I've made this two-team level where there's a drain (from Creep) on the outside of the wall, and a tunnel leading out of a fountain on the inside of the castle.
This is all very imperious thinking, but I have a problem. I'm not sure how to script it so that troops can go on a return journey after they've snuck into the city. Same problem with the baddies.
Should I just make the tunnel a one way ticket for whoever goes in? Or should I try to find a way to make it two-way-able?
Once more, for clarity. (I'm worried I'm being indecipherable here).
DUDE > walks into drain > pops up on other side.
I'm worried that if I script it so that he can walk back through, he'll get caught in an endless chain of back and forward between tunnels.
"mirringale has but one weakness..." - Multiplayer scripting woes
- William Wallet
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I don't remember who did it, but somebody made a map where you walk into a tunnel in a dwarven cave, stand there for a few seconds, then you disappear and reappear at the other end. I don't remember who made it or what the name of the map was though.
You can do that, or have the unit teleport farther out of the tunnel. Like I put below, the x is where you have to stand in order to teleport, and the o is where you teleport to. The lines just represent the space between tunnels.
ox ||||||||||||||||| xo
¤¤ Unkfolt
You can do that, or have the unit teleport farther out of the tunnel. Like I put below, the x is where you have to stand in order to teleport, and the o is where you teleport to. The lines just represent the space between tunnels.
ox ||||||||||||||||| xo
¤¤ Unkfolt
"Somewhere something incredible is waiting to be known."
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- William Wallet
- Posts: 1494
- Joined: Tue Mar 30, 2004 9:40 am
- Location: Perth Australia
- Contact:
- William Wallet
- Posts: 1494
- Joined: Tue Mar 30, 2004 9:40 am
- Location: Perth Australia
- Contact: