How does experience work for units in this game? I know when units get kills they become better but what does that mean? Is there a difference from 1 kill too 3? Do they get one notch better every 2 kills? Is there a max? Or do they just get like 4% faster every kill?
Also how does the "Allow veteran units" option work in multiplayer?
Questions about Myth Mechanics
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With more kills units have a shorter delay between attacks, and if they're a missile unit they get more accurate. The degree of these changes is set in Fear, under the attack dialog in the monster tag.
The max for normal Myth units is 5 kills, beyond which they cease improving. In 1.4 we introduced an extension whereby mapmakers can allow units to keep vetting up to 128 kills.
The multiplayer option allows units to keep their veteran status from one game to the next, instead of all being fresh zero-kill units with each restart.
The max for normal Myth units is 5 kills, beyond which they cease improving. In 1.4 we introduced an extension whereby mapmakers can allow units to keep vetting up to 128 kills.
The multiplayer option allows units to keep their veteran status from one game to the next, instead of all being fresh zero-kill units with each restart.
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I recently began writing a book on the subject :surprised:
A guide to the mysteries of the veteran!
Here, at my website:
Lothar's Guide to Veterans
Even as I am writing this reply I am adding to it; it is a very thorough guide, but if you still have any questions, post them here so that they can be addressed in the guide.
A guide to the mysteries of the veteran!
Here, at my website:
Lothar's Guide to Veterans
Even as I am writing this reply I am adding to it; it is a very thorough guide, but if you still have any questions, post them here so that they can be addressed in the guide.