via inventory controls to select various shell and ammunition types. reload by picking up ammunition dropped from a cason or supply wagon. Artillery Units have a fuse count and a projectile count picking up standard shells will add to the fuse count to be able to fire other inventoried shells.

-- Artillery Crews -- are used to replace or man artillery pieces by selecting the uncrewed weapon... leave the weapon via shift i keys. they can also pick up ammunition wagon casons and via T ground drop off new ammunition for pick up.

-- Artillery Wagons - Can move artillery batteries to the battle for use by replacement artillery crews pick up by select and drop off via shift i keys. they also can supply ammunition via T click on ground or i inventory.

-- Parrot Cannons - standard artillery piece for your army... i inventory will bring up varied ammunition options for attacks. Replacement crews can re man the gun if lost. arty wagons can pick up dropped cannons and move.

-- Fixed Artillery - Fixed position artillery can not be moved though they can be built by construction wagons and crewed by replacement artillery crews i inventory will bring up varied ammunition options for attacks.

-- Rail Cannons - are long range artillery pieces with high damage projectiles via i key inventory. they can be built by construction wagons.

-- Cohorn Mortars - Cohorn mortars can provide essential troop support and defence... i inventory will bring up varied ammunition options for attacks. they can be transported by supply wagons and crewed by replacement artillery crews.

-- Gatlin Guns - can provide excellent position defence... they can be transported by supply wagons and crewed by replacement artillery crews.

-- Gunboats - Are a deadly artillery support unit for your army.

-- Supply Wagons - Can transport ammunition, weapons and building materials to fortify a position. Utilizing the i Inventory selections. shift i or T click to supply items.

-- Construction Wagons - Can deliver artillery pieces and supplies to the battle. via the i Inventory selections.

-- Calvary Scouts - can move fast and identify enemy formations, using binoculars via inventory will increase sight range though will expire on a time line so use then deactivate.

-- Cavalry Flag Bearers - will boost morale and fighting abilities of troops that fight near, via inventory has ability to plant a the team colors this team flag will boost morale and could be used in scripted games types.

-- Cavalry Generals - will boost morale and fighting abilities of troops that fight near and can rally groups via T special (uses bugles for rally)

-- Cavalry Officers - will boost morale and fighting abilities of troops that fight near using binoculars via inventory will increase sight range though will expire on a time line so use then deactivate.

-- Cavalry Heavy - are a dangerous threat and weapon try to keep tabs on them if they are behind your lines

-- Cavalry Medium - can strike and run without much warning

-- Cavalry Light (replacements) - light cavalry can pick up drooped cav flags and provide minor fighting abilities

-- Infantry Majors- will boost morale and fighting abilities of troops that fight near and can rally groups via T special (uses bugles for rally)

-- Infantry Captains - will boost morale and fighting abilities of troops that fight near work well as boost for artillery pieces abilities (can supply bugles for other officers to rally troops)

-- Infantry Officers - will boost morale and fighting abilities of troops that fight near

-- Flag Bearers - will boost morale and fighting abilities of troops that fight in the formation

-- Replacement Infantry - Can become light infantry by selecting horses, pick up dropped flags and shovels to dig trenches. shift i will drop pickups or dismount horses.

-- Sharp Shooters - Can ruin the morale of the opposing force by eliminating leaders and flag bearers T special is a slightly more accurate deadly shot

-- Infantry Sergent's - will boost morale and fighting abilities of troops that fight right next to them.

-- Infantry Skirmishers - via i inventory can charge over longer distances

-- Infantry Veterans - Seasoned soldiers always ready for a tuff fight.

-- Infantry - A mix of soldiers the staple of your army.

-- Volunteers - eager soldiers that should be kept tabs on for they often get their dander up and charge the enemy without orders.

-- Conscripts - A mix bag of infantry usually low quality and quick to defeat though they can be greatly boosted by officers and experience.

-- Medics - Your combat medic can heal wounds while providing a little offense now and again.

-- Doctors - Can heal single wounds or heal groups of soldiers by providing booze and food via T special with full manna

-- Specialists - This hired gun can add a blast of fun to your army with his dynamites punch T special to toss

-- Scavengers - can move items from supply wagons and dig fortifications they also can clean up battle fields T full manna in close will build a good artillery position T less manna will build a mound. Via i special Scavengers can attempt to convert units to your side from the other team.


