Hello friends,
my plugin <<THE VILLAGE>> is <<most recent>>.
please, would appreciate feedback to improve the work.
I ask you all a little patience with my bad English translation.
Plugin : the village - please, would appreciate.
- juliocpaes
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- WazzaMouse
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Re: Plugin : the village - please, would appreciate.
Change the names of your meshes so that they do not have the same name as bungie levels. When I turn on your plugins I see TWO Willow Creek levels and Two of the Long Awaited Drinking Party level. That's confusing and no fun. I started both up but they looked the same so I don't know whether I started the Bungie level twice or if I started yours but it looks the same.
- juliocpaes
- Posts: 1263
- Joined: Mon Feb 14, 2011 12:07 am
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Re: Plugin : the village - please, would appreciate.
vinylrake ,
Ok ..
before creating the plugins, I tested using the Willow Creek pre game. I forgot to change with the original parameters.
thanks for the comment, the next plugin will pay attention to these details.
Ok ..
before creating the plugins, I tested using the Willow Creek pre game. I forgot to change with the original parameters.
thanks for the comment, the next plugin will pay attention to these details.
- juliocpaes
- Posts: 1263
- Joined: Mon Feb 14, 2011 12:07 am
- Location: Madrigal - Brazil
- Contact:
Re: Plugin : the village - please, would appreciate.
would like to know, how was the playability?
- good, bad, mediocre, acceptable?!
for the next plugins can attend the expectations..
- good, bad, mediocre, acceptable?!
for the next plugins can attend the expectations..
Re: Plugin : the village - please, would appreciate.
I can't get it to load. The plug in comes up OK, in activated plug ins list. But there is no sign of it in my list of games to play.
Re: Plugin : the village - please, would appreciate.
i didn't notice anything different on willow creek except that the player now has a wolf. other than it seemed to be the regular willow creek level with ghasts, 1 dwarf, 3 archers, and some warriors. is there something else i am missing?juliocpaes wrote:would like to know, how was the playability?
- good, bad, mediocre, acceptable?!
for the next plugins can attend the expectations..
the other level i couldn't play because i couldn't get the riflemen to leave the fort/town. they couldn't pass through the gate and the deer never came close enough to shoot so there was nothing to do.
- juliocpaes
- Posts: 1263
- Joined: Mon Feb 14, 2011 12:07 am
- Location: Madrigal - Brazil
- Contact:
Re: Plugin : the village - please, would appreciate.
Vinylrake,vinylrake wrote:i didn't notice anything different on willow creek except that the player now has a wolf. other than it seemed to be the regular willow creek level with ghasts, 1 dwarf, 3 archers, and some warriors. is there something else i am missing?juliocpaes wrote:would like to know, how was the playability?
- good, bad, mediocre, acceptable?!
for the next plugins can attend the expectations..
the other level i couldn't play because i couldn't get the riflemen to leave the fort/town. they couldn't pass through the gate and the deer never came close enough to shoot so there was nothing to do.
I do better on next plugins.I am beginner mapmaker. eheheh
Re: Plugin : the village - please, would appreciate.
juliocpaes,
When you ask "how was the playability? - good, bad, mediocre, acceptable?!" My question is WHAT HAVE YOU CHANGED? If you haven't changed anything or only a tiny thing like adding a weak unit like a wolf - there isn't really anything to test so you don't need to ask anyone to test for you - you can test it yourself.
and on the second level, I can't answer "how was the playability" because I couldn't play it - again YOU could have tested this yourself and found this problem.
I don't want to discourage you from making maps, it is GREAT to have someone excited and new to making maps, BUT if you don't at test your maps yourself to find the really big problems I think you will find people less willing to test your maps. When i see someone ask for help to test a map, i expect the mapmaker to try out the map FIRST BEFORE asking other people to test it. So i expect the map to be playable with no HUGE problems (like on your 2nd map (the hunting party)). When I see someone ask for help testing, I like to help - BUT I don;t want to spend time downloading a map, installing and trying it, only to find out that it is completely broken/unplayable.
SO - KEEP WORKING ON YOUR MAPS!!! And post again when you have something ready for people to test.
When you ask "how was the playability? - good, bad, mediocre, acceptable?!" My question is WHAT HAVE YOU CHANGED? If you haven't changed anything or only a tiny thing like adding a weak unit like a wolf - there isn't really anything to test so you don't need to ask anyone to test for you - you can test it yourself.
and on the second level, I can't answer "how was the playability" because I couldn't play it - again YOU could have tested this yourself and found this problem.
I don't want to discourage you from making maps, it is GREAT to have someone excited and new to making maps, BUT if you don't at test your maps yourself to find the really big problems I think you will find people less willing to test your maps. When i see someone ask for help to test a map, i expect the mapmaker to try out the map FIRST BEFORE asking other people to test it. So i expect the map to be playable with no HUGE problems (like on your 2nd map (the hunting party)). When I see someone ask for help testing, I like to help - BUT I don;t want to spend time downloading a map, installing and trying it, only to find out that it is completely broken/unplayable.
SO - KEEP WORKING ON YOUR MAPS!!! And post again when you have something ready for people to test.
- juliocpaes
- Posts: 1263
- Joined: Mon Feb 14, 2011 12:07 am
- Location: Madrigal - Brazil
- Contact: