Asymetric multiplayer map - Interest?

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lerabu
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Joined: Wed Apr 14, 2004 12:54 pm

Post by lerabu »

Myth is great because of its balance andall the tings we have come to love.

I have been toying with the idea of an asymetric multiplayer 2 Team map for a long time now and I finally got my m2 cd back from my cousin so I can install Fear and Loathing and crack on it.

Is thre any interest in this sort of thing?

Cheers!

Az
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Phex
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Joined: Tue Aug 24, 2004 6:26 pm

Post by Phex »

I am interested, especially against the background of my Scenario Mappack Project.

You can pm me or write me an email to IamAbraxas (at) gmx (dot) de.

rgds,
- Phex.
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William Wallet
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Post by William Wallet »

I don't think I've ever made a myth map that WAS symetric. All mine are like pizzas, go for it.
Okay I got the models but now I'm too dumb to do anything with 'em
Archer
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Post by Archer »

Radial symmetry is still symmetry.

~J
Failure: when your best just isn't good enough.
The Elfoid
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Post by The Elfoid »

I'd like the idea - if it was ok.

Some stuff like trow couldn't work in symetry, but I think a 3 or 5 team map might be nice in symetry - shame no one does 3 team maps (they aren't great, but they can be fun...)
Samsara
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Post by Samsara »

Not sure if this is what you mean, but i've often played with the idea of making a 'tribal' map. Where the *teams* were asymmetrical. Much like the original plans for m3 having the ability to choose a race on some maps...
(AKA Captain Trips, Amadeus)
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William Wallet
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Post by William Wallet »

Hey yeah I've done that before.
Okay I got the models but now I'm too dumb to do anything with 'em
lerabu
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Post by lerabu »

Nice to hear there is interest!¨

Well what I meant by asymetric was that there would be say, a team guardng a certain area with terrain advantage and a team onslaughting it with number advatnages and such, this does not exclude one team being the "dark" and the other "the light" :D

Elf, Ground Zero is sweet 3 player map!
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