-- Stay tuned for more features.

Movement base for B32 Terrain types affect unit movement...Grass= move x .85 Rocky=Paved Road move x 1.0 snow=move x .8 Desert=trail move x .90 Forest =move x 0.85 Marsh =move x 0.75 slopped =stairs or slope move x 0.8 Steep =move x 0.6 Ddepth media= .775 humandepth media= .5


if links go down look in Udogs hotline for addtional downloads

(http://hl.udogs.net/.../Points/)

(http://hl.udogs.net/.../Points/betas/CWR/)

patches available here to new versions... (http://hl.udogs.net/.../Points/betas/CWR/CWRtagsetbeta/)

Forum Discussions (http://tain.totalcodex.net/forum/viewtopic.php?t=2582)

Get games going... (http://www.mariusnet.com/ubbthreads.php ... 0#Post7210)

Unit information

(http://hl.udogs.net/files/Uploads/%20Us ... tchart.jpg)
if one does not learn from the failings of the past they are likely to suffer its return.
User avatar
Point
Posts: 1804
Joined: Mon Mar 22, 2004 12:58 pm

Re: CWR READ ME

Post by Point »

new versions available... fc1 basically

http://hl.udogs.net/files/Uploads/%20Us ... agsetbeta/

CWR 7-03-08


http://hl.udogs.net/files/Uploads/%20Us ... gsetbeta/

Point wrote:CWR - CIVIL WAR RELOADED READ ME -- READ the unit flavors (the line under the units name) for clues on what they do and how to use them.-- This tagset and maps REQUIRE MYTH II version 1.6 or newer An (http://projectmagma.net/downloads/)

Civil War Reloaded began about the time Blue vs Gray was being developed, It seems we both hungered for a little more tactics. Fortunately Iron duke and magma did a great job developing a comprehensive Civil war experience, so my version was shelved, now after some time and 100's of blue vs gray battles it comes time to finish this contribution to the myth civil war experience. Hopefully these additions will add to what has become a very fun gaming experience.

-- CWR attempts to combine the best of many tagsets and myth innovations -- Blue-VS-Gray By IronDuke, -- 1861 Civil War by Cydonian --Civil War Between States by THORAN --- Civil War Epic by PHEX -- CWR by Point. Also thanks to great maps like ROTD and Gohst, TITANS santas head, oz for stuff and PROJECT MAGMA for all the new features.

---CREDITS CWR- Point (R Lane), ARMY MUNITIONS FACTORY CREDITS: Thoran, Cydonian, and IronDuke Thank you for all your great contributions to the world of myth. Blue-VS-Gray By IronDuke, w/ True Peril, Grasshopper, Anaphiel, GHOST, Zeph, 1861 Civil War by Cydonian, Wild West- creation, Civil War Between States by THORAN "Copyright RL BS T2 Created with Bungie's and Magma's Fear and Loathing Beta Testers: Daermonk-ARMY, GI JOE-ARMY, Destroyer-RT, Scentless-RT, DitWidget and more...-

--CWR quick Hints- Utilize formations, Way points and presets. - Travel on roads and trails to move units faster... - Use Inventory via I key or control bar for items. Shift i will drop items. Artillery wagons and supply wagons can move cannons and supplies across the map. -- Place officers and flags near your troops and artillery to boost morale and fighting ability. -- Replacements can ride horses, pick up flags, build defenses with shovels. Artillery men can man artillery pieces.

--CWR The Game- Strengths gather as the forces of Light and Dark prepare once again to scar the lands with battle, though this time the lines between good and evil wont be as clear delineated only in shades of blue and gray.

-- You may command a diverse army utilizing the base 32 concept with up to 32 Light Troop and 32 Dark Troop variants many with special abilities and weaknesses artillery is also varied to illustrate in a small way the vast amount of ordinance available during the civil war.

-- The units use terrain parameters that will allow units to move slightly faster on roads and significantly slow them on steep terrain or in rugged terrain. It is suggested you use way points with formations to move your units along marked roads and paths. as in the civil war changing from marching formation to fighting formations quickly will prove indispensable.

