As far as I know, the only connection that TSG makes to the lore of the original Myth games is in the flavor texts of the various Dwarf units. I can't recall the exact details and I don't have those flavor texts extracted at the moment, but from what I remember, they mention that the Dwarves immigrated to the TSG continent after the war with Soulblighter. The immigration would have to have happened that late in the timeline, because the dwarves in TSG have mortar technology, which rules out any connection to the much, much earlier Spider Cult. Also, the idea of the trolls evolving into Trow (or vice versa) seems far-fetched, since the Trow were one of the earliest races to ever exist in the Myth world (created directly by the goddess Nyx), and they're immortal, so evolution doesn't really apply.
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A desire for the back story of The Seventh God
Re: A desire for the back story of The Seventh God
Sorry for the double post, but I couldn't resist the opportunity to dig up the lore. Here are the relevant flavor texts:
Trolls:
"...have inhabited this land far longer than Elf or Goblin. Curiously, their closest counterparts are found in Dwarven and Human legend, and it may be that they are debased cousins of..."
...of Trow, obviously. But again, I can't really buy it. The flavor text presents this as speculation, not fact.
Dwarves:
"The Dwarves seem curiously disinclined to revisit their distant homelands and brethren. Some suggest that their departure from Myrgard was not entirely voluntary..."
"We asked for shelter, and were refused; pleaded for new clothing, and were refused; begged for food, and were refused. Arakne grant that the Elves come groveling to *us* one day..."
"The strange little men arrived hundreds of years ago in balloons from across the sea... claiming Harvek Mountain from the dark creatures inhabiting it, they prospered and grew strong."
Dwarf Hero:
"...when he learned that his own brothers sought to revive that dark faith, he confronted them near Galathvalia...two fell before the third fled west into the deep mountains..."
It does seem like they're pointing strongly at a connection to the Spider Cult. However, I don't think it could be the cult of Connacht's time. Take a look at the Mortar flavor:
"Mortar technology was in its infancy when the explorers departed, but they never forgot the promise it held. They vowed to continue development once time and resources permitted."
Mortar technology was in its infancy during Myth II. It sounds to me like the Dwarves left the Myth continent right around that time -- my guess would be shortly after the events of Myth II, but there's no way to know exactly. My interpretation is that somewhere around that time, a group of Dwarves revived the old Spider Cult and were exiled. This is possibly the event that the Dwarf Hero flavor refers to, but I think the flavor is saying that the cult was RE-revived on the TSG continent; otherwise I can't see any reason why it would be the flavor for a specific Dwarf Hero unit. Also, there are no "deep mountains" to the west of Myrgard.
If this timeline is correct, then TSG takes place "hundreds of years" after Myth II. That's as specific as you can get from existing lore, I think.
I can't find any other connection between the lore of the TSG campaign and the original games at the moment, and I don't remember anything else from playing TSG in the past. The berserk flavors make no reference to their counterparts on the Myth continent.
I also don't believe TSG is set in the Untamed Lands to the east of the lands where the Myth games take place. I can't verify this from any canonical lore, only from my own expanded lore for TFV and such. However, there's no mention in the original games of any of the TSG races in the Untamed Lands, no reference to any of them in Chimera (which actually takes place in the Untamed Lands), and nothing in TSG that says what direction the Dwarves came from, or anything else that suggests that the Myth lands are to the west. I always imagined it as being a separate continent to the north or west, personally. You might be able to determine possible geography based on relative climates within each continent (for instance, if it's colder in the north of the Myth continent and colder in the south of the TSG continent, then the Myth continent is in the northern hemisphere and the TSG continent is in the southern hemisphere), but I don't know if enough information is available. In the Myth lands, it appears to only get really cold in the mountains, and the whole continent seems to be temperate with distinct seasons. In TSG, I *think* the zerk lands are in the north and are considered to be the coldest part of the continent, but I'm not sure (EDIT: checked. This is true).
Trolls:
"...have inhabited this land far longer than Elf or Goblin. Curiously, their closest counterparts are found in Dwarven and Human legend, and it may be that they are debased cousins of..."
...of Trow, obviously. But again, I can't really buy it. The flavor text presents this as speculation, not fact.
Dwarves:
"The Dwarves seem curiously disinclined to revisit their distant homelands and brethren. Some suggest that their departure from Myrgard was not entirely voluntary..."
