Are you in windowed mode or full screen? If windowed, try pressing Ctrl+G to "grab" the cursor and constrain it within the window.Two Smoking Guns wrote: The cursor is set up to move the view of the map up at top, side to side on left and right, and it does not.
Myth II 1.8.0 Public Beta
Re: Myth II 1.8.0 Public Beta
Re: Myth II 1.8.0 Public Beta
SamualACarver wrote:Pyro wrote:What resolution do you have set for Myth to use? I noticed your 1.8.0 log shows "1280 x 1012" while your 1.7.2 log shows "1280 x 1024". Try using Windowed with the resolution set to your desktop's resolution. If that isn't enough then see if enabling the pref "Use Multiple Processors / Cores" helps with the choppiness.
My screen resolution is 1920x1080. If I set Myth to that I get low FPS around 20. I set Myth resolution to 1280x1024. It looks like what happens is with 1.7.2 when I clicked the Maximize button it kept that same resolution but just stretched it out. With 1.8 when I click the Maximize button it actually changes the resolution to my screen resolution. If I use alt/enter it keeps the same resolution 1280x1024 but stretches it out. So I am able to get better FPS. I realize now that I have been playing with a bit of a disadvantage since at the lower resolution I have less zoom and less screen visible. I attached some pics of the difference they have the FPS counter running. When taking the screen shot one of the times I switched to full screen I had a weird glitch or something. I have that included.
Is my comp that outdated that I cant play Myth at highest resolution?
I dont know why it gave different resolutions 1280x1012 isnt even an option in preferences.
Sounds similar to the slow downs i was having with differing resolutions...
if one does not learn from the failings of the past they are likely to suffer its return.
Re: Myth II 1.8.0 Public Beta
2013-04-14 14:24:24
Myth II Build 417 running under Modern Windows 5.010000 ----------------------------------------------
Loading poweruser.txt... OK.
DEBUG: Updating monolithic tag cache:
Initial count: 26
Number removed: 0
Number added: 2
New count: 28
DEBUG: Adding 11 monolithic tags:
small install
medium install
large install
international small install
international large install
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.5
Patch 1.8 Interface
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
RADEON 9600 x86/SSE2 | ATI Technologies Inc. | OpenGL 2.0
Initializing sound with DirectSound...
Initialized for DirectSound3D using COM
DirectSound initialized successfully.
Warning: Unable to find cutscene 'prologue'.
Establishing connection with metaserver at myth.mariusnet.com:6321...
Connected.
DEBUG: Adding 1 monolithic tags:
CBI.BETA
DEBUG: Removing 1 monolithic tags:
CBI.BETA
DEBUG: Adding 1 monolithic tags:
CBI.BETA
DEBUG: Removing 1 monolithic tags:
CBI.BETA
DEBUG: Adding 1 monolithic tags:
tkd
DEBUG: Removing 1 monolithic tags:
tkd
DEBUG: Adding 1 monolithic tags:
CBI.BETA
DEBUG: Removing 1 monolithic tags:
CBI.BETA
DEBUG: Adding 1 monolithic tags:
CBI.BETA
DEBUG: Removing 1 monolithic tags:
CBI.BETA
DEBUG: Adding 1 monolithic tags:
CBI.BETA
DEBUG: Removing 1 monolithic tags:
CBI.BETA
Error: File system Open in Myth2Code\definitions.c, line #442: couldn't read header for collection definition 'cbi.'.
Error: File system Open in Myth2Code\definitions.c, line #442: couldn't read header for collection definition 'cbi.'.
Error: File system Open in Myth2Code\definitions.c, line #442: couldn't read header for collection definition 'cbi.'.
DEBUG: Adding 1 monolithic tags:
CBI.BETA
DEBUG: Removing 1 monolithic tags:
CBI.BETA
DEBUG: Adding 1 monolithic tags:
CBI.BETA
DEBUG: Removing 1 monolithic tags:
CBI.BETA
DEBUG: Adding 1 monolithic tags:
CBI.BETA
Running OpenGL 2.0 at 1440 x 900 (VSync ON)
Starting mesh "The Great Library" with 1 plugin...
CBI.BETA
Using 1.8.0 BETA gameplay...
OpenGL: Forcing UseMipMaps=0 because UseShaders=0
OpenGL: Initialized with ErasePreviousFrame=1, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=0, UseNPO2Textures=1, UseShaders=0, UpdateCMapChunked=1, UseCMapTiles=0, UseAppleClientStorage=0
Quitting networked game...
