Saved games 'Out of Sync'
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Blancandrin
- Posts: 3
- Joined: Tue Oct 21, 2025 5:20 pm
Saved games 'Out of Sync'
Finally got around to installing the new 1.8.5 build, and decided to revisit some single player levels, only to find that any games saved using the new build throw 'Out of Sync' errors upon being reopened. Is anybody else having this issue?
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Blancandrin
- Posts: 3
- Joined: Tue Oct 21, 2025 5:20 pm
Re: Saved games 'Out of Sync'
Output from myth_log.txt:
Code: Select all
Loading saved game "Great Devoid Test" ...
Starting mesh "The Great Devoid" with 1 plugin...
Magma - The Fallen Levels v2
Using 1.8.5 gameplay...
OpenGL: Initialized with TexCacheSize=512, ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UseLightmapBlendingShader=0, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=1
2025-10-21 21:53:07 OUT OF SYNC
OOS occurred at line 1657 in /M/Myth2Code/monster_commands.c - game time: 688 random seed: 6133028020Re: Saved games 'Out of Sync'
3 questions:
1) What is the version number shown the top left section of the main menu?
2) Is this happening with all saved games, or just some?
3) Could you share some saved games were that is happening?
1) What is the version number shown the top left section of the main menu?
2) Is this happening with all saved games, or just some?
3) Could you share some saved games were that is happening?


PSN: Jon_God
XBL: J0N GOD
Re: Saved games 'Out of Sync'
Hi Blancandrin, thanks for posting this.
I see you copypasted some of your myth_log.txt, but it's better to post the whole thing.
Also as Jon God said, a copy of the saved games could be helpful here.
I tried playing The Great Devoid on 1.8.5 and doing a lot of save/load but I did not get any OOS. So there must be some specific detail involved here, hopefully to be revealed by additional info.
I see you copypasted some of your myth_log.txt, but it's better to post the whole thing.
Also as Jon God said, a copy of the saved games could be helpful here.
I tried playing The Great Devoid on 1.8.5 and doing a lot of save/load but I did not get any OOS. So there must be some specific detail involved here, hopefully to be revealed by additional info.
Re: Saved games 'Out of Sync'
Also, is it possible that you changed your local folder after saving the games?
Re: Saved games 'Out of Sync'
I have the same problem after load saved game.
OS: Mac OS Tahoe 26.0.1, CPU Apple Sillicon M1
Version of Myth: ScreenShot: I attach a saved game file. Log message:
OS: Mac OS Tahoe 26.0.1, CPU Apple Sillicon M1
Version of Myth: ScreenShot: I attach a saved game file. Log message:
It's strange becouse if I start the mission from the begining, then save and load this messahe 'Out of sync' doesn't appears.Initializing sound with OpenAL...
OpenAL: Loaded OpenAL library 'libopenal.1.18.2.dylib'.
OpenAL initialized successfully with output device 'OpenAL Soft'.
Warning: Unable to find cutscene 'prologue.smk'.
Loading saved game "s243" ...
Running OpenGL 2.1 at 2880 x 1800 [HiDPI]
Starting mesh "Pools of Iron" with 1 plugin...
Magma - The Fallen Levels v2
Using 1.8.5 gameplay...
OpenGL: Initialized with TexCacheSize=512, ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UseLightmapBlendingShader=0, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=1
2025-10-26 17:36:52 OUT OF SYNC
OOS occurred at line 1657 in Myth2Code/monster_commands.c - game time: 11824 random seed: 4181377606
Re: Saved games 'Out of Sync'
Thank you matlbr that is a good datapoint.
Blancandrin are you also on mac arm64?
If you post your full myth_log it would show us the platform.
Blancandrin are you also on mac arm64?
If you post your full myth_log it would show us the platform.
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Blancandrin
- Posts: 3
- Joined: Tue Oct 21, 2025 5:20 pm
Re: Saved games 'Out of Sync'
Hey all, sorry for the delayed reply.
i imagined the issue might be with games saved from the previous version, so i started a playthrough of The Fallen Levels, and so far no problems. But right toward the end of Bagrada, i restarted from a save and again got an OOS error.
