Zombies Gone Wild beta...

A forum for discussing map making ideas and problems for the Myth series.
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Point
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Zombies Gone Wild beta...

Post by Point »

zombies gone wild beta test 1

here's a test to play around with... for Jon or who ever... to use on maps you will need to add the 3 units to the available unit list in loathing

Image

http://hl.udogs.net/files/Uploads/%20Us ... ild-b1.zip

two maps included... Zombie Creek and Great Zombies...
if one does not learn from the failings of the past they are likely to suffer its return.
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juliocpaes
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Re: Zombies Gone Wild beta...

Post by juliocpaes »

(villager) aaaaaaaaaaaaaiiiiiiiiiiiiieeeeeeeee!
I was scared of this photo.

:lol: :D :lol:
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juliocpaes
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Re: Zombies Gone Wild beta...

Post by juliocpaes »

juliocpaes wrote:(villager) aaaaaaaaaaaaaiiiiiiiiiiiiieeeeeeeee!
I was scared of this photo.

:lol: :D :lol:
Hello Point

I played plugins, The Great Zombie-mesh and mesh-Zombie Creek, was very good.

You're built unit that zombie girl?

I like when there is new units.
vinylrake
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Re: Zombies Gone Wild beta...

Post by vinylrake »

hey point, cool unit! that freaky crawling thing they do when they are injured is just disturbing. given the proportions of these zombie girls maybe you should call them Amazon Zombie Women or something similar.

the Great Zombie level was suprisingly fun.

The sounds could use a little polishing, but a solid plug - i thought at first your post was an april fool's joke, glad to see it wasn't!
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juliocpaes
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Re: Zombies Gone Wild beta...

Post by juliocpaes »

vinylrake wrote:hey point, cool unit! that freaky crawling thing they do when they are injured is just disturbing. given the proportions of these zombie girls maybe you should call them Amazon Zombie Women or something similar.

the Great Zombie level was suprisingly fun.

The sounds could use a little polishing, but a solid plug - i thought at first your post was an april fool's joke, glad to see it wasn't!
let's call it <<zombie girl>>.

<<Amazon woman>> unit with that name exists. :D
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Point
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Re: Zombies Gone Wild beta...

Post by Point »

the zombies are back in some of the wava wwii test maps... and if your really into slashing them up look for the new deadfall plugs where you can blow up them and others space marine style.
if one does not learn from the failings of the past they are likely to suffer its return.
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Point
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Re: Zombies Gone Wild beta...

Post by Point »

had some fun with this so going to post on the tain :)
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vinylrake
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Re: Zombies Gone Wild beta...

Post by vinylrake »

juliocpaes wrote:let's call it <<zombie girl>>.

<<Amazon woman>> unit with that name exists. :D
how about just calling them "Amazombies"
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Point
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Re: Zombies Gone Wild beta...

Post by Point »

http://hl.udogs.net/files/Uploads/%20Us ... ild-b2.zip


their back.... now with bite and barks...

Image

Image

3 meshes....

This beta includes Iron dukes Dwarfs!!!! FE
Zombie Chic -PoinT
Zombie Dawg -Point
DireWolf-beta -point
Wolf-point
dog- point with credits to Carlinho for finding the model..
archer and warrior hue change fixes by point.
if one does not learn from the failings of the past they are likely to suffer its return.
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Point
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Re: Zombies Gone Wild beta...

Post by Point »

bug reports and fixes...


the two resurected zombie dawg cases need always use entrance projectile group unchecked...

attack range needs to be adjusted on some of the attacks from the previous high res build.
if one does not learn from the failings of the past they are likely to suffer its return.
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Point
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Re: Zombies Gone Wild beta...

Post by Point »

omni patch b2 to b3

http://hl.udogs.net/files/Uploads/%20Us ... b3.omp.zip


patch and test dog day afternoon and the great zombie ...


b3 has update dire wolf batch and some fixes..
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Point
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Re: Zombies Gone Wild beta...

Post by Point »

Image
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Re: Zombies Gone Wild beta...

Post by juliocpaes »

Hi Big PoinT, Image

you could give us an idea of when you will release a map and new units ? Image before Christmas or after ? Image

Point wrote:Image
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Point
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Re: Zombies Gone Wild beta...

Post by Point »

if one does not learn from the failings of the past they are likely to suffer its return.
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