carlinho wrote:we could try Point's wava...
or I could upload a new version for 1944?
nooo, I'm not self promoting our plugs....nah
hehe
I'll upload if you will
haha im making a few graphical changes on some artillery then im ready to roll ...
carlinho wrote:we could try Point's wava...
or I could upload a new version for 1944?
nooo, I'm not self promoting our plugs....nah
hehe
carlinho wrote:I uploaded to the tain, but it's pending
if it doesn't clear by tonight, I'll upload it to the tain
it's pretty heavy though...around 220mb
carlinho wrote:here's the link to the patch:
http://hl.udogs.net/files/Uploads/%20Us ... s/patches/
although it's so heavy almost no difference to the complete file....
I guess I did some pretty heavy renders....jeeez just 2 more maps and more weapons and 2 tanks and it's almost 170mb more......
Here's the full plug:
http://tain.totalcodex.net/items/show/d-day-1944-hr-1-8
what time pacific time will you play tomorrow?
not sure I can be there unless it's at night....
but I'll try....anyways if you play test this things:
1.railways loubet sud new multiplayer map. Is it cool?
2.Point's at all costs map. Looks amazing...is it fun?
3.I tried implementing an auto-assign script for 2 players coop on DDAY single player multi, but I think it's f...up...any ideas how to do so?
4.If you kill more than 5 units and you therefore vet...you get some dogs to kill for ya....does it really work?
5. The radio projectile, gives a special attack.(not the primary attack that sucks, but the special)...really long range cannon shot...
is it cool? or sucks?
6. anyone has a clue why DDAY multi (not the single player map used for coop, but the no scripting multi) crashes? and how to fix it?
let me know all bugs...to try to do a final version soon.
I want to move soon to finishing the Greek plug.....
Enjoy!!!
ya .omp are not compressed zip emcarlinho wrote:well, my brain doesn't work well on fridays...sorry...
I can try later on, gotta run now