myth_log.txt for 1.8ßMyrd wrote:Can you post the contents of your myth_log.txt after starting a game with the Universal build? Does the 1.7.2 universal build work for you? If so, can you post the myth_log.txt from that build too?
2013-04-06 22:35:11
Myth II |iUniversal|p Build 417 running under MacOS 1058 (PPC) ----------------------------------------------
Loading poweruser.txt... not found.
DEBUG: Updating monolithic tag cache:
Initial count: 278
Number removed: 0
Number added: 0
New count: 278
DEBUG: Adding 13 monolithic tags:
small install
medium install
large install
international small install
international large install
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.5
Patch 1.8 Interface
Patch 1.7 Templates
Green Berets Detail Textures
Scanning for software devices...
Found 1 to use
Scanning for OpenGL devices...
Found 1 to use
ATI Radeon X600 XT OpenGL Engine | ATI Technologies Inc. | OpenGL 2.0
Warning: Unable to find cutscene 'prologue.smk'.
DEBUG: Adding 2 monolithic tags:
Magma - Five Legends TFL
Magma - The Fallen Levels v2
DEBUG: Removing 2 monolithic tags:
Magma - Five Legends TFL
Magma - The Fallen Levels v2
Running OpenGL 2.0 at 1680 x 1050
Starting mesh "Willow Creek"...
Using 1.8.0 BETA gameplay...
OpenGL: Initialized with ErasePreviousFrame=1, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=1
Quitting single player game...
Warning: Unable to find cutscene 'prologue.smk'.
Closing Myth.
myth_log.txt for 1.7.2
2013-04-06 22:20:37
Myth II 32-Bit |iUniversal|p Build 374 running under MacOS 1058 (PPC) ----------------------------------------------
Loading poweruser.txt... not found.
Scanning for software devices...
Found 1 to use
Scanning for OpenGL devices...
Found 1 to use
ATI Radeon X600 XT OpenGL Engine | ATI Technologies Inc. | OpenGL 2.0
Loading Patch Files...
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Patch 1.7 Templates
Green Berets Detail Textures
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue.mov'.
Running OpenGL at 1680 x 1050
Starting mesh "Willow Creek"...
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Warning: Unable to find cutscene 'prologue.mov'.
Closing Myth.
myth_log.txt for 1.8ß (PPC)
2013-04-07 02:35:10
Myth II Build 417 running under MacOS 1058 (PPC) ----------------------------------------------
Loading poweruser.txt... not found.
DEBUG: Updating monolithic tag cache:
Initial count: 278
Number removed: 0
Number added: 0
New count: 278
DEBUG: Adding 13 monolithic tags:
small install
medium install
large install
international small install
international large install
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.5
Patch 1.8 Interface
Patch 1.7 Templates
Green Berets Detail Textures
Scanning for software devices...
Found 1 to use
Scanning for OpenGL devices...
Found 1 to use
ATI Radeon X600 XT OpenGL Engine | ATI Technologies Inc. | OpenGL 2.0
Warning: Unable to find cutscene 'prologue'.
Running OpenGL 2.0 at 1680 x 1050
Starting mesh "Willow Creek"...
Using 1.8.0 BETA gameplay...
OpenGL: Initialized with ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=0, UseNPO2Textures=0, UseShaders=0, UpdateCMapChunked=1, UseCMapTiles=0, UseAppleClientStorage=1
Warning: Unable to find cutscene 'prologue'.
Closing Myth.