DDAY 1944 HRes 1.7 Beta released!
Re: DDAY 1944 HRes 1.7 Beta released!
thanks to Point that sent me the model in poser to work with, we now have a tiger tank, seen here in 2 hue permutations:
Re: DDAY 1944 HRes 1.7 Beta released!
Very nice, how many angles does it use?
PSN: Jon_God
XBL: J0N GOD
Re: DDAY 1944 HRes 1.7 Beta released!
16
it still has the problem with many huge sprites on myth....shadows are limited to 32x32 pixels, so they look tiny compared to the sprites...thus it feels like "flying"
but oh well....unless limits are changed in oak..
it still has the problem with many huge sprites on myth....shadows are limited to 32x32 pixels, so they look tiny compared to the sprites...thus it feels like "flying"
but oh well....unless limits are changed in oak..
Re: DDAY 1944 HRes 1.7 Beta released!
It's not likely that will get a fix for 1.7.2. In fact I can say with certainty it wont be fixed for 1.7.2.
However, if you're still going to be around in a year you can update the plugin then with 1.8 stuff. It sounds like Punkuser has some really cool ideas for upgrading the shadows for all units in myth in conjunction with the high res 32bit mipmapped stuff.
However, if you're still going to be around in a year you can update the plugin then with 1.8 stuff. It sounds like Punkuser has some really cool ideas for upgrading the shadows for all units in myth in conjunction with the high res 32bit mipmapped stuff.
Re: DDAY 1944 HRes 1.7 Beta released!
Currently the shadow size are limits in Myth itself.carlinho wrote:16
it still has the problem with many huge sprites on myth....shadows are limited to 32x32 pixels, so they look tiny compared to the sprites...thus it feels like "flying"
but oh well....unless limits are changed in oak..
Re: DDAY 1944 HRes 1.7 Beta released!
ah, sorry mel, forgive my ignorance
anyways, it would rock if that got revamped to bigger sizes, as big & high res units need bigger shadows
anyways, it would rock if that got revamped to bigger sizes, as big & high res units need bigger shadows
Re: DDAY 1944 HRes 1.7 Beta released!
just more stuff from the upcoming final version:
dogs of war....
just like in call of duty world at war...I'm trying to implement a dogs of war attacking enemies once you go past a certain amount of kills with 1 unit .
the germans will get the rottweiler, and the USa team the (ironically) german shepherd dog...
dogs of war....
just like in call of duty world at war...I'm trying to implement a dogs of war attacking enemies once you go past a certain amount of kills with 1 unit .
the germans will get the rottweiler, and the USa team the (ironically) german shepherd dog...
Re: DDAY 1944 HRes 1.7 Beta released!
Nice...
let the games begin...
if one does not learn from the failings of the past they are likely to suffer its return.
Re: DDAY 1944 HRes 1.7 Beta released!
here goes an advance of the railroad map I'm doing for the final release of the plug
an aerial view of the trains:
a new model central to the map, for urban combat:
you can fire through windows on upper ramps:
the train station with oil tanks in the back
a soldier on top of the oil tanks:
the back of the train station:
a bigger church model where to "snipe"
high detail texturing of railroad tracks:
the entrance of the map, all map in high detail texturing on open gl with dtext on:
an aerial view of the trains:
a new model central to the map, for urban combat:
you can fire through windows on upper ramps:
the train station with oil tanks in the back
a soldier on top of the oil tanks:
the back of the train station:
a bigger church model where to "snipe"
high detail texturing of railroad tracks:
the entrance of the map, all map in high detail texturing on open gl with dtext on:
Re: DDAY 1944 HRes 1.7 Beta released!
You fucking kidding me man?!!?!?!?!? HOLY SHIT!!!!!!!!!!!
You went on a model making bonanza!!!!! BEAUTIFUL STUFF MAN! Absolutely gorgeous.
You went on a model making bonanza!!!!! BEAUTIFUL STUFF MAN! Absolutely gorgeous.
Re: DDAY 1944 HRes 1.7 Beta released!
thanks Gray!!!!!!
took me a while....hehe
but it's worth it....never seen a railroad map for myth before, so thought it would be cool to have for WWII
took me a while....hehe
but it's worth it....never seen a railroad map for myth before, so thought it would be cool to have for WWII
Re: DDAY 1944 HRes 1.7 Beta released!
great job on some on the models as usual...
haven't heard from you in a while good to see your still working on stuff...
ps... you never did say if that runtime folder was complete or if it just missed files on my back up. Since sending I added in most of the warfare units from 2001 ... just have a few characters left to go.
haven't heard from you in a while good to see your still working on stuff...
ps... you never did say if that runtime folder was complete or if it just missed files on my back up. Since sending I added in most of the warfare units from 2001 ... just have a few characters left to go.
if one does not learn from the failings of the past they are likely to suffer its return.
Re: DDAY 1944 HRes 1.7 Beta released!
There's one railroad map I remember - the 1861: Deercreek Bridge (Solo) map (has the 1861: Civil War units tagset builtin) , has train tracks and a small railroad station, but that was made several years ago, and was designed as a civil war era rural train station so of course it's not as complex or eye-candy appealing as your more modern WWII station/tracks.
Re: DDAY 1944 HRes 1.7 Beta released!
Ah would love to see it though!
were can i find it? didn't see it on the tain under that name...
thanks!
were can i find it? didn't see it on the tain under that name...
thanks!
Re: DDAY 1944 HRes 1.7 Beta released!
carl - you mean the deercreek map? i am pretty sure i have it at home (i remember playing it) so if you want it, send me a pm, and if i can find it i'll send you the zip.