-- TiP- Using way points shift click on the path of travel either on the map or overhead map (overhead map can be zoomed in and out on 1.7 via + - keys)

-- The units utilize the morale features of myth... Officers, flag bearers and flags will inspire those around them to fight better and improve faster. It is suggested you place them close to your front line troops to make them more battle effective. (markers will show at the start of the game or upon pickup around the morale inspiring units showing range of effect)

-- Some units have inventory items enabled i key is default to check these items and switch between them. Also you can set in preferences to select via lower bar on the screen or by the mouse scroll wheel (activate by the i key while the unit with inventory is selected).

-- Units that pick up items can drop item via shift i ... Things like getting off a horse or dropping off a artillery piece.

-- Artillery can be used passively or if you are an aspiring artillery man used via inventory controls to select various shell and ammunition types. reload by picking up ammunition dropped from a cason or supply wagon. Artillery Units have a fuse count and a projectile count picking up standard shells will add to the fuse count to be able to fire other inventoried shells.

-- Artillery Crews -- are used to replace or man artillery pieces by selecting the uncrewed weapon... leave the weapon via shift i keys. they can also pick up ammunition wagon casons and via T ground drop off new ammunition for pick up.

-- Artillery Wagons - Can move artillery batteries to the battle for use by replacement artillery crews pick up by select and drop off via shift i keys. they also can supply ammunition via T click on ground or i inventory.

-- Parrot Cannons - standard artillery piece for your army... i inventory will bring up varied ammunition options for attacks. Replacement crews can re man the gun if lost. arty wagons can pick up dropped cannons and move.

-- Fixed Artillery - Fixed position artillery can not be moved though they can be built by construction wagons and crewed by replacement artillery crews i inventory will bring up varied ammunition options for attacks.

-- Rail Cannons - are long range artillery pieces with high damage projectiles via i key inventory. they can be built by construction wagons.

-- Cohorn Mortars - Cohorn mortars can provide essential troop support and defence... i inventory will bring up varied ammunition options for attacks. they can be transported by supply wagons and crewed by replacement artillery crews.

-- Gatlin Guns - can provide excellent position defence... they can be transported by supply wagons and crewed by replacement artillery crews.

-- Gunboats - Are a deadly artillery support unit for your army.

-- Supply Wagons - Can transport ammunition, weapons and building materials to fortify a position. Utilizing the i Inventory selections. shift i or T click to supply items.

-- Construction Wagons - Can deliver artillery pieces and supplies to the battle. via the i Inventory selections.

-- Calvary Scouts - can move fast and identify enemy formations, using binoculars via inventory will increase sight range though will expire on a time line so use then deactivate.

-- Cavalry Flag Bearers - will boost morale and fighting abilities of troops that fight near, via inventory has ability to plant a the team colors this team flag will boost morale and could be used in scripted games types.

-- Cavalry Generals - will boost morale and fighting abilities of troops that fight near and can rally groups via T special (uses bugles for rally)

-- Cavalry Officers - will boost morale and fighting abilities of troops that fight near using binoculars via inventory will increase sight range though will expire on a time line so use then deactivate.

-- Cavalry Heavy - are a dangerous threat and weapon try to keep tabs on them if they are behind your lines

-- Cavalry Medium - can strike and run without much warning

-- Cavalry Light (replacements) - light cavalry can pick up drooped cav flags and provide minor fighting abilities

-- Infantry Majors- will boost morale and fighting abilities of troops that fight near and can rally groups via T special (uses bugles for rally)

-- Infantry Captains - will boost morale and fighting abilities of troops that fight near work well as boost for artillery pieces abilities (can supply bugles for other officers to rally troops)

-- Infantry Officers - will boost morale and fighting abilities of troops that fight near

-- Flag Bearers - will boost morale and fighting abilities of troops that fight in the formation

-- Replacement Infantry - Can become light infantry by selecting horses, pick up dropped flags and shovels to dig trenches. shift i will drop pickups or dismount horses.

-- Sharp Shooters - Can ruin the morale of the opposing force by eliminating leaders and flag bearers T special is a slightly more accurate deadly shot

-- Infantry Sergent's - will boost morale and fighting abilities of troops that fight right next to them.

-- Infantry Skirmishers - via i inventory can charge over longer distances

-- Infantry Veterans - Seasoned soldiers always ready for a tuff fight.

-- Infantry - A mix of soldiers the staple of your army.

-- Volunteers - eager soldiers that should be kept tabs on for they often get their dander up and charge the enemy without orders.

-- Conscripts - A mix bag of infantry usually low quality and quick to defeat though they can be greatly boosted by officers and experience.

