WHOAH!! Lets not be getting Khellek thinking about backtracking to improve these already awesome units even further!! :oOMelekor wrote:In addition to that, I'm wondering if they could also be rendered with subdivision/nurbs/etc to increase the apparent polygon count?iron wrote:As glorious as these units are, may I make a teeny suggestion? Try rendering with a higher camera angle - will create shadows & contrast on the unit rather than the blandness that purely frontal lighting tends to produce. Show those models in their best light, as it were :)
Lets not forgot that this is the second run through with new unit creation for LoE with the first batch mostly ending up in Mazzarins Demise. While i can appreciate what you're suggesting, i also believe things can always be just a bit better, but at some point you just gotta say 'good enough', move on to the next item needing attention, and get things done. Khelleks been bustin his balls pushing forward on LoE and i'd hate to see that momentum lost by considering shifting into reverse to try to improve upon what i, imho, think are already awesome looking units and can only imagine how much sweeter they will be within their LoE environments/Myth. :oD
Anyways, i for one say that a single animation teaser gif does not represent the overall quality of these units, nor accurately represent just how good they look in Myth gameplay/maps they are built and designed for. ;o)
:: sighs @ how spoiled some of us Mythers have become ::
;o)