Fear Questions - unit trace, lighting, connector

A forum for discussing map making ideas and problems for the Myth series.
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Phex
Posts: 251
Joined: Tue Aug 24, 2004 6:26 pm

Post by Phex »

Hello,

Yet again some mapmaking questions... :roll:


1) What determines the trace a unit makes when it is walking through sand or snow? Is there any possibility to delete the trace totally?

2) How does the mesh lighting works? I tried to alter it but i cant see any changes even if i enter extremely strange values. My aim is to have a light that comes (nearly) from straight above. I already read the Fear Manual, but it didnt help me.

3) I tried to create a new connector by duplicating the collection-tag of the barbed wire connector. Then i replaced the barbed wire picture with my new connector picture (via Tahoe, a collection extractor). Next, I duplicated the connector-tag of barbed wire and replaced the barbed wire collection reference with my own collection reference refering to the new collection. But when I try to use the new connector on a map, it doesnt work at all - the connector does not appear! Whats wrong?

4) Is there any way to resize/delete a unit's shadow (without modifying its collection)?

5) How does Gravity works with objects? How can I make them lighter?


Thank you for your help! :D
rgds,
- Phex
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Industry
Posts: 303
Joined: Fri Mar 19, 2004 3:47 pm
Location: Alaska

Post by Industry »

2) How does the mesh lighting works? I tried to alter it but i cant see any changes even if i enter extremely strange values. My aim is to have a light that comes (nearly) from straight above. I already read the Fear Manual, but it didnt help me.


I believe mesh lighting works in concert with Loathing to help create the shadow map. However, once the shadow map is created its done. So, for instance, trying to change the "grasslands" meli tag to create high noon on Willow Creek will only work if you nuke the existing shadow map (by perhaps exporting the current shadow map, replacing all the color with white in Paint, and importing it again) and then hit the Maps->Shadow Map->Basic Lighting button and wait while Loathing creates your new shadow map for you. I guess you could create the same situation by Unprotecting All Submeshes.
The weird thing is I think the units all bring their shadows with them in their .256 collections. So if you give a map a high noon sun, the units may still have a 4pm afternoon in the northern hemisphere September shadow. But I have never experimented with this, so I could be completely wrong.
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