Hi peoples,
Anyone have a program for building models (3rd party single models, houses, etc) for Myth 2 that run PC windows??
Jul
making models (houses, etc.)
- juliocpaes
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- juliocpaes
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Re: making models (houses, etc.)
Building models isn't a problem, getting them in game, and set up, is the current issue.
You can import them if you have an OS9 mac, or an emulated OS9 mac (Via SheepShaver), but you can't edit them without an OS9 mac, or OSX mac(Via a hacky build of Vegas)
You can import them if you have an OS9 mac, or an emulated OS9 mac (Via SheepShaver), but you can't edit them without an OS9 mac, or OSX mac(Via a hacky build of Vegas)
PSN: Jon_God
XBL: J0N GOD
- juliocpaes
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Re: making models (houses, etc.)
I needed just a tutorial, as a 3D myth objects tutorial , like The Pope's Making Scenery Objects with Bryce tutorial.
after making spriters, just apply in Oak? i need Mac computer?!
after making spriters, just apply in Oak? i need Mac computer?!
Re: making models (houses, etc.)
juliocpaes wrote:...after making spriters, just apply in Oak? i need Mac computer?!
Models aren't 2-D sprites, they are 3-D objects with 2-D textures (skins) on top of them. You have to import the 3-D objects themselves.
As far as I know - as JonGod said - you can't import models into Myth 2 with Amber.
- iron
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Re: making models (houses, etc.)
This more than anything else stopped me from finishing my last Myth project :\Jon God wrote:Building models isn't a problem, getting them in game, and set up, is the current issue.
You can import them if you have an OS9 mac, or an emulated OS9 mac (Via SheepShaver), but you can't edit them without an OS9 mac, or OSX mac(Via a hacky build of Vegas)
- juliocpaes
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Re: making models (houses, etc.)
understood.I can't edit models without an Mac. (amber run only mac.)iron wrote:
Jon God " ... and set up, is the current issue.
Vinylrake, "...you can't import models into Myth 2 with Amber."
Iron, "This more than anything else stopped me from finishing my last Myth project"
Hey ... the tool "Oak" is one type of "amber" for Pc (but only set up collections, and no more). right?
Iron because you stopped your last myth project, no have a mac?
Jul
- iron
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Re: making models (houses, etc.)
You not only need a Mac, you need one capable of running OS9 or earlier as the programs involved (Vegas, Apathy) don't play well in Sheepshaver. Creating a model for myth isn't easy as you have to get coordinates exactly right in order to have them snap to the ground, and Apathy only supports 3DMF format (which 99% of 3D modelling tools don't export to) plus you can't tell if surface normals on models are correct until they're imported, and if wrong you have to do it all over again, a hugely frustrating process but nonetheless worth it if you want to get models into Myth.
The ideal alternative would be for equivalent functionality of Apathy & Vegas to be added to Oak, which would also bring it to Windows and support more common model formats.
The ideal alternative would be for equivalent functionality of Apathy & Vegas to be added to Oak, which would also bring it to Windows and support more common model formats.
- juliocpaes
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Re: making models (houses, etc.)
Iron,iron wrote:You not only need a Mac, you need one capable of running OS9 or earlier as the programs involved (Vegas, Apathy) don't play well in Sheepshaver. Creating a model for myth isn't easy as you have to get coordinates exactly right in order to have them snap to the ground, and Apathy only supports 3DMF format (which 99% of 3D modelling tools don't export to) plus you can't tell if surface normals on models are correct until they're imported, and if wrong you have to do it all over again, a hugely frustrating process but nonetheless worth it if you want to get models into Myth.
The ideal alternative would be for equivalent functionality of Apathy & Vegas to be added to Oak, which would also bring it to Windows and support more common model formats.
Understood, and also I think interesting: The ideal alternative would be for equivalent functionality of Apathy & Vegas to be added to Oak, which would also bring it to Windows and support more common model formats.
this could be done in the short run: to be added to Oak.also bring it to Windows and support more common model formats??
Julio