Any plans for the native 64-bit Linux version?
Re: Any plans for the native 64-bit Linux version?
Hmm... I also just noticed that we never explicitly set the border color anywhere, although the default of 0,0,0,0 should be fine. I might add that to make it more explicit later (although again it should not affect the correctness of the current code).
-
- Posts: 27
- Joined: Mon Jan 16, 2012 3:54 pm
Re: Any plans for the native 64-bit Linux version?
Do you think that adding this explicitly into the code would fix this problem? If so, I will gladly test that.
Re: Any plans for the native 64-bit Linux version?
Hmm if the issue is simply that any/all texture borders don't work on that driver, regardless of blending mode, then
Should solve the problem, because texture borders are not used in that case.
Code: Select all
[Renderer.OpenGL]
UseNPO2Textures=False
-
- Posts: 27
- Joined: Mon Jan 16, 2012 3:54 pm
Re: Any plans for the native 64-bit Linux version?
That did it!!! Many thanks!!!
I also complied new mesa and libdrm_intel and that also fixed the artifacts without the poweruser.txt fix but the framerate was abysmally slow, probably because I did not recompile the rest of the Xorg server. So, all this should be hopefully fixed in the 12.04 release.
Once again, main thanks for your help everyone!
I also complied new mesa and libdrm_intel and that also fixed the artifacts without the poweruser.txt fix but the framerate was abysmally slow, probably because I did not recompile the rest of the Xorg server. So, all this should be hopefully fixed in the 12.04 release.
Once again, main thanks for your help everyone!
Re: Any plans for the native 64-bit Linux version?
Ahh! I'm a little disappointed that I didn't think of that immediately when seeing the screenshot, since it seems pretty obvious in hindsight.
But, it's certainly good to have it all cleared up! Cheers!
But, it's certainly good to have it all cleared up! Cheers!
Re: Any plans for the native 64-bit Linux version?
Yep, great that that fixes it, but still push them to fix the drivers (although it sounds like they may have done that now)
-
- Posts: 27
- Joined: Mon Jan 16, 2012 3:54 pm
Re: Any plans for the native 64-bit Linux version?
Yep! Just got a reply from the xorg dev that it is indeed fixed (they tested it with Myth2 demo). That was one amazing response rate from both you guys and the Xorg folks--too bad commercial support is nowhere near as good as this
Re: Any plans for the native 64-bit Linux version?
now, just get them to enjoy playing myth!
-
- Posts: 27
- Joined: Mon Jan 16, 2012 3:54 pm
Re: Any plans for the native 64-bit Linux version?
Don't know about them. As for me, I've been playing it even before the artifacts were resolved and have gone through first 13 missions of TFL (downloaded plugin for Myth2) and trying to finish them without a single casualty
I got as far as the first level with forest giants (when it first came out I was so enthralled by the game I completely failed to notice how much it is indebted to Tolkien) but there it seems there is no way not to lose those stray units at the very beginning... oh well
I got as far as the first level with forest giants (when it first came out I was so enthralled by the game I completely failed to notice how much it is indebted to Tolkien) but there it seems there is no way not to lose those stray units at the very beginning... oh well
Re: Any plans for the native 64-bit Linux version?
Nice! Glad you're enjoying it If you feel so inclined, hop online sometime to play a few coop/multiplayer games with us; it's always fun to play with new people!flabbergastedpickle wrote:As for me, I've been playing it even before the artifacts were resolved and have gone through first 13 missions of TFL (downloaded plugin for Myth2) and trying to finish them without a single casualty
-
- Posts: 27
- Joined: Mon Jan 16, 2012 3:54 pm
Re: Any plans for the native 64-bit Linux version?
Absolutely! As soon as I find some time to do so