Shad wrote:Hello !
Using windows 10 and 2560x1440 monitor.
Hey Shad, thanks for the reports.
Shad wrote:Problem #1:
I play with HD resolution (1280x720) on WQHD monitor.
Works fine in 1.8.0 build 427b.
If you set your pixel zoom level to 100%, things should be exactly as they are in 1.8.0.
Pixel zoom can be adjusted via the window menu (right click on the titlebar or on the taskbar icon). See this screenshot:
http://tain.totalcodex.net/forum/downlo ... php?id=627
but in latest 1.8.1 beta build 432 screen messed
I see what you mean. The problem here is that pixel zoom is being applied at a non-native resolution, giving you a double zoom effect. We could change it so that the zoom level is multiplied by a factor of (resolution/native resolution), at least when "use windows settings" is selected. I will make a note about considering this for the final.
Shad wrote:Problem #2:
In both version,with automatic window mode, game doesn't start in fullscreen (only menu and lobby). So I need to alt+enter every game.
This is how automatic was designed to work, however perhaps redefining automatic as "automatically fullscreen when in gameplay" makes sense. For someone who does not want fullscreen when in game, windowed already behaves that way so it seems like this change would be stricly an increase in functionality (am I missing something here?). I will make a note about considering this for the final as well.
Shad wrote:It's not about performance and UI size. I play some time in native and don't like it.
Game much more comfortable for me in low res (mouse speed&accuracy, units response etc).
You could try increasing your mouse speed so that the cursor moves roughly as fast in native as it does at 720.
Other than that I don't see any reason why a lower resolution would be better, at least objectively speaking. The resolution has nothing to do with "units response".