New Crash Log in 1.8 Public Beta

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ryancarlo0105
Posts: 20
Joined: Fri Apr 12, 2013 8:00 am

New Crash Log in 1.8 Public Beta

Post by ryancarlo0105 »

2013-04-14 16:05:52
Myth II Build 417 running under Modern Windows 6.010000 ----------------------------------------------
Loading poweruser.txt... not found.
DEBUG: Updating monolithic tag cache:
Initial count: 14
Number removed: 0
Number added: 0
New count: 14
DEBUG: Adding 11 monolithic tags:
small install
medium install
large install
international small install
international large install
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.5
Patch 1.8 Interface
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for DirectX 11 devices...
Found adapter: Mobile Intel(R) 965 Express Chipset Family
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
Intel 965/963 Graphics Media Accelerator | Intel | OpenGL 2.0
Initializing sound with DirectSound...
Initialized for DirectSound3D using COM
DirectSound initialized successfully.
Warning: Unable to find cutscene 'prologue'.
Running OpenGL 2.0 at 800 x 600 (VSync ON)
Starting mesh "Salvation"...
Using 1.8.0 BETA gameplay...
OpenGL: glGenerateMipmap not found; using glGenerateMipmapEXT.
OpenGL: Initialized with ErasePreviousFrame=1, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UpdateCMapChunked=1, UseCMapTiles=0, UseAppleClientStorage=0
Error: Data Corrupted in Myth2Code\shapes.c, line #1880: invalid bitmap data for bitmap "" (index 6) of "02 graveyard" collection
Error: Data Corrupted in Myth2Code\definitions.c, line #586: collection definition postprocess failed on '02 graveyard'.
Error: Data Corrupted in Myth2Code\definitions.c, line #586: mesh definition postprocess failed on '02 graveyard'.
Warning: Unable to find cutscene 'prologue'.
Running OpenGL 2.0 at 800 x 600 (VSync ON)
Starting mesh "Salvation"...
Using 1.8.0 BETA gameplay...
OpenGL: glGenerateMipmap not found; using glGenerateMipmapEXT.
OpenGL: Initialized with ErasePreviousFrame=1, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UpdateCMapChunked=1, UseCMapTiles=0, UseAppleClientStorage=0
Error: Data Corrupted in Myth2Code\shapes.c, line #1880: invalid bitmap data for bitmap "" (index 6) of "02 graveyard" collection
Error: Data Corrupted in Myth2Code\definitions.c, line #586: collection definition postprocess failed on '02 graveyard'.
Error: Data Corrupted in Myth2Code\definitions.c, line #586: mesh definition postprocess failed on '02 graveyard'.
Warning: Unable to find cutscene 'prologue'.
Running OpenGL 2.0 at 800 x 600 (VSync ON)
Starting mesh "Salvation"...
Using 1.8.0 BETA gameplay...
OpenGL: glGenerateMipmap not found; using glGenerateMipmapEXT.
OpenGL: Initialized with ErasePreviousFrame=1, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UpdateCMapChunked=1, UseCMapTiles=0, UseAppleClientStorage=0
Error: Data Corrupted in Myth2Code\shapes.c, line #1880: invalid bitmap data for bitmap "" (index 6) of "02 graveyard" collection
Error: Data Corrupted in Myth2Code\definitions.c, line #586: collection definition postprocess failed on '02 graveyard'.
Error: Data Corrupted in Myth2Code\definitions.c, line #586: mesh definition postprocess failed on '02 graveyard'.
Warning: Unable to find cutscene 'prologue'.
DEBUG: Adding 1 monolithic tags:
Magma - The Fallen Levels v2
DEBUG: Removing 1 monolithic tags:
Magma - The Fallen Levels v2
Running OpenGL 2.0 at 800 x 600 (VSync ON)
Starting mesh "Salvation"...
Using 1.8.0 BETA gameplay...
OpenGL: glGenerateMipmap not found; using glGenerateMipmapEXT.
OpenGL: Initialized with ErasePreviousFrame=1, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UpdateCMapChunked=1, UseCMapTiles=0, UseAppleClientStorage=0
Error: Data Corrupted in Myth2Code\shapes.c, line #1880: invalid bitmap data for bitmap "" (index 6) of "02 graveyard" collection
Error: Data Corrupted in Myth2Code\definitions.c, line #586: collection definition postprocess failed on '02 graveyard'.
Error: Data Corrupted in Myth2Code\definitions.c, line #586: mesh definition postprocess failed on '02 graveyard'.
Warning: Unable to find cutscene 'prologue'.
Loading saved game "_Das" ...
Running OpenGL 2.0 at 800 x 600 (VSync ON)
DEBUG: Adding 1 monolithic tags:
Magma - The Fallen Levels v2
Starting mesh "River of Blood" with 1 plugin...
Magma - The Fallen Levels v2
Using 1.7.2 gameplay...
OpenGL: glGenerateMipmap not found; using glGenerateMipmapEXT.
OpenGL: Initialized with ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UpdateCMapChunked=1, UseCMapTiles=0, UseAppleClientStorage=0
Myth Crashed: EXCEPTION_ACCESS_VIOLATION
Attempting Stack Trace...
0 0x76f53242 ? + 0x0000 (?:0)
1 0x76f53080 ? + 0x0000 (?:0)
2 0x74854e55 ? + 0x0000 (?:0)
3 0x02eeb6fd ? + 0x0000 (?:0)
Stack Trace Complete
Recording Buffers Flushed
Saved Recording To 'Crash- 2013-04-14 16.07.04'



anyone know how to fix this ? I Have so much problems :((( Unlucky
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