"We asked for shelter, and were refused; pleaded for new clothing, and were refused; begged for food, and were refused. Arakne grant that the Elves come groveling to *us* one day..."
"The strange little men arrived hundreds of years ago in balloons from across the sea... claiming Harvek Mountain from the dark creatures inhabiting it, they prospered and grew strong."
Dwarf Hero:
"...when he learned that his own brothers sought to revive that dark faith, he confronted them near Galathvalia...two fell before the third fled west into the deep mountains..."
It does seem like they're pointing strongly at a connection to the Spider Cult. However, I don't think it could be the cult of Connacht's time. Take a look at the Mortar flavor:
"Mortar technology was in its infancy when the explorers departed, but they never forgot the promise it held. They vowed to continue development once time and resources permitted."
Mortar technology was in its infancy during Myth II. It sounds to me like the Dwarves left the Myth continent right around that time -- my guess would be shortly after the events of Myth II, but there's no way to know exactly. My interpretation is that somewhere around that time, a group of Dwarves revived the old Spider Cult and were exiled. This is possibly the event that the Dwarf Hero flavor refers to, but I think the flavor is saying that the cult was RE-revived on the TSG continent; otherwise I can't see any reason why it would be the flavor for a specific Dwarf Hero unit. Also, there are no "deep mountains" to the west of Myrgard.
If this timeline is correct, then TSG takes place "hundreds of years" after Myth II. That's as specific as you can get from existing lore, I think.
I can't find any other connection between the lore of the TSG campaign and the original games at the moment, and I don't remember anything else from playing TSG in the past. The berserk flavors make no reference to their counterparts on the Myth continent.
I also don't believe TSG is set in the Untamed Lands to the east of the lands where the Myth games take place. I can't verify this from any canonical lore, only from my own expanded lore for TFV and such. However, there's no mention in the original games of any of the TSG races in the Untamed Lands, no reference to any of them in Chimera (which actually takes place in the Untamed Lands), and nothing in TSG that says what direction the Dwarves came from, or anything else that suggests that the Myth lands are to the west. I always imagined it as being a separate continent to the north or west, personally. You might be able to determine possible geography based on relative climates within each continent (for instance, if it's colder in the north of the Myth continent and colder in the south of the TSG continent, then the Myth continent is in the northern hemisphere and the TSG continent is in the southern hemisphere), but I don't know if enough information is available. In the Myth lands, it appears to only get really cold in the mountains, and the whole continent seems to be temperate with distinct seasons. In TSG, I *think* the zerk lands are in the north and are considered to be the coldest part of the continent, but I'm not sure (EDIT: checked. This is true).
Re: A desire for the back story of The Seventh God
I was a nominal member of Creation at the time TSG was being made and consulted on its backstory. IIRC the team seemed pretty uninterested in pinning down an exact relation between the TSG world and the Myth world, but the general concept I remember is that it was set on the other side of the planet from the continent we know from Myth. The Dwarves got there via balloon as their title text says, and trolls are maybe relatives of the Trow (thus also created by Nyx, if so), as already discussed. The Northmen are directly related to the Northmen from the Homeland maps, having sailed around the arctic seas to reach the north of the continent on the other side of the world. The rest of the humans are descended from the Drowned Kingdom of Yer-Ks, who were expert seafarers and also lived in the north. I'm pretty sure that part was not my own creation, and might actually be referenced indirectly in a flavor text somewhere, though I don't have easy access to those to confirm it.
Back when it was still in development, I actually wrote a very extensive (in-universe) connection relating the history of that side of the world to the history of the known Myth world, which obviously didn't really get used anywhere in the game and is not canon, and I'm not super proud of my writing abilities from back then, but if it's of interest to anyone I'm happy to share it here. Spoilered for length:
Back when it was still in development, I actually wrote a very extensive (in-universe) connection relating the history of that side of the world to the history of the known Myth world, which obviously didn't really get used anywhere in the game and is not canon, and I'm not super proud of my writing abilities from back then, but if it's of interest to anyone I'm happy to share it here. Spoilered for length:
The general idea is that the Seventh God is in fact the Leveller himself, and that the Elves and Goblins have been having recurring wars in the same pattern as the races we know on this side of the world.
Re: A desire for the back story of The Seventh God
Awesome stuff, thanks for posting!
- DarthRevan555
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Re: A desire for the back story of The Seventh God
PSSSH i knew it.. i stole that idea from when I made a lil plug as a kid...
