Water Question - Question Water

A forum for discussing map making ideas and problems for the Myth series.
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Sam The Butcher
Posts: 118
Joined: Tue May 04, 2004 5:53 pm

Post by Sam The Butcher »

I am working on a map, and on the map I have a pool of water with small trenches leading out of it. The trenches are only 1 square of cells wide. The pool of water ripples and waves right like water does, but the trenches dont. The reflections in the trench water waves not the actual water its self. My question is does the water have to be a certain size for it to have the wave effect? Or is there something I am not doing that I should? I went pixle by pixle for the reflect map so it lines up exactly with the water areas and the trenches are all the same water level as the main pool. Thanks
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lank
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Location: Sydney, NSW, Australia
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Post by lank »

the reason the water itself isn't rippling is because there have to be mesh vertexes in "open water" in order to do so. if the trenches are one cell wide, then both sides of the water cell are fixed by the land, and therefore can't ripple.

if you make the trenches an extra mesh cell wide, then the middle vertices can wobble, though it might look a little silly, unless you edit the media tag to reduce the overall size of the wobble and increase its period (how long it takes to go through one wobble).
*toot*
Sam The Butcher
Posts: 118
Joined: Tue May 04, 2004 5:53 pm

Post by Sam The Butcher »

Thanks for the help. I got it to work. I did the same as you said I raised cells on the edge and then made the reflect map alittle wider to take in the extra cells. FYI to any1 you can see the way the vertexes move by selecting models on the tool bar. You can from there see the cells move and that they move by lifting and dropping the cell vertexes.
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lank
Posts: 766
Joined: Tue Mar 02, 2004 1:46 am
Location: Sydney, NSW, Australia
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Post by lank »

actually, they move in all three axes (you can control the amount and period in the media tag), but you're right - any of the tools that shows the mesh grid will show the vertices wobbling. :)
*toot*
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