Map problems - Help help help
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- Posts: 19
- Joined: Sun Mar 28, 2004 7:27 pm
So I'm ready to test my map... I check off the complete box and all that... then I build plug with all the tags I used (includes outside units)... get on myth... setup it up to test in multiplayer (Don't have to plug it's just there in the list already)... hit start... CRASHES TO DESKTOP (doesn't even get to load bar).
PLZ HELP!!
PLZ HELP!!
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- Posts: 19
- Joined: Sun Mar 28, 2004 7:27 pm
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- Posts: 19
- Joined: Sun Mar 28, 2004 7:27 pm
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- Posts: 19
- Joined: Sun Mar 28, 2004 7:27 pm
Garrick-n- said . . .
Sounds to me like if you didnt have to activate your plugin in order to see the level, then its because you havent removed or hidden your local folder ??
IIRC, your level shouldnt show up in the level listing AT ALL unless its plugin is active, and then only if you shift-new game or have played it before.
Just a guess at this point, sorry. :o(
(Don't have to plug it's just there in the list already)
Sounds to me like if you didnt have to activate your plugin in order to see the level, then its because you havent removed or hidden your local folder ??
IIRC, your level shouldnt show up in the level listing AT ALL unless its plugin is active, and then only if you shift-new game or have played it before.
Just a guess at this point, sorry. :o(
"Do you want to be healed now? Or would you prefer to bleed to death so I can try my hand at resurrection?"
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- Posts: 19
- Joined: Sun Mar 28, 2004 7:27 pm
Heh, I thought your problem sounded all too familiar to me, I am glad you got that one figured out. :o)
Yes, just unhide your local folder, (I just use the maps name and add or remove it from the local to hide or unhide it), and remove the plugin to a safe location as a back up.
Now you say your game ended immediatley ?? What game type ?? As assassin and other types will end immediatley if no opposing players are present, (iirc, not the best at multi-maps mb).
Anyways, good luck and have fun. :oD
Edited By GHOST® on 1081397838
Yes, just unhide your local folder, (I just use the maps name and add or remove it from the local to hide or unhide it), and remove the plugin to a safe location as a back up.
Now you say your game ended immediatley ?? What game type ?? As assassin and other types will end immediatley if no opposing players are present, (iirc, not the best at multi-maps mb).
Anyways, good luck and have fun. :oD
Edited By GHOST® on 1081397838
"Do you want to be healed now? Or would you prefer to bleed to death so I can try my hand at resurrection?"
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- Posts: 19
- Joined: Sun Mar 28, 2004 7:27 pm
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- Posts: 19
- Joined: Sun Mar 28, 2004 7:27 pm
Well the map is up and running...
Sadly I had to cut the following units....
-Forsaken (generated to many errors)
-myrm (cut for now because it was connected to some of the corrupted forsaken tags, but may beable to find a different verison of them somewhere else)
The rest of it pretty much works and I added krids, zerks, and heron guard heroes to fill in the gap left by the removed units.
Now I just have to fix my messed up "blood" water on the outsides of the map, fix some passibility, add in overhead and pregame, and make different verisons of units for the map! rejoice!
Thanks Alot for the Help!
p.s.
I'm really looking forward to the new coops you guys are making for summer 2004! I hope they will show off alot of the new features that myth 1.5 has to offer!
PEACE
Sadly I had to cut the following units....
-Forsaken (generated to many errors)
-myrm (cut for now because it was connected to some of the corrupted forsaken tags, but may beable to find a different verison of them somewhere else)
The rest of it pretty much works and I added krids, zerks, and heron guard heroes to fill in the gap left by the removed units.
Now I just have to fix my messed up "blood" water on the outsides of the map, fix some passibility, add in overhead and pregame, and make different verisons of units for the map! rejoice!
Thanks Alot for the Help!
p.s.
I'm really looking forward to the new coops you guys are making for summer 2004! I hope they will show off alot of the new features that myth 1.5 has to offer!
PEACE
[color=DFC99B]
You could always extract the newest Myrm/Forsaken Tags from Scourge of Belial. Iron redid this collection for me and all the Tags should be clearly marked for easily knowing which tags are relevant for extraction.[/color]Sadly I had to cut the following units....
-Forsaken (generated to many errors)
-myrm (cut for now because it was connected to some of the corrupted forsaken tags, but may beable to find a different verison of them somewhere else)
"Do you want to be healed now? Or would you prefer to bleed to death so I can try my hand at resurrection?"