GodzFire wrote:By the way I voted Piss Off because I am bound by law to vote that whenever it's an option for any poll. So please take no offense
Myth friend Godz
I know, he (Road) put option "Piss off" democratically, but you Godz do not make this freedom : a trolling post.
this topic I want a happy ending, and receive the myth models, for to do so is a hard work,
Road need motivation, especially our words. please ask/beg you Godz as Myth friend : respect! no troll here.
I have no strong preference for what specifically Road works on so I didn't vote, but I did want to say it's nice to see another talented Myth content creator interested and active in making things for us to play with.
Well Iv been on a crash course learning spree via online tutorials and PDFs... Iv never actually used 3DSMax befor. I managed to figure out the file paths, the textures, animations and all that good stuff.... and yes some items are missing.
Since they are designed as 3D most all of the sequences have an insane amount of frames per sequence. I believe Ravannas Fidget animation is 80 frames. Also when I reapplied Ravannas texture she looked like a cyclops. Pulling the textures out worked for the eyes but messed her hair up...lol.
At this point I would say it would be best to actually just make new models and recycle the textures. 3DSMax is a rather powerful program and I like what I learned but since i just learned how to use three other 3D programs for other projects Im a little hesitant to learn another one for a single project.
Is (or was) there already a thread on this project?
Between new models but same textures and same models but new textures, I'd probably vote what you're doing, since they will still look the same, which is more important IMO, and just be animated slightly differently.
I am thinking that making a base model for each unit very simple would do the trick, nothing too fancy and that way the textures will show up real nice. I do have the animations and everything working in 3DS Max that I could get a real feel for what each animation would be.... also, as an after thought, I dont believe that the models have dead body parts anyways... I could be wrong.
Since it appears some parts are missing or stored somewhere other than thier file it would be far easier and faster to just make the parts in ZBrush or Maya (for me at least) and use those.
My only concern would be certian things like hair flow (Ravanna has a great example of that) since I have never touched on that. I may have to look into deformers. It may be easier than I am thinking but I am always trying to think ahead.
I believe I will start on Ravanna and post my progress for oppinions. Shes not as hot in M3 as she is in M2 though
Road wrote:Well Iv been on a crash course learning spree via online tutorials and PDFs... Iv never actually used 3DSMax befor. I managed to figure out the file paths, the textures, animations and all that good stuff.... and yes some items are missing.
Since they are designed as 3D most all of the sequences have an insane amount of frames per sequence. I believe Ravannas Fidget animation is 80 frames. Also when I reapplied Ravannas texture she looked like a cyclops. Pulling the textures out worked for the eyes but messed her hair up...lol.
At this point I would say it would be best to actually just make new models and recycle the textures. 3DSMax is a rather powerful program and I like what I learned but since i just learned how to use three other 3D programs for other projects Im a little hesitant to learn another one for a single project.
Is (or was) there already a thread on this project?
Myth Friend Road,
I believe people here do not know how to use the 3D Max to answer your question. But I sent PM to Carlinhos,
is probably he know how to respond, please wait.
Road wrote:I believe I will start on Ravanna and post my progress for oppinions. Shes not as hot in M3 as she is in M2 though
Kind of reminds me of Xena.
Unless you have some necro tendencies or really dislike Lucy Lawless, I am guessing you meant that the other way around? e.g. "She's not as hot in M2 as she is in M3 though".
Road wrote:I believe I will start on Ravanna and post my progress for oppinions. Shes not as hot in M3 as she is in M2 though
Kind of reminds me of Xena.
Unless you have some necro tendencies or really dislike Lucy Lawless, I am guessing you meant that the other way around? e.g. "She's not as hot in M2 as she is in M3 though".
Haha, no it was just sarcasm... I usually add a :: when Im being sarcastic.
juliocpaes wrote:
Road wrote:Well Iv been on a crash course learning spree via online tutorials and PDFs... Iv never actually used 3DSMax befor. I managed to figure out the file paths, the textures, animations and all that good stuff.... and yes some items are missing.
Since they are designed as 3D most all of the sequences have an insane amount of frames per sequence. I believe Ravannas Fidget animation is 80 frames. Also when I reapplied Ravannas texture she looked like a cyclops. Pulling the textures out worked for the eyes but messed her hair up...lol.
At this point I would say it would be best to actually just make new models and recycle the textures. 3DSMax is a rather powerful program and I like what I learned but since i just learned how to use three other 3D programs for other projects Im a little hesitant to learn another one for a single project.
Is (or was) there already a thread on this project?
Myth Friend Road,
I believe people here do not know how to use the 3D Max to answer your question. But I sent PM to Carlinhos,
is probably he know how to respond, please wait.
Julio
Im pretty sure its an issue with the mapping, but as I said befor it may just be faster and easier (and look better) if I just used the textures and the programs that I am fimiliar with.
I am sure I can learn enough to make proper renders with time but this is a bad season to be getting into that since I work in retial (currently I am being asked to work 13 hour shifts) and I still need to spend a little time with the family... if they still live here, I havent seen them for awial
Actually, if I could make a request, could you start with Myrdred? He should have all the files he needs and is in a number of maps, while Ravanna only shows up in relatively few.
Road wrote:I am thinking that making a base model for each unit very simple would do the trick, nothing too fancy and that way the textures will show up real nice. I do have the animations and everything working in 3DS Max that I could get a real feel for what each animation would be.... also, as an after thought, I dont believe that the models have dead body parts anyways... I could be wrong.
Since it appears some parts are missing or stored somewhere other than thier file it would be far easier and faster to just make the parts in ZBrush or Maya (for me at least) and use those.
My only concern would be certian things like hair flow (Ravanna has a great example of that) since I have never touched on that. I may have to look into deformers. It may be easier than I am thinking but I am always trying to think ahead.
I believe I will start on Ravanna and post my progress for oppinions. Shes not as hot in M3 as she is in M2 though
Kind of reminds me of Xena.
Road,
succeeded alright with screenshots Ravanna??
Interestingly while she in mode stopped she is in mode "dancer".