Requiem of the dead - Beta 01
[color=DFC99B]Reduced for 1-4 to 0-2. :o)Brainbug wrote:also skrew asked to reduce the ghost mort death to 1 or 2 airstrikes
i dont really care what you do to em
Anything else, please let me know, Im looking/planning/committed to releaseing RotD this Friday evening. :o)[/color]
"Do you want to be healed now? Or would you prefer to bleed to death so I can try my hand at resurrection?"
[color=DFC99B]grrrrrrrrr !!! When I started RotD people were saying to mix up the unit sets, that just HG were boring !? What to do, what to do ??Brainbug wrote:ok played some req games, we kept dying quick :)
and ppl want herons instead of zerks (i haven't heard one who prefered zerks except for Dante, but he hadn't played it yet with zerks, he was only thinking it would add something to the difficulty)
Options, return Zerks to being HGs??
Give Zerks the ability to hold roots/heal or to only heal themselves ??
Ignore BBs last post and release RotD "as is" ??
Well, cant ignore your last post, because youve been the best source of feedback all along on this project. :o), and giving zerks the ability to heal seems wrong even if they can only heal themselves, sooooo . . .
::wonders how many screenshots he has to redo, hints to undo, and tags to remove out of local that will become unused::
Ill ponder some more on this, but if people are used to and want HGs, then so be it I guess.[/color]
"Do you want to be healed now? Or would you prefer to bleed to death so I can try my hand at resurrection?"
[color=DFC99B]OK Fellas, sorry for the hold up, Real Lifeâ„¢ has been keeping me BZ and what free time I have had I have been deeply involved in LoE - The Abbey, anyways . . .
1: Zerks will remain, however if you taunt any of them in th first 60 seconds of the game, they will be replaced with Heron Guards. Hopefully this is a happy compromise for everybody ?? ;op
2: Looked into Mazz Flinch ratio and damned if it wasnt set to 0.00, so I readjusted it to .100 which is what it was set at in Mazz IV.
3: Reduced Ghost Mort ammo count from 1 to 4 down to 0 to 2.
4: Added TFL taunt sounds to zerks taunt.
5: Tomorrow I Will UL a patch for some quick testing followed by the full version plug for public release shortly thereafter, tomorrow because I am whipped right now and going to bed.
If there is anything else I am forgetting or should know about / look into, please let me know before then. :o)
GNight.[/color]
1: Zerks will remain, however if you taunt any of them in th first 60 seconds of the game, they will be replaced with Heron Guards. Hopefully this is a happy compromise for everybody ?? ;op
2: Looked into Mazz Flinch ratio and damned if it wasnt set to 0.00, so I readjusted it to .100 which is what it was set at in Mazz IV.
3: Reduced Ghost Mort ammo count from 1 to 4 down to 0 to 2.
4: Added TFL taunt sounds to zerks taunt.
5: Tomorrow I Will UL a patch for some quick testing followed by the full version plug for public release shortly thereafter, tomorrow because I am whipped right now and going to bed.
If there is anything else I am forgetting or should know about / look into, please let me know before then. :o)
GNight.[/color]
"Do you want to be healed now? Or would you prefer to bleed to death so I can try my hand at resurrection?"
[color=DFC99B]RotD OmniPatch to RotD 6-26-04.zip is up, have at it, 1 more week for feedback, then it goes out as is no matter what. ;op
Full version to follow later tonight when I get back home.[/color]
Full version to follow later tonight when I get back home.[/color]
"Do you want to be healed now? Or would you prefer to bleed to death so I can try my hand at resurrection?"