DEBUG: Removing 1 monolithic tags:
CBI.BETA
DEBUG: Adding 1 monolithic tags:
CBI.BETA
Running OpenGL 2.0 at 1440 x 900 (VSync ON)
Starting mesh "The Great Library" with 1 plugin...
CBI.BETA
Using 1.7.2 gameplay...
OpenGL: Forcing UseMipMaps=0 because UseShaders=0
OpenGL: Initialized with ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=0, UseNPO2Textures=1, UseShaders=0, UpdateCMapChunked=1, UseCMapTiles=0, UseAppleClientStorage=0
Myth Crashed: EXCEPTION_ACCESS_VIOLATION
Attempting Stack Trace...
0 0x69097030 ? + 0x0000 (?:0)
Stack Trace Complete
Recording Buffers Flushed
Saved Recording To 'Crash- 2013-04-14 14.47.44'
Myth II Build 417 running under Modern Windows 5.010000 ----------------------------------------------
Loading poweruser.txt... OK.
DEBUG: Updating monolithic tag cache:
Initial count: 26
Number removed: 0
Number added: 2
New count: 28
DEBUG: Adding 11 monolithic tags:
small install
medium install
large install
international small install
international large install
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.5
Patch 1.8 Interface
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
RADEON 9600 x86/SSE2 | ATI Technologies Inc. | OpenGL 2.0
Initializing sound with DirectSound...
Initialized for DirectSound3D using COM
DirectSound initialized successfully.
Warning: Unable to find cutscene 'prologue'.
Establishing connection with metaserver at myth.mariusnet.com:6321...
Connected.
DEBUG: Adding 1 monolithic tags:
CBI.BETA
DEBUG: Removing 1 monolithic tags:
CBI.BETA
DEBUG: Adding 1 monolithic tags:
CBI.BETA
DEBUG: Removing 1 monolithic tags:
CBI.BETA
DEBUG: Adding 1 monolithic tags:
tkd
DEBUG: Removing 1 monolithic tags:
tkd
DEBUG: Adding 1 monolithic tags:
CBI.BETA
DEBUG: Removing 1 monolithic tags:
CBI.BETA
DEBUG: Adding 1 monolithic tags:
CBI.BETA
DEBUG: Removing 1 monolithic tags:
CBI.BETA
DEBUG: Adding 1 monolithic tags:
CBI.BETA
DEBUG: Removing 1 monolithic tags:
CBI.BETA
Error: File system Open in Myth2Code\definitions.c, line #442: couldn't read header for collection definition 'cbi.'.
Error: File system Open in Myth2Code\definitions.c, line #442: couldn't read header for collection definition 'cbi.'.
Error: File system Open in Myth2Code\definitions.c, line #442: couldn't read header for collection definition 'cbi.'.
DEBUG: Adding 1 monolithic tags:
CBI.BETA
DEBUG: Removing 1 monolithic tags:
CBI.BETA
DEBUG: Adding 1 monolithic tags:
CBI.BETA
DEBUG: Removing 1 monolithic tags:
CBI.BETA
DEBUG: Adding 1 monolithic tags:
CBI.BETA
Running OpenGL 2.0 at 1440 x 900 (VSync ON)
Starting mesh "The Great Library" with 1 plugin...
CBI.BETA
Using 1.8.0 BETA gameplay...
OpenGL: Forcing UseMipMaps=0 because UseShaders=0
OpenGL: Initialized with ErasePreviousFrame=1, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=0, UseNPO2Textures=1, UseShaders=0, UpdateCMapChunked=1, UseCMapTiles=0, UseAppleClientStorage=0
Quitting networked game...
DEBUG: Removing 1 monolithic tags:
CBI.BETA
DEBUG: Adding 1 monolithic tags:
CBI.BETA
Running OpenGL 2.0 at 1440 x 900 (VSync ON)
Starting mesh "The Great Library" with 1 plugin...
CBI.BETA
Using 1.7.2 gameplay...
OpenGL: Forcing UseMipMaps=0 because UseShaders=0
OpenGL: Initialized with ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=0, UseNPO2Textures=1, UseShaders=0, UpdateCMapChunked=1, UseCMapTiles=0, UseAppleClientStorage=0
Myth Crashed: EXCEPTION_ACCESS_VIOLATION
Attempting Stack Trace...
