A forum for discussing map making ideas and problems for the Myth series.
Baak
Posts: 1109 Joined: Sat Mar 20, 2004 6:26 pm
Location: Mything
Post
by Baak » Mon Sep 20, 2004 11:49 am
Hey All,
Could someone please explain to me precisely what "Recompute Mesh LOD" does in Loathing?
The description given in the Loathing doc doesn't really explain it to me:
Recompute Mesh LOD - Recomputes the LOD of the mesh fixing any abnormalities in the mesh.
Thanks!
mauglir
Posts: 444 Joined: Wed Mar 24, 2004 12:14 am
Location: Minneapolis, MN U.S.A.
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by mauglir » Mon Sep 20, 2004 4:50 pm
Many large models will delete the mesh cells that are under them. If you place such a model on a mesh, and then you delete the model, the mesh cells that were deleted will still be deleted, creating a weird hall of mirrors effect on the map. Recompute Mesh LOD restores those deleted cells.
Mauglir
Baak
Posts: 1109 Joined: Sat Mar 20, 2004 6:26 pm
Location: Mything
Post
by Baak » Mon Sep 20, 2004 4:56 pm
THAT was the equation!
(Sorry - obscure Classic Star Trek reference there... :;): )
Thanks! I've been wondering what that did precisely. Wonder if LOD stands for "Large Object Displacement" or something?
Industry
Posts: 303 Joined: Fri Mar 19, 2004 3:47 pm
Location: Alaska
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by Industry » Wed Sep 22, 2004 2:27 am
Traditionally LOD has stood for "Level of Detail". Or did I miss a joke?
Baak
Posts: 1109 Joined: Sat Mar 20, 2004 6:26 pm
Location: Mything
Post
by Baak » Wed Sep 22, 2004 12:27 pm
No joke (that I know of) - "Level of Detail" makes sense to me - one of those little mysteries finally solved, thanks!