Log (full contents this time):
Computer is a 2.5 GHz Intel Core i7
i imagined the issue might be with games saved from the previous version, so i started a playthrough of The Fallen Levels, and so far no problems. But right toward the end of Bagrada, i restarted from a save and again got an OOS error.
Log (full contents this time):
Code: Select all
2025-10-28 11:35:19
Myth II |iUniversal|p Build 471b|i (x86_64)|p running under MacOS 10.13.6 (Intel) ----------------------------------------------
Loading poweruser.txt... not found.
Cutscenes: Loaded library 'cutscenes_avf.dylib'.
DEBUG: Updating monolithic tag cache:
Initial count: 56
Number removed: 0
Number added: 0
New count: 56
DEBUG: Adding 14 monolithic tags:
small install
medium install
large install
international small install
international large install
Patch 1.2
Patch 1.3
Patch 1.4
Patch 1.5
bagrada metaserver
Patch 1.8 Interface
Myth II Interface (800x600)
Patch Templates
DR Myth Texture Pack
Scanning for software devices...
Found 1 to use
Scanning for OpenGL devices...
Found 1 to use
ATI Radeon R9 M370X OpenGL Engine | ATI Technologies Inc. | OpenGL 2.1
Initializing sound with OpenAL...
OpenAL: Loaded OpenAL library 'libopenal.1.18.2.dylib'.
OpenAL initialized successfully with output device 'OpenAL Soft'.
Warning: Unable to find cutscene 'prologue.smk'.
Loading saved game "Autosave- 2025-10-28 02.42.12" ...
Running OpenGL 2.1 at 1920 x 1200
Starting mesh "Bagrada" with 1 plugin...
Magma - The Fallen Levels v2
Using 1.8.5 gameplay...
OpenGL: Initialized with TexCacheSize=512, ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UseLightmapBlendingShader=0, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=1
Loading saved game "Autosave- 2025-10-28 02.42.12" ...
Starting mesh "Bagrada" with 1 plugin...
Magma - The Fallen Levels v2
Using 1.8.5 gameplay...
OpenGL: Initialized with TexCacheSize=512, ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UseLightmapBlendingShader=0, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=1
Loading saved game "Autosave- 2025-10-28 02.42.12" ...
Starting mesh "Bagrada" with 1 plugin...
Magma - The Fallen Levels v2
Using 1.8.5 gameplay...
OpenGL: Initialized with TexCacheSize=512, ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UseLightmapBlendingShader=0, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=1
Loading saved game "Bagrada L 1" ...
Starting mesh "Bagrada" with 1 plugin...
Magma - The Fallen Levels v2
Using 1.8.5 gameplay...
OpenGL: Initialized with TexCacheSize=512, ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UseLightmapBlendingShader=0, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=1
Loading saved game "Bagrada L 1.2" ...
Starting mesh "Bagrada" with 1 plugin...
Magma - The Fallen Levels v2
Using 1.8.5 gameplay...
OpenGL: Initialized with TexCacheSize=512, ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UseLightmapBlendingShader=0, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=1
Loading saved game "Bagrada L 1.2" ...
Starting mesh "Bagrada" with 1 plugin...
Magma - The Fallen Levels v2
Using 1.8.5 gameplay...
OpenGL: Initialized with TexCacheSize=512, ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UseLightmapBlendingShader=0, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=1
Loading saved game "Bagrada L 1.4" ...
Starting mesh "Bagrada" with 1 plugin...
Magma - The Fallen Levels v2
Using 1.8.5 gameplay...
OpenGL: Initialized with TexCacheSize=512, ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UseLightmapBlendingShader=0, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=1
2025-10-28 12:08:22 OUT OF SYNC
OOS occurred at line 1657 in /M/Myth2Code/monster_commands.c - game time: 27681 random seed: 7160726247
Warning: Unable to find cutscene 'prologue.smk'.
Closing Myth.
- Attachments
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- Bagrada L 1.4.zip
- (62.5 KiB) Downloaded 1157 times