Zombies Gone Wild beta...
Zombies Gone Wild beta...
zombies gone wild beta test 1
here's a test to play around with... for Jon or who ever... to use on maps you will need to add the 3 units to the available unit list in loathing
http://hl.udogs.net/files/Uploads/%20Us ... ild-b1.zip
two maps included... Zombie Creek and Great Zombies...
here's a test to play around with... for Jon or who ever... to use on maps you will need to add the 3 units to the available unit list in loathing
http://hl.udogs.net/files/Uploads/%20Us ... ild-b1.zip
two maps included... Zombie Creek and Great Zombies...
if one does not learn from the failings of the past they are likely to suffer its return.
- juliocpaes
- Posts: 1263
- Joined: Mon Feb 14, 2011 12:07 am
- Location: Madrigal - Brazil
- Contact:
Re: Zombies Gone Wild beta...
(villager) aaaaaaaaaaaaaiiiiiiiiiiiiieeeeeeeee!
I was scared of this photo.
I was scared of this photo.
- juliocpaes
- Posts: 1263
- Joined: Mon Feb 14, 2011 12:07 am
- Location: Madrigal - Brazil
- Contact:
Re: Zombies Gone Wild beta...
Hello Pointjuliocpaes wrote:(villager) aaaaaaaaaaaaaiiiiiiiiiiiiieeeeeeeee!
I was scared of this photo.
I played plugins, The Great Zombie-mesh and mesh-Zombie Creek, was very good.
You're built unit that zombie girl?
I like when there is new units.
Re: Zombies Gone Wild beta...
hey point, cool unit! that freaky crawling thing they do when they are injured is just disturbing. given the proportions of these zombie girls maybe you should call them Amazon Zombie Women or something similar.
the Great Zombie level was suprisingly fun.
The sounds could use a little polishing, but a solid plug - i thought at first your post was an april fool's joke, glad to see it wasn't!
the Great Zombie level was suprisingly fun.
The sounds could use a little polishing, but a solid plug - i thought at first your post was an april fool's joke, glad to see it wasn't!
- juliocpaes
- Posts: 1263
- Joined: Mon Feb 14, 2011 12:07 am
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Re: Zombies Gone Wild beta...
let's call it <<zombie girl>>.vinylrake wrote:hey point, cool unit! that freaky crawling thing they do when they are injured is just disturbing. given the proportions of these zombie girls maybe you should call them Amazon Zombie Women or something similar.
the Great Zombie level was suprisingly fun.
The sounds could use a little polishing, but a solid plug - i thought at first your post was an april fool's joke, glad to see it wasn't!
<<Amazon woman>> unit with that name exists.
Re: Zombies Gone Wild beta...
the zombies are back in some of the wava wwii test maps... and if your really into slashing them up look for the new deadfall plugs where you can blow up them and others space marine style.
if one does not learn from the failings of the past they are likely to suffer its return.
Re: Zombies Gone Wild beta...
had some fun with this so going to post on the tain
if one does not learn from the failings of the past they are likely to suffer its return.
Re: Zombies Gone Wild beta...
how about just calling them "Amazombies"juliocpaes wrote:let's call it <<zombie girl>>.
<<Amazon woman>> unit with that name exists.
Re: Zombies Gone Wild beta...
http://hl.udogs.net/files/Uploads/%20Us ... ild-b2.zip
their back.... now with bite and barks...
3 meshes....
This beta includes Iron dukes Dwarfs!!!! FE
Zombie Chic -PoinT
Zombie Dawg -Point
DireWolf-beta -point
Wolf-point
dog- point with credits to Carlinho for finding the model..
archer and warrior hue change fixes by point.
their back.... now with bite and barks...
3 meshes....
This beta includes Iron dukes Dwarfs!!!! FE
Zombie Chic -PoinT
Zombie Dawg -Point
DireWolf-beta -point
Wolf-point
dog- point with credits to Carlinho for finding the model..
archer and warrior hue change fixes by point.
if one does not learn from the failings of the past they are likely to suffer its return.
Re: Zombies Gone Wild beta...
bug reports and fixes...
the two resurected zombie dawg cases need always use entrance projectile group unchecked...
attack range needs to be adjusted on some of the attacks from the previous high res build.
the two resurected zombie dawg cases need always use entrance projectile group unchecked...
attack range needs to be adjusted on some of the attacks from the previous high res build.
if one does not learn from the failings of the past they are likely to suffer its return.
Re: Zombies Gone Wild beta...
omni patch b2 to b3
http://hl.udogs.net/files/Uploads/%20Us ... b3.omp.zip
patch and test dog day afternoon and the great zombie ...
b3 has update dire wolf batch and some fixes..
http://hl.udogs.net/files/Uploads/%20Us ... b3.omp.zip
patch and test dog day afternoon and the great zombie ...
b3 has update dire wolf batch and some fixes..
if one does not learn from the failings of the past they are likely to suffer its return.
Re: Zombies Gone Wild beta...
if one does not learn from the failings of the past they are likely to suffer its return.
- juliocpaes
- Posts: 1263
- Joined: Mon Feb 14, 2011 12:07 am
- Location: Madrigal - Brazil
- Contact:
Re: Zombies Gone Wild beta...
Hi Big PoinT,
you could give us an idea of when you will release a map and new units ? before Christmas or after ?
you could give us an idea of when you will release a map and new units ? before Christmas or after ?
Point wrote:
Re: Zombies Gone Wild beta...
http://hl.udogs.net/files/Uploads/%20Us ... ild-b3.zip
http://hl.udogs.net/files/Uploads/%20Us ... ild-b3.zip
if one does not learn from the failings of the past they are likely to suffer its return.