-- Medics - Your combat medic can heal wounds while providing a little offense now and again.

-- Doctors - Can heal single wounds or heal groups of soldiers by providing booze and food via T special with full manna

-- Specialists - This hired gun can add a blast of fun to your army with his dynamites punch T special to toss

-- Scavengers - can move items from supply wagons and dig fortifications they also can clean up battle fields T full manna in close will build a good artillery position T less manna will build a mound. Via i special Scavengers can attempt to convert units to your side from the other team.


-- Stay tuned for more features.

Movement base for B32 Terrain types affect unit movement...Grass= move x .85 Rocky=Paved Road move x 1.0 snow=move x .8 Desert=trail move x .90 Forest =move x 0.85 Marsh =move x 0.75 slopped =stairs or slope move x 0.8 Steep =move x 0.6 Ddepth media= .775 humandepth media= .5


if links go down look in Udogs hotline for addtional downloads

(http://hl.udogs.net/.../Points/)

(http://hl.udogs.net/.../Points/betas/CWR/)

patches available here to new versions... (http://hl.udogs.net/.../Points/betas/CWR/CWRtagsetbeta/)

Forum Discussions (http://tain.totalcodex.net/forum/viewtopic.php?t=2582)

Get games going... (http://www.mariusnet.com/ubbthreads.php ... 0#Post7210)

Unit information

(http://hl.udogs.net/files/Uploads/%20Us ... tchart.jpg)
if one does not learn from the failings of the past they are likely to suffer its return.
User avatar
Pyro
Bug Finder Extraordinaire
Posts: 4751
Joined: Sun Mar 21, 2004 2:14 pm
Location: Texas

Re: CWR READ ME

Post by Pyro »

Point, again you left a space in the url making your post look empty.
Point wrote:new versions available... fc1 basically

http://hl.udogs.net/files/Uploads/%20Us ... agsetbeta/

CWR 7-03-08


http://hl.udogs.net/files/Uploads/%20Us ... agsetbeta/

Point wrote:CWR - CIVIL WAR RELOADED READ ME -- READ the unit flavors (the line under the units name) for clues on what they do and how to use them.-- This tagset and maps REQUIRE MYTH II version 1.6 or newer An (http://projectmagma.net/downloads/)

Civil War Reloaded began about the time Blue vs Gray was being developed, It seems we both hungered for a little more tactics. Fortunately Iron duke and magma did a great job developing a comprehensive Civil war experience, so my version was shelved, now after some time and 100's of blue vs gray battles it comes time to finish this contribution to the myth civil war experience. Hopefully these additions will add to what has become a very fun gaming experience.

-- CWR attempts to combine the best of many tagsets and myth innovations -- Blue-VS-Gray By IronDuke, -- 1861 Civil War by Cydonian --Civil War Between States by THORAN --- Civil War Epic by PHEX -- CWR by Point. Also thanks to great maps like ROTD and Gohst, TITANS santas head, oz for stuff and PROJECT MAGMA for all the new features.

---CREDITS CWR- Point (R Lane), ARMY MUNITIONS FACTORY CREDITS: Thoran, Cydonian, and IronDuke Thank you for all your great contributions to the world of myth. Blue-VS-Gray By IronDuke, w/ True Peril, Grasshopper, Anaphiel, GHOST, Zeph, 1861 Civil War by Cydonian, Wild West- creation, Civil War Between States by THORAN "Copyright RL BS T2 Created with Bungie's and Magma's Fear and Loathing Beta Testers: Daermonk-ARMY, GI JOE-ARMY, Destroyer-RT, Scentless-RT, DitWidget and more...-

--CWR quick Hints- Utilize formations, Way points and presets. - Travel on roads and trails to move units faster... - Use Inventory via I key or control bar for items. Shift i will drop items. Artillery wagons and supply wagons can move cannons and supplies across the map. -- Place officers and flags near your troops and artillery to boost morale and fighting ability. -- Replacements can ride horses, pick up flags, build defenses with shovels. Artillery men can man artillery pieces.

--CWR The Game- Strengths gather as the forces of Light and Dark prepare once again to scar the lands with battle, though this time the lines between good and evil wont be as clear delineated only in shades of blue and gray.

-- You may command a diverse army utilizing the base 32 concept with up to 32 Light Troop and 32 Dark Troop variants many with special abilities and weaknesses artillery is also varied to illustrate in a small way the vast amount of ordinance available during the civil war.