East and West sides of the world pretty much trade places during cycle.
When west gets peace, East gets a visit from the leveler
etc.
good stuff
glad to know my theories on TSG were almost spot on XD
East and West sides of the world pretty much trade places during cycle.
When west gets peace, East gets a visit from the leveler
etc.
good stuff
glad to know my theories on TSG were almost spot on XD
Insert text here.
Divine entity of map making.
Undefeated god of 1v1 map making contests that have yet to happen.
Insert massive ego here
Someone tell this guy to stop having so many signatures
Divine entity of map making.
Undefeated god of 1v1 map making contests that have yet to happen.
Insert massive ego here
Someone tell this guy to stop having so many signatures
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Re: A desire for the back story of The Seventh God
Someone pointed this out to me regarding TSG lore...
The story for TSG originated when we decided we wanted to do something 'bigger' and 'unique'. I started talking to another designer at the Ad Agency in Nashville that I was a VP/Creative Director at, who was a very visual writer. He told me of a story (novel) that he had been working on and that become the starting point for TSG. He wrote the broad points and others filled in the details. It all came together very quickly from a story and concept standpoint. (Like days/weeks fast from concept to working title and direction for visuals and goals).
He's worked for several comic book companies, and spent 4+'ish years inside Disney Imagineering area. I think he's out there freelancing now.
Honestly, at this point it's all kind of a blur and hard to remember.
ciao,
tehclem
The story for TSG originated when we decided we wanted to do something 'bigger' and 'unique'. I started talking to another designer at the Ad Agency in Nashville that I was a VP/Creative Director at, who was a very visual writer. He told me of a story (novel) that he had been working on and that become the starting point for TSG. He wrote the broad points and others filled in the details. It all came together very quickly from a story and concept standpoint. (Like days/weeks fast from concept to working title and direction for visuals and goals).
He's worked for several comic book companies, and spent 4+'ish years inside Disney Imagineering area. I think he's out there freelancing now.
Honestly, at this point it's all kind of a blur and hard to remember.
ciao,
tehclem
Last edited by omfgitsclem on Tue Jul 07, 2015 10:46 am, edited 1 time in total.
- DarthRevan555
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Re: A desire for the back story of The Seventh God
OMFG ITS CLEM
Insert text here.
Divine entity of map making.
Undefeated god of 1v1 map making contests that have yet to happen.
Insert massive ego here
Someone tell this guy to stop having so many signatures
Divine entity of map making.
Undefeated god of 1v1 map making contests that have yet to happen.
Insert massive ego here
Someone tell this guy to stop having so many signatures
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Re: A desire for the back story of The Seventh God
Literally 7 years late to this thread, but wanted to chime in as the chief story writer/conceptualizer for Homeland and Homeland II.
I'd mostly moved on from day-to-day involvement at Creation when TSG really started firing up, so I can't speak to any final decisions as to how the creators envisioned tying it all to the Myth universe.
But, as noted earlier, TSG had a direct connection to the Homeland maps via the Northman units. Homeland and Homeland II, in turn, were set entirely within the Myth universe, taking place immediately after the conclusion of Myth II: Soulblighter. So unless TSG folks just lifted the Northman units from Homeland wholesale and pretended they didn't exist beforehand, it's a safe bet TSG, Homeland, and Myth all existed in the same universe (as mentioned above, it's clear folks involved at least wanted that to be the case).
I have my own headcanon as to how all of this fit together, and still have ideas about stories that connected it all (don't get me started on Shalam/Ice Giant lore), but don't know how those involved made sense of it all.
I'd mostly moved on from day-to-day involvement at Creation when TSG really started firing up, so I can't speak to any final decisions as to how the creators envisioned tying it all to the Myth universe.
But, as noted earlier, TSG had a direct connection to the Homeland maps via the Northman units. Homeland and Homeland II, in turn, were set entirely within the Myth universe, taking place immediately after the conclusion of Myth II: Soulblighter. So unless TSG folks just lifted the Northman units from Homeland wholesale and pretended they didn't exist beforehand, it's a safe bet TSG, Homeland, and Myth all existed in the same universe (as mentioned above, it's clear folks involved at least wanted that to be the case).
I have my own headcanon as to how all of this fit together, and still have ideas about stories that connected it all (don't get me started on Shalam/Ice Giant lore), but don't know how those involved made sense of it all.