When I replace the 640x480 bitmap used for the Splash Screen, it invariably screws things up. Even if I use a bitmap of the same colour group, the screen will distort when I press any buttons (ie. New Game, Quit).
Sooo... as I've seen other people do this before I know it can be done.
Am I missing something? Is keeping the colour table the same necessary? Are there alpha maps I'm missing? I really don't get it - it should be as straightforward as everything else is!
Thanks in Advance,
William The Chump!
Splash Screens - I'm sure I've asked before...
- William Wallet
- Posts: 1494
- Joined: Tue Mar 30, 2004 9:40 am
- Location: Perth Australia
- Contact:
The buttons have to be indexed along with your new splash screen, and then applied. You've indexed your background image, but the buttons no longer match the index. You have to do a 'master index' with your large splash image, and each 'before and after' version of each button. Splash screens are one of the harder things to get right in myth when doing a conversion
Hope that helps, if not i can try to illustrate with some examples.. I'd require you to be on hotline though
Hope that helps, if not i can try to illustrate with some examples.. I'd require you to be on hotline though
- William Wallet
- Posts: 1494
- Joined: Tue Mar 30, 2004 9:40 am
- Location: Perth Australia
- Contact:
Indexing does that?
I mean - I know what it looks like when the colour table is changed and everything is ugly. But I mean - when I press the buttons, the right side of the screen is displaced and distorted, and wierd colours happen. Even if I index the button bitmaps to be the same as the big splash picture.
I mean - I know what it looks like when the colour table is changed and everything is ugly. But I mean - when I press the buttons, the right side of the screen is displaced and distorted, and wierd colours happen. Even if I index the button bitmaps to be the same as the big splash picture.
Okay I got the models but now I'm too dumb to do anything with 'em