Without AI, the enemy won't go after you unless you are near them. Once near them, they just rush you no matter what. With the script breaking, that could mean the level ends sooner than expected or even stop working after a while.Autumn Demon wrote:Obviously in LvD deathmatch there would be no need for AI...
Deathmatch and LvD Options a Possibility?
Re: Deathmatch and LvD Options a Possibility?
I didn't post a link, that was Steel Axe.
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Re: Deathmatch and LvD Options a Possibility?
I take it you don't know what Light vs Dark is...Pyro wrote:Without AI, the enemy won't go after you unless you are near them. Once near them, they just rush you no matter what.I take it you don't know what Light vs Dark is...
Re: Deathmatch and LvD Options a Possibility?
Yes I do, however if script breaks that means you, your allies, and your opponent(s) could be stuck in a game that can't end or in a game that ends sooner than it should. Besides, they aren't balanced for a light vs dark scenario, so the dark players have the advantage for the most part. That was what I was trying to get at. But I take it you don't know how maps work...
Re: Deathmatch and LvD Options a Possibility?
the deal is, you can still lose and/or win. say gonens bridge for example, destroy bridge=win, your warrion captain dies (even if he re spawns)=lose. so any map you can win or lose, except willow, and some other little maps.Autumn Demon wrote:Deathmatch means all units respawn... not just yours. So you'd never be able to kill the enemy.Graydon wrote:No, from a technical point of view, explain that? How is it possible to lose if you can never die (all your units respawn)?Autumn Demon wrote:Never lose? Try never win.
HAPPY MYTHING!
Re: Deathmatch and LvD Options a Possibility?
Yea I suppose I was getting the two ideas of LvD 'option' and Deathmatch in Solo 'option' ideas mixed up and sort of combining the two. Solo Deathmatch is a retarded idea. LvD as an option I can see.
Re: Deathmatch and LvD Options a Possibility?
I think these idea cowboys should go make the map. Let me get you the link to Ares scripting tutorial.