DDAY 1944 HRes 1.7 Beta released!

A forum for discussing map making ideas and problems for the Myth series.
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carlinho
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Re: DDAY 1944 HRes 1.7 Beta released!

Post by carlinho »

thanks to Point that sent me the model in poser to work with, we now have a tiger tank, seen here in 2 hue permutations:

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Jon God
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Re: DDAY 1944 HRes 1.7 Beta released!

Post by Jon God »

Very nice, how many angles does it use?
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carlinho
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Re: DDAY 1944 HRes 1.7 Beta released!

Post by carlinho »

16
it still has the problem with many huge sprites on myth....shadows are limited to 32x32 pixels, so they look tiny compared to the sprites...thus it feels like "flying"
but oh well....unless limits are changed in oak..
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Graydon
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Re: DDAY 1944 HRes 1.7 Beta released!

Post by Graydon »

It's not likely that will get a fix for 1.7.2. In fact I can say with certainty it wont be fixed for 1.7.2.

However, if you're still going to be around in a year you can update the plugin then with 1.8 stuff. It sounds like Punkuser has some really cool ideas for upgrading the shadows for all units in myth in conjunction with the high res 32bit mipmapped stuff.
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Melekor
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Re: DDAY 1944 HRes 1.7 Beta released!

Post by Melekor »

carlinho wrote:16
it still has the problem with many huge sprites on myth....shadows are limited to 32x32 pixels, so they look tiny compared to the sprites...thus it feels like "flying"
but oh well....unless limits are changed in oak..
Currently the shadow size are limits in Myth itself.
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carlinho
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Re: DDAY 1944 HRes 1.7 Beta released!

Post by carlinho »

ah, sorry mel, forgive my ignorance
anyways, it would rock if that got revamped to bigger sizes, as big & high res units need bigger shadows
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carlinho
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Re: DDAY 1944 HRes 1.7 Beta released!

Post by carlinho »

just more stuff from the upcoming final version:

dogs of war....
just like in call of duty world at war...I'm trying to implement a dogs of war attacking enemies once you go past a certain amount of kills with 1 unit .
the germans will get the rottweiler, and the USa team the (ironically) german shepherd dog...

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Point
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Re: DDAY 1944 HRes 1.7 Beta released!

Post by Point »

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Nice...

let the games begin...
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carlinho
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Re: DDAY 1944 HRes 1.7 Beta released!

Post by carlinho »

here goes an advance of the railroad map I'm doing for the final release of the plug

an aerial view of the trains:

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a new model central to the map, for urban combat:

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you can fire through windows on upper ramps:

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the train station with oil tanks in the back

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a soldier on top of the oil tanks:

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the back of the train station:

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a bigger church model where to "snipe"

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high detail texturing of railroad tracks:

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the entrance of the map, all map in high detail texturing on open gl with dtext on:

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Graydon
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Re: DDAY 1944 HRes 1.7 Beta released!

Post by Graydon »

You fucking kidding me man?!!?!?!?!? HOLY SHIT!!!!!!!!!!!

You went on a model making bonanza!!!!! BEAUTIFUL STUFF MAN! Absolutely gorgeous.
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carlinho
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Re: DDAY 1944 HRes 1.7 Beta released!

Post by carlinho »

thanks Gray!!!!!!
took me a while....hehe
but it's worth it....never seen a railroad map for myth before, so thought it would be cool to have for WWII
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Point
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Re: DDAY 1944 HRes 1.7 Beta released!

Post by Point »

great job on some on the models as usual...


haven't heard from you in a while good to see your still working on stuff...

ps... you never did say if that runtime folder was complete or if it just missed files on my back up. Since sending I added in most of the warfare units from 2001 ... just have a few characters left to go.
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vinylrake
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Re: DDAY 1944 HRes 1.7 Beta released!

Post by vinylrake »

There's one railroad map I remember - the 1861: Deercreek Bridge (Solo) map (has the 1861: Civil War units tagset builtin) , has train tracks and a small railroad station, but that was made several years ago, and was designed as a civil war era rural train station so of course it's not as complex or eye-candy appealing as your more modern WWII station/tracks.
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carlinho
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Re: DDAY 1944 HRes 1.7 Beta released!

Post by carlinho »

Ah would love to see it though!
were can i find it? didn't see it on the tain under that name...

thanks!
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vinylrake
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Re: DDAY 1944 HRes 1.7 Beta released!

Post by vinylrake »

carl - you mean the deercreek map? i am pretty sure i have it at home (i remember playing it) so if you want it, send me a pm, and if i can find it i'll send you the zip.
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