-- The units use terrain parameters that will allow units to move slightly faster on roads and significantly slow them on steep terrain or in rugged terrain. It is suggested you use way points with formations to move your units along marked roads and paths. as in the civil war changing from marching formation to fighting formations quickly will prove indispensable.

-- TiP- Using way points shift click on the path of travel either on the map or overhead map (overhead map can be zoomed in and out on 1.7 via + - keys)

-- The units utilize the morale features of myth... Officers, flag bearers and flags will inspire those around them to fight better and improve faster. It is suggested you place them close to your front line troops to make them more battle effective. (markers will show at the start of the game or upon pickup around the morale inspiring units showing range of effect)

-- Some units have inventory items enabled i key is default to check these items and switch between them. Also you can set in preferences to select via lower bar on the screen or by the mouse scroll wheel (activate by the i key while the unit with inventory is selected).

-- Units that pick up items can drop item via shift i ... Things like getting off a horse or dropping off a artillery piece.

-- Artillery can be used passively or if you are an aspiring artillery man used via inventory controls to select various shell and ammunition types. reload by picking up ammunition dropped from a cason or supply wagon. Artillery Units have a fuse count and a projectile count picking up standard shells will add to the fuse count to be able to fire other inventoried shells.

-- Artillery Crews -- are used to replace or man artillery pieces by selecting the uncrewed weapon... leave the weapon via shift i keys. they can also pick up ammunition wagon casons and via T ground drop off new ammunition for pick up.

-- Artillery Wagons - Can move artillery batteries to the battle for use by replacement artillery crews pick up by select and drop off via shift i keys. they also can supply ammunition via T click on ground or i inventory.

-- Parrot Cannons - standard artillery piece for your army... i inventory will bring up varied ammunition options for attacks. Replacement crews can re man the gun if lost. arty wagons can pick up dropped cannons and move.

-- Fixed Artillery - Fixed position artillery can not be moved though they can be built by construction wagons and crewed by replacement artillery crews i inventory will bring up varied ammunition options for attacks.

-- Rail Cannons - are long range artillery pieces with high damage projectiles via i key inventory. they can be built by construction wagons.

-- Cohorn Mortars - Cohorn mortars can provide essential troop support and defence... i inventory will bring up varied ammunition options for attacks. they can be transported by supply wagons and crewed by replacement artillery crews.

-- Gatlin Guns - can provide excellent position defence... they can be transported by supply wagons and crewed by replacement artillery crews.

-- Gunboats - Are a deadly artillery support unit for your army.

-- Supply Wagons - Can transport ammunition, weapons and building materials to fortify a position. Utilizing the i Inventory selections. shift i or T click to supply items.

-- Construction Wagons - Can deliver artillery pieces and supplies to the battle. via the i Inventory selections.

-- Calvary Scouts - can move fast and identify enemy formations, using binoculars via inventory will increase sight range though will expire on a time line so use then deactivate.

-- Cavalry Flag Bearers - will boost morale and fighting abilities of troops that fight near, via inventory has ability to plant a the team colors this team flag will boost morale and could be used in scripted games types.

-- Cavalry Generals - will boost morale and fighting abilities of troops that fight near and can rally groups via T special (uses bugles for rally)

-- Cavalry Officers - will boost morale and fighting abilities of troops that fight near using binoculars via inventory will increase sight range though will expire on a time line so use then deactivate.

-- Cavalry Heavy - are a dangerous threat and weapon try to keep tabs on them if they are behind your lines

-- Cavalry Medium - can strike and run without much warning

-- Cavalry Light (replacements) - light cavalry can pick up drooped cav flags and provide minor fighting abilities

-- Infantry Majors- will boost morale and fighting abilities of troops that fight near and can rally groups via T special (uses bugles for rally)

-- Infantry Captains - will boost morale and fighting abilities of troops that fight near work well as boost for artillery pieces abilities (can supply bugles for other officers to rally troops)

-- Infantry Officers - will boost morale and fighting abilities of troops that fight near

-- Flag Bearers - will boost morale and fighting abilities of troops that fight in the formation

-- Replacement Infantry - Can become light infantry by selecting horses, pick up dropped flags and shovels to dig trenches. shift i will drop pickups or dismount horses.

