(OAK- Detail Textures) new map creation

A forum for discussing map making ideas and problems for the Myth series.
Post Reply
User avatar
BambooStew22
Posts: 67
Joined: Wed Jun 22, 2011 10:02 am
Location: Ohio

(OAK- Detail Textures) new map creation

Post by BambooStew22 »

My old computer melted and I lost everything!!! :twisted:

I am back and would like to resurrect "ONE DREAM"

I am in desperate need of the knowledge of how to add the beautiful "DETAIL TEXTURES" to my custom color maps????? PLEASE HELP

like I said I lost everything in a computer melt down and am busting ass to recoop assets and strive to create the most beautiful MYTH II maps of all time.

PLEASE I need to know how to add detail textures to custom color maps!!!

any help is greatly appreciated
Attachments
example of flavor art
example of flavor art
Myth Back Drop2.jpg (237.99 KiB) Viewed 9918 times
User avatar
paladin MAIK
Posts: 339
Joined: Mon Aug 06, 2012 12:31 am
Location: (Russia)
Contact:

Re: (OAK- Detail Textures) new map creation

Post by paladin MAIK »

1. Open Project Magma's "OAK"
Picture #1 Open Oak

2. Tools/Choose Myth Folder
Picture #2 Choose Myth Folder

3. You can use Jon God's Detail Textures MegaPack or another Detail Textures (I use at this moment, DarthRevan's Hi-Res Textures). Recomended Click on the Detail Textures add-on "Default Working Set".
Picture #3 Detail Textures

4. If You see - nothing in your "local" folder, click tools/reload local folder.
Picture #4 Reload local folder

5. Click on the "local" table and select "meshes" (mesh what you want to Detailed).
Picture #5 Meshes select

6. As you can see, we are open mesh window. You can pan and rotate the camera, zoom out and zoom in. You can explore your mesh.
Picture #6 Mesh Window

7. Click RightMoseButton on the mesh window and you open DTEX Options. Select "New Detail Map (From Terrain)
Picture #7 DTEX Options

8. Now You can select terrain type for DTEX.
Picture #8 Terrain type

9. Select Terrain Type and select Textures for replace terrain.
Picture #9 Replace Terrain

10. Then You end replace Textures, Select "OK" button.
Picture #10 Textures Ready

11. If don't like something textures you can use brush.
Picture #11 Brush

12. Click "TAB" button. You open textures table. Select textures and use brush to replace terrain. Use the wheel to adjust the brush size. Also, double click on the textures in the texture table - will give you chance to replace "Texture 1" - to "Texture 2".
Picture #12 Brush replacing

13. Don't forget SAVE your DTEX. Just close your Mesh window and select "SAVE".
Picture #13 Save DTEX

14. Your Detail maps stored in Myth II local folder.
Picture #14 Dtex maps

------------------------------------------------------------------
Image
User avatar
BambooStew22
Posts: 67
Joined: Wed Jun 22, 2011 10:02 am
Location: Ohio

Re: (OAK- Detail Textures) new map creation

Post by BambooStew22 »

Amazingly detailed explaination. Thank you paladin MAIK.


One more question. Who do I contact to try and get OAK????
User avatar
paladin MAIK
Posts: 339
Joined: Mon Aug 06, 2012 12:31 am
Location: (Russia)
Contact:

Re: (OAK- Detail Textures) new map creation

Post by paladin MAIK »

BambooStew22, I send PM (Private Message) for You. Check your Tain mail.
Image
wonka
Posts: 25
Joined: Sun Jun 26, 2016 5:19 pm

Re: (OAK- Detail Textures) new map creation

Post by wonka »

Anyone got a download link for OAK?
User avatar
Point
Posts: 1804
Joined: Mon Mar 22, 2004 12:58 pm

Re: (OAK- Detail Textures) new map creation

Post by Point »

nice tutorial.
if one does not learn from the failings of the past they are likely to suffer its return.
Post Reply