0 0x69097030 ? + 0x0000 (?:0)
Stack Trace Complete
Recording Buffers Flushed
Saved Recording To 'Crash- 2013-04-14 14.47.44'
- Attachments
-
- Crash- 2013-04-14 14.47.zip
- (16.66 KiB) Downloaded 255 times
Re: Myth II 1.8.0 Public Beta
Broken: Screen shot key is taken over and outputs black screen capture. Also, Screen shot should be mapped to alternate key combo so user can take screen shots with native OS windows' facility.
- Attachments
-
- screenshot- 2013-04-18 01.07.31.zip
- (5.12 KiB) Downloaded 253 times
Re: Myth II 1.8.0 Public Beta
Update on my previous report: if I quit the level, then restart (i.e. without quitting Myth), buildings are rendered correctly.
Koos wrote:Hi
I'm seeing rendering errors with buildings in the 1.8.0 beta on Linux -- it appears that the clipping and/or texture rendering is incorrect; they seem to render like skybox textures. I'm attaching screenshots of 1.7.2 (correct rendering), and 1.8.0 (two different angles; note that the reflection of the windmill seems to be correct).
Re: Myth II 1.8.0 Public Beta
What OS are you on and what settings are you using (full screen, windowed, automatic, etc)? Regarding OS native screenshot key, on Windows, use ALT-Printscreen to take a capture of the current window to the clipboard; Myth will not interfere with that.capital wrote:Also, Screen shot should be mapped to alternate key combo so user can take screen shots with native OS windows' facility.
Re: Myth II 1.8.0 Public Beta
i had tried 1.8 on pc for a week now trying it on a mac....
BOO...> no 1920 x 1080 resolution.... Please add this back in on the mac...
another epic fail....
>selection boxes now show on units that are set not to show them... this bug started on mac build 414
>lpgs track units (follow) lousy with motion interpolation on.
BOO...> no 1920 x 1080 resolution.... Please add this back in on the mac...
another epic fail....
>selection boxes now show on units that are set not to show them... this bug started on mac build 414
>lpgs track units (follow) lousy with motion interpolation on.
if one does not learn from the failings of the past they are likely to suffer its return.
Re: Myth II 1.8.0 Public Beta
This seems to be the case on PC as well>selection boxes now show on units that are set not to show them... this bug started on mac build 414
Re: Myth II 1.8.0 Public Beta
I am seeing 1920x1080 resolution (OS X 10.6.6)Point wrote:i had tried 1.8 on pc for a week now trying it on a mac....
BOO...> no 1920 x 1080 resolution.... Please add this back in on the mac...
Re: Myth II 1.8.0 Public Beta
vinylrake wrote:I am seeing 1920x1080 resolution (OS X 10.6.6)Point wrote:i had tried 1.8 on pc for a week now trying it on a mac....
BOO...> no 1920 x 1080 resolution.... Please add this back in on the mac...
im on 10.6.8 i see 1920x1080 on 1.7.2 but not on 1.8
if one does not learn from the failings of the past they are likely to suffer its return.
Re: Myth II 1.8.0 Public Beta
Impossible. I'm on 10.6.8 and running Myth 1.8 at 1920x1080.Point wrote:vinylrake wrote:I am seeing 1920x1080 resolution (OS X 10.6.6)Point wrote:i had tried 1.8 on pc for a week now trying it on a mac....
BOO...> no 1920 x 1080 resolution.... Please add this back in on the mac...
im on 10.6.8 i see 1920x1080 on 1.7.2 but not on 1.8
Re: Myth II 1.8.0 Public Beta
its not on the list along with a whole bundle of others that show in 1.7.2...
if one does not learn from the failings of the past they are likely to suffer its return.
Re: Myth II 1.8.0 Public Beta
Myth for Mac used to show more resolutions that had various different aspect ratios. Changes made for Myth on the Mac side changed this, and it now shows less resolution options which your monitor supports. The same way Myth for Windows has been doing already. That resolution Point was using is just one that his monitor does not support. Anyone using only their native desktop resolution won't even notice this change.
Re: Myth II 1.8.0 Public Beta
I have a problem where Myth 2 keeps getting minimized when a game start. When I then maximize Myth bad things happen with the UI.
The screenshots it saves are also bitmap so massive.
The screenshots it saves are also bitmap so massive.
Re: Myth II 1.8.0 Public Beta
Can you show us your myth_log? It is in your Myth2 folder. Also what Myth2 prefs do you have for graphics section?