Tomb Kings tagset - Testers needed

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Horus
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Post by Horus »

The Tomb Kings tagset changes nearly everything that can be changed in Myth without directly altering the mesh tags via loathing (though you can replace the cmap collections).

Journals are changed
Units are changed
Cmaps are changed
etc etc etc

Also unlike other tagsets it works with Magma's The Fallen Levels mapset (M2 TFL).

Currently me and my step brother Sobek are about 50% the way to completeing it and have decided that now is the time for mass testing.

It can be downloaded from

http://hl.udogs.net/files....0b5.sit



Also for download is The Fallen's Vengeance demo, which is a preview for the upcoming TFV solo,
TFV multi, and TFV interfaces series, which is also under work.

Here's the link for that

http://hl.udogs.net/files....emo.sit
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Horus
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Post by Horus »

Comeon people I need feedback.....
The Elfoid
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Post by The Elfoid »

I've done the dl and I might leave some feedback if I remember. Don't count on it but check back anyway cuz 70% chance that I will
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Dio
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Post by Dio »

I can't open sit files. Zip only
Graydon
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Post by Graydon »

Now you can. http://www.stuffit.com/cgi-bin/stuffit_loginpage.cgi?standardwinexp

Just make sure that you check the box 'dont send me email' if you dont want extra crap. no registration needed... freeware.
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A-Red
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Post by A-Red »

Some Tomb Kings feedback for Horus:

1) That scorpion unit is sweet! Did you make that yourself? It would be nice to see some more truly original units in this tagset, since most of them are just tweaked originals.

2) I love what you've done with the colormap for "The Baron."

3) I like the idea of making the tagset work for The Fallen Levels, but won't that make for an enormous download?

4) If you are going to change the journal texts, couldn't you do something a bit more original that just using the same story with different names?

It looks like it will be pretty cool when it's finished. I would certainly play it.

A-Red
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Horus
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Post by Horus »

All the Units that aren't changed just now, the warriors, Alric, Thrall etc are awaiting their new unit models, also I expect to due how much this tagset will change in the end that it will be hugeâ„¢

Me and my bro Sobek don't want to change the journals too much just the backround, art etc and the names and places on the text which is still to be finished.

The plan is to finish TFV and Tomb Kings tagset, and then to make a solo with more units based on Tomb Kings.
Also TFV / TSG version of Tomb Kings tagset planned for after TK solo.
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Horus
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Post by Horus »

Note if you really want to see the unit conscepts PM me and I might give you a link to em.
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carlinho
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Post by carlinho »

Horus, the units concepts rock, they are hard to do, but in concept they are great.
though when I think of ancient egypt I see pyramids and desert and camels and land battles involving chariots and archers and a different world.
You don't even need to do models, pyramids can easily be done in lotahing deforming the mesh with a displacement map and placing the color map with the image of the pyramid on top.
that would definitely make it look like ancient egypt and change the feeling of the game.
just a suggestion...
http://carlinho7.tripod.com
Home of ANCIENT and CLASSICAL GREECE plugin on the works.
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Horus
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Post by Horus »

Can't use Loathing at all in tagsets or else it becomes a mapset and so doesn't work on other plugs or multi levels.

Even touching mesh in Fear makes it a mapset.

Good thing cmaps (mesh textures) are kept in collections, or else I wouldn't be able to change maps to deserts.

Note the Tomb Kings Solo that is planned for after TFV and Tomb Kings tagset is going to have chariots, skeleton horses etc :P
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carlinho
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Post by carlinho »

...didn't know that...
well anyways...it would look really good though...hehe
maybe for another of your projects...
http://carlinho7.tripod.com
Home of ANCIENT and CLASSICAL GREECE plugin on the works.
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TopGunZ
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Post by TopGunZ »

Can u make one of them "walk like an egyptian":D
"I tried sniffing coke once, but the ice cubes stuck in my nose"
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Phex
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Post by Phex »

Very interesting project! :) Keep up the good work!

Phex
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