Unit Selection Maximum for 1.8
- BIG KROK V8 SS
- Posts: 393
- Joined: Fri Jan 07, 2011 1:40 am
Unit Selection Maximum for 1.8
Currently is at 126. Random number, but there ARE some maps that have plenty more units around. Maybe shoot for 200 and see how that goes? Remember the days of 30 maximum? Sheesh.
- BIG KROK V8 SS
- Posts: 393
- Joined: Fri Jan 07, 2011 1:40 am
Re: Unit Selection Maximum for 1.8
Actually I just thought, could there be a plugin made that limited the maximum unit selection to a certain number, maybe 1? It could have huge benefits in teaching new players, or anyone looking to build their skills and learn how to micro manage. Imagine a 1v1 Proving Grounds only being able to move 1 unit at a time. That is a lot of microing.
- BIG KROK V8 SS
- Posts: 393
- Joined: Fri Jan 07, 2011 1:40 am
Re: Unit Selection Maximum for 1.8
What about a higher limit for recording units' kills? Its maxed out at 250+ right now. Would be awesome to see 1,000 kills on a unit if its a mad vet or something. Maybe the same dwarf that you started with Willow Creek and ends up finishing on The Forge.
Re: Unit Selection Maximum for 1.8
Not possible, game data isn't able to go higher than 250. The the units you have stay with you already until they are killed, it just turns into a vet on each level.BIG KROK V8 SS wrote:What about a higher limit for recording units' kills? Its maxed out at 250+ right now. Would be awesome to see 1,000 kills on a unit if its a mad vet or something. Maybe the same dwarf that you started with Willow Creek and ends up finishing on The Forge.
- BIG KROK V8 SS
- Posts: 393
- Joined: Fri Jan 07, 2011 1:40 am
Re: Unit Selection Maximum for 1.8
Aw durn. Damage numbers for deadfall would be nice. I don't know if a final version is in the making yet or not, but playing games vs zombies never yields any damage, just keeps track of score in the game. Doesn't show kills either. Damage and kill numbers would be a huge addition here.
Re: Unit Selection Maximum for 1.8
I can't do anything about that unless I change the way it's scripted, iirc, I can't check at the moment.BIG KROK V8 SS wrote:Aw durn. Damage numbers for deadfall would be nice. I don't know if a final version is in the making yet or not, but playing games vs zombies never yields any damage, just keeps track of score in the game. Doesn't show kills either. Damage and kill numbers would be a huge addition here.
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Re: Unit Selection Maximum for 1.8
It is not a script issue. The gametype is Hunting and Myth doesn't give you kills for killing the hunting targets.
Re: Unit Selection Maximum for 1.8
Any reason it couldn't be body count instead?
Re: Unit Selection Maximum for 1.8
Hunting targets would then need to be part of a team instead of team -1. Could always make it an actual coop to get kills/dmg for killing zombies, but then you would not be able to turn to a zombie and get killed as you would be part of the same team. You would also not compete with each other as you all would be in the same team.
I guess it comes down to a few options. One, make a change in the next update to allow a way to get kills/dmg for hunting targets/ambient units. Two, use a different gameplay like Body Count but make it so each team has uncontrollable zombies that don't attack their team.
I guess it comes down to a few options. One, make a change in the next update to allow a way to get kills/dmg for hunting targets/ambient units. Two, use a different gameplay like Body Count but make it so each team has uncontrollable zombies that don't attack their team.
- BIG KROK V8 SS
- Posts: 393
- Joined: Fri Jan 07, 2011 1:40 am
Re: Unit Selection Maximum for 1.8
Yeah in that case don't change how its scripted then. Would just be neat to see how much damage you're inflicting, etc. I think it shows for regular FFA matches though when you are killing other players and not hunting targets.