The AWESOMENESS Of Detail Textures Thread
Re: The AWESOMENESS Of Detail Textures Thread
well, you named it, it's awesomeness !
unfortunately there's a big temptation to simplify the color maps, as the dtextures do it for you....
it happened to me...hehe
but it awesome!!!!!
railway without dtexturing:
with dtexturing:
DDAY beach without dtext
with dtext:
ruins in saving private ryans point's map without dtext:
with dtext:
carentan without dtext:
with:
unfortunately there's a big temptation to simplify the color maps, as the dtextures do it for you....
it happened to me...hehe
but it awesome!!!!!
railway without dtexturing:
with dtexturing:
DDAY beach without dtext
with dtext:
ruins in saving private ryans point's map without dtext:
with dtext:
carentan without dtext:
with:
Re: The AWESOMENESS Of Detail Textures Thread
Since Godz showed his, I will show pictures of mine, without comparisons though.GodzFire wrote:Here's a small slideshow of the updated Mazz DTexes
http://s1023.photobucket.com/albums/af3 ... =slideshow
http://hl.udogs.net/files/Uploads/%20Us ... 0-%201.jpg
http://hl.udogs.net/files/Uploads/%20Us ... 0-%202.jpg
http://hl.udogs.net/files/Uploads/%20Us ... 0-%203.jpg
http://hl.udogs.net/files/Uploads/%20Us ... 0-%205.jpg
http://hl.udogs.net/files/Uploads/%20Us ... 0-%206.jpg
PSN: Jon_God
XBL: J0N GOD
- juliocpaes
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Re: The AWESOMENESS Of Detail Textures Thread
Carlinhos,
I try to open plugin normandy 1944, but givin 'fails, what's occurring?
need to download again?
I try to open plugin normandy 1944, but givin 'fails, what's occurring?
need to download again?
- Attachments
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- normandy 1944.JPG (126.26 KiB) Viewed 5324 times
- juliocpaes
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- Contact:
Re: The AWESOMENESS Of Detail Textures Thread
Carlinhos,juliocpaes wrote:Carlinhos,
I try to open plugin normandy 1944, but givin 'fails, what's occurring?
need to download again?
sorry, I sent a very big file, please lower the cursor has the error message win.rar
Re: The AWESOMENESS Of Detail Textures Thread
Download it again. That picture shows that the file was 100 KB file and I don't think that is the complete file.
Re: The AWESOMENESS Of Detail Textures Thread
ah, yeah, it's version 1.7d File Size:119.7 MB
I'll send you a Pm
and, uh...sorry for ruining your post Pyro...sigh
I'll send you a Pm
and, uh...sorry for ruining your post Pyro...sigh
Re: The AWESOMENESS Of Detail Textures Thread
without detail textures ... with detail textures after ten minutes in oak... (create detail map from terrain map)
if one does not learn from the failings of the past they are likely to suffer its return.
Re: The AWESOMENESS Of Detail Textures Thread
Nice use of coloured dtex there. Really makes the grass pop!
- DarthRevan555
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Re: The AWESOMENESS Of Detail Textures Thread
Just to bump this because I love Dtex, also as a reply to Godzfire's initial post, This is updated Myth III Stills using detail textures I created, I kept the M3 textures ported by JG and one of his rock textures but the rest are made by myself, have a look at what Myth III looks like now.
http://s660.photobucket.com/albums/uu32 ... =slideshow
http://s660.photobucket.com/albums/uu32 ... =slideshow
Insert text here.
Divine entity of map making.
Undefeated god of 1v1 map making contests that have yet to happen.
Insert massive ego here
Someone tell this guy to stop having so many signatures
Divine entity of map making.
Undefeated god of 1v1 map making contests that have yet to happen.
Insert massive ego here
Someone tell this guy to stop having so many signatures
- DarthRevan555
- Posts: 337
- Joined: Sun Jul 22, 2007 1:15 pm
- Location: Seattle, WA
- Contact:
Re: The AWESOMENESS Of Detail Textures Thread
The stills are from Rod of The Callieach, Siege of Llancarfan, Defense of Yursgrad, The Nest, Journey to Llancarfan and The Pack-Mage
Insert text here.
Divine entity of map making.
Undefeated god of 1v1 map making contests that have yet to happen.
Insert massive ego here
Someone tell this guy to stop having so many signatures
Divine entity of map making.
Undefeated god of 1v1 map making contests that have yet to happen.
Insert massive ego here
Someone tell this guy to stop having so many signatures
Re: The AWESOMENESS Of Detail Textures Thread
Purdy, though I do still see a seam or two.
PSN: Jon_God
XBL: J0N GOD
Re: The AWESOMENESS Of Detail Textures Thread
Not sure how I wound up with your Chimera textures (possibly in some forum or another), but they are spectacular. Such exceptionally great work, my man. What a fine way to revive an ancient but legendary plug-in.
Just so you know, the plug-in I have is called "Jon God's Bungie+ Map Texures ß5" and it's 37.5-MB, dated January 14, 2011. Seems to have all the Chimera levels beautifully covered. It actually inspired me to finally dig into the Badlands Chimera plug-in and extract its tress, replacing (some of) Bungie's more horrible trees via a "new" plug-in that can remain "on" 100% of the time and causes no issues (that I know of). Even seems to work when viewing old films, if in the "local" folder.
I have since uploaded the "Chimera Trees" plug-in to The Tain.
Looking forward to your completed works, Mr. God.
Just so you know, the plug-in I have is called "Jon God's Bungie+ Map Texures ß5" and it's 37.5-MB, dated January 14, 2011. Seems to have all the Chimera levels beautifully covered. It actually inspired me to finally dig into the Badlands Chimera plug-in and extract its tress, replacing (some of) Bungie's more horrible trees via a "new" plug-in that can remain "on" 100% of the time and causes no issues (that I know of). Even seems to work when viewing old films, if in the "local" folder.
I have since uploaded the "Chimera Trees" plug-in to The Tain.
Looking forward to your completed works, Mr. God.
Re: The AWESOMENESS Of Detail Textures Thread
Thanks! I have another beta in the pipes, but I don't have a working computer right now, so it's kinda hard to work on it.Olong2 wrote:Not sure how I wound up with your Chimera textures (possibly in some forum or another), but they are spectacular. Such exceptionally great work, my man. What a fine way to revive an ancient but legendary plug-in.
Just so you know, the plug-in I have is called "Jon God's Bungie+ Map Texures ß5" and it's 37.5-MB, dated January 14, 2011. Seems to have all the Chimera levels beautifully covered. It actually inspired me to finally dig into the Badlands Chimera plug-in and extract its tress, replacing (some of) Bungie's more horrible trees via a "new" plug-in that can remain "on" 100% of the time and causes no issues (that I know of). Even seems to work when viewing old films, if in the "local" folder.
I have since uploaded the "Chimera Trees" plug-in to The Tain.
Looking forward to your completed works, Mr. God.
I will hopefully have a new one at some point.
PSN: Jon_God
XBL: J0N GOD
Re: The AWESOMENESS Of Detail Textures Thread
Are we near to "some point" yet?Jon God wrote:I will hopefully have a new one at some point.