Actually I committed a small mistake on calling it a "buggy" thing, I know this exists since the very primordies of Myth. But I suggested this for if a unit's status bar could have enough room to fit other icons, such as new magic attacks, picked up/throwable objects, etc) without omitting the exat count of kills and battles of a unit. As I said before, it's rather an aesthetic detail. Hope my suggestion had been of a good taste for Myth II 1.7.1 devs.Graydon wrote:This is a quote from another thread that was made in the wrong spot, but I think is a valid point and have considered suggesting on numerous occasions over the years, but always seem to forget to mention it.
Perhap's he doesn't realize that this does occur when the number of shields gets to the end of your status bar. But with high resolution monitors these days with 1400+ pixels in width, you have to get LOTS of kills in reg games to finally get it to start counting in #s rather than adding icons. It's hard to hand count 92 kills in a mazz game. Why not just have it count from kill 2. First kill makes the first shield show up, then every subsequent kill is simply counted. Maybe make it a pref if people argue that they like to see a big band of shields across their statusbar.The Vile wrote:Also, the thing I'll talk now is not truly a game bug, but rather an aesthetic detail: if you select a very experienced unit, his status bar displays the number of killed enemies (by shields/skulls) and how many battles he survived (by spear heads), so for example - hypothetically only -, a Bowman survived 3 battles and killed 20 enemies. So my question is: instead of filling up a unit's status bar with lots of shields/skulls and spear heads, can't it simply have a single shield/skull icon with an integer value aside denoting how many enemies the unit killed, and a single spear head icon counting up how many battles the unit fought?
Oh, and for a personal opinion about the new Myth II port, I endorse Graydon's idea: the first kill creates the shield/skull, while from the second kill on the exp will be summed up through numbers instead of adding icons. The same for spearhead: the first battle survived brings up the icon, the subsequent ones counting up by numbers. I believe this will not break the game's fun, but instead will make it more dynamic and organized.
Okay, I'm going for now...