UTBX SUGGESTION
- BIG KROK V8 SS
- Posts: 393
- Joined: Fri Jan 07, 2011 1:40 am
UTBX SUGGESTION
without tfl required. would totally play these maps all the time. who tf made it tfl mode only
- William Wallet
- Posts: 1494
- Joined: Tue Mar 30, 2004 9:40 am
- Location: Perth Australia
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Re: UTBX SUGGESTION
I don't see the problem.
Okay I got the models but now I'm too dumb to do anything with 'em
Re: UTBX SUGGESTION
The problem is UTBX isnt played that much because nobody wants to be forced to use crappy pathfinding radiuses and all the other stuff that makes vTFL how it is.
Try telling 50 melee units to walk through the narrow canyons on Divide, and time it when they reach a certain point. Then do the same thing without vTFL on, in the m2 version of Great Divide (the original).
Then it becomes obvious why vTFL is unpopular for maps designed for that number of units. I still have fun but thats because I don't have a stick up my ass about vTFL like a lot of reg players do, but I still dislike being forced to play hampered by the antiquated pathfinding. Really annoying.
Try telling 50 melee units to walk through the narrow canyons on Divide, and time it when they reach a certain point. Then do the same thing without vTFL on, in the m2 version of Great Divide (the original).
Then it becomes obvious why vTFL is unpopular for maps designed for that number of units. I still have fun but thats because I don't have a stick up my ass about vTFL like a lot of reg players do, but I still dislike being forced to play hampered by the antiquated pathfinding. Really annoying.
- BIG KROK V8 SS
- Posts: 393
- Joined: Fri Jan 07, 2011 1:40 am
Re: UTBX SUGGESTION
YEAH
WE WONT STAND FOR IT ANYMORE
I HAVE A DREAM
THAT MYTH 2 UTBX CAN RELEASE ITSELF FROM THE BONDS OF THE TFL SLAVERY OPTION AND MAY WE ALL MYTH IN PURE PATHFINDING PLEASURE
LOL OOGA FOR TAIN PRESIDENT
WE WONT STAND FOR IT ANYMORE
I HAVE A DREAM
THAT MYTH 2 UTBX CAN RELEASE ITSELF FROM THE BONDS OF THE TFL SLAVERY OPTION AND MAY WE ALL MYTH IN PURE PATHFINDING PLEASURE
LOL OOGA FOR TAIN PRESIDENT
Re: UTBX SUGGESTION
forever
Re: UTBX SUGGESTION
Because the person who made it wanted it that way.
Re: UTBX SUGGESTION
You could easily make a patch for it. I'd download it.
PSN: Jon_God
XBL: J0N GOD
- William Wallet
- Posts: 1494
- Joined: Tue Mar 30, 2004 9:40 am
- Location: Perth Australia
- Contact:
Re: UTBX SUGGESTION
"I still have fun but thats because I don't have a stick up my ass about vTFL like a lot of reg players do"
Well put, but to be totally honest I've never found either flavour of pathfinding to be entirely enjoyable. vTFL might be a pain in scenarios like those you mentioned, but regular M2 pathfinding is too much like a moshpit at a metal festival. At least with vTFL the soldiers still look and behave like people, not antibodies.
But yeah, in tight squeezes the vTFL pathfinding can be pretty untenable.
Well put, but to be totally honest I've never found either flavour of pathfinding to be entirely enjoyable. vTFL might be a pain in scenarios like those you mentioned, but regular M2 pathfinding is too much like a moshpit at a metal festival. At least with vTFL the soldiers still look and behave like people, not antibodies.
But yeah, in tight squeezes the vTFL pathfinding can be pretty untenable.
Okay I got the models but now I'm too dumb to do anything with 'em
- BIG KROK V8 SS
- Posts: 393
- Joined: Fri Jan 07, 2011 1:40 am
Re: UTBX SUGGESTION
those mosh pits made melee fights less agonizing. it was much easier to rush with melee in tfl than it is to rush in myth 2. takes more skill. plus you can micro manage much better.
- William Wallet
- Posts: 1494
- Joined: Tue Mar 30, 2004 9:40 am
- Location: Perth Australia
- Contact:
Re: UTBX SUGGESTION
The reason it worked in TFL to begin with was the smaller army numbers. Micro-managing was my absolute favourite part of the game.
Okay I got the models but now I'm too dumb to do anything with 'em