given the vast difference in firepower between 2-6 players and 15, and the impossibility of finding a sweet spot of difficulty that's universally 'normal' for such disparate groups, having the difficulty scale up the more players are present seems like the most useful solution.
Zeph wrote:future maps will actually be much harder.
Sweet. Are they going to be original maps or more remixes? Not that reused meshes are bad, I think they're awesome, but I'm curious.
"A computer lets you make more mistakes faster than any other invention in human history, with the possible exception of handguns and tequila."
--Mitchell Radcliffe