-- Sharp Shooters - Can ruin the morale of the opposing force by eliminating leaders and flag bearers T special is a slightly more accurate deadly shot

-- Infantry Sergent's - will boost morale and fighting abilities of troops that fight right next to them.

-- Infantry Skirmishers - via i inventory can charge over longer distances

-- Infantry Veterans - Seasoned soldiers always ready for a tuff fight.

-- Infantry - A mix of soldiers the staple of your army.

-- Volunteers - eager soldiers that should be kept tabs on for they often get their dander up and charge the enemy without orders.

-- Conscripts - A mix bag of infantry usually low quality and quick to defeat though they can be greatly boosted by officers and experience.

-- Medics - Your combat medic can heal wounds while providing a little offense now and again.

-- Doctors - Can heal single wounds or heal groups of soldiers by providing booze and food via T special with full manna

-- Specialists - This hired gun can add a blast of fun to your army with his dynamites punch T special to toss

-- Scavengers - can move items from supply wagons and dig fortifications they also can clean up battle fields T full manna in close will build a good artillery position T less manna will build a mound. Via i special Scavengers can attempt to convert units to your side from the other team.


-- Stay tuned for more features.

Movement base for B32 Terrain types affect unit movement...Grass= move x .85 Rocky=Paved Road move x 1.0 snow=move x .8 Desert=trail move x .90 Forest =move x 0.85 Marsh =move x 0.75 slopped =stairs or slope move x 0.8 Steep =move x 0.6 Ddepth media= .775 humandepth media= .5


if links go down look in Udogs hotline for addtional downloads

(http://hl.udogs.net/.../Points/)

(http://hl.udogs.net/.../Points/betas/CWR/)

patches available here to new versions... (http://hl.udogs.net/.../Points/betas/CWR/CWRtagsetbeta/)

Forum Discussions (http://tain.totalcodex.net/forum/viewtopic.php?t=2582)

Get games going... (http://www.mariusnet.com/ubbthreads.php ... 0#Post7210)

Unit information

(http://hl.udogs.net/files/Uploads/%20Us ... tchart.jpg)
User avatar
Point
Posts: 1804
Joined: Mon Mar 22, 2004 12:58 pm

CWR downloads.

Post by Point »

http://hl.udogs.net/files/Uploads/%20Us ... agsetbeta/


Download new versions from here rather than the tain... while the tain is down for updates...


thanks for playing....
if one does not learn from the failings of the past they are likely to suffer its return.
sillek
Posts: 128
Joined: Mon Mar 22, 2004 3:03 am
Location: US
Contact:

Post by sillek »

What time of day do you usually test ? I enjoyed those co-ops that we did.
User avatar
Point
Posts: 1804
Joined: Mon Mar 22, 2004 12:58 pm

on vacation...

Post by Point »

I'm on vacation or I should say a trip still though Find ditwidget he will test anytime i bet

Keep up the fight...

PT
if one does not learn from the failings of the past they are likely to suffer its return.
User avatar
Point
Posts: 1804
Joined: Mon Mar 22, 2004 12:58 pm

Re: CWR downloads.

Post by Point »

Point wrote:http://hl.udogs.net/files/Uploads/%20Us ... agsetbeta/


Download new versions from here rather than the tain... while the tain is down for updates...


thanks for playing....
http://hl.udogs.net/files/Uploads/%20Us ... agsetbeta/

so far the 9-11 version games have gone well...

thinngs to look out for if it doesnt load then you probably have too many films 1.7 textures or plugins in your folder... tripping an array limit in myth... Take some stuff out and archive it...

the morale marker lpg's show on enemy team after start...

other than that so far The War has been on!
if one does not learn from the failings of the past they are likely to suffer its return.
User avatar
Point
Posts: 1804
Joined: Mon Mar 22, 2004 12:58 pm

Re: CWR downloads. Patches

Post by Point »

[quote="Point"][quote="Point"]http://hl.udogs.net/files/Uploads/%20Us ... agsetbeta/


Download new versions from here rather than the tain... while the tain is down for updates...


thanks for playing....

http://hl.udogs.net/files/Uploads/%20Us ... agsetbeta/

Patches from older versions..



thinngs to look out for if it doesnt load then you probably have too many films 1.7 textures or plugins in your folder... tripping an array limit in myth... Take some stuff out and archive it...
if one does not learn from the failings of the past they are likely to suffer its return.
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Point
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if one does not learn from the failings of the past they are likely to suffer its return.
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