Speaking of new game Iron, when are you going to give us an update on your big project you're working on with DeadMan and Jon God?iron wrote:My thinking too - its not something you'd remotely consider doing with Myth. Hmm ... new game. Where have I heard that before?
TFL Gameplay
Re: TFL Gameplay
Re: TFL Gameplay
Their mega solo campaign/total conversion: "Myth V: Strawberry Shortcake: The Berry Age" is on hold because I have refused to loan them my collection of strawberry shortcake 3D poser files - I am holding out for a more prominent mention in the readme, and I want them to include a special big bad named after me.GodzFire wrote:Speaking of new game Iron, when are you going to give us an update on your big project you're working on with DeadMan and Jon God?
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Re: TFL Gameplay
Yeah its all VR's fault
On a serious note, we had misunderstandings on the storyline side of things which held it back (I wanted it dark and desperate TFL-style, DM didn't), then DM got married, changed jobs, and disappeared. Nothing's been done on that project for nearly 2 years now, more's the pity as it had wonderful potential.
On a serious note, we had misunderstandings on the storyline side of things which held it back (I wanted it dark and desperate TFL-style, DM didn't), then DM got married, changed jobs, and disappeared. Nothing's been done on that project for nearly 2 years now, more's the pity as it had wonderful potential.
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Re: TFL Gameplay
Yeah with Myth, it is what it is. To interfere with it, no matter how good the improvement seems & how well-intentioned the aim, is to invite howls of outrage from the player community and a host of unforeseen buggy side-effects. We've been down that path alreadyMelekor wrote:Seems to me that an "attack group" command shouldn't be permanently pairing up targets with attackers when you click, it should be more like "move towards the enemy and autotarget as you go".
Of course, even if a new system could be implemented well, it's not clear that'd be desirable to do. Enhanced melee AI commands might reduce the opportunities for micro and take some of the skill out of it, which is bad for competitive play. If it were optional (a checkbox), it could be divisive - which setting should be used for tourneys or ranked play?
Re: TFL Gameplay
Don't worry, there's always something that you can do for Myth! We need your mind.iron wrote:Yeah its all VR's fault
On a serious note, we had misunderstandings on the storyline side of things which held it back (I wanted it dark and desperate TFL-style, DM didn't), then DM got married, changed jobs, and disappeared. Nothing's been done on that project for nearly 2 years now, more's the pity as it had wonderful potential.
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Re: TFL Gameplay
Lol, all I do for Myth is chime in occasionally on these forums! Its been like that for ages now, can't see it changing anytime soon.