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Posted: Sat Jun 09, 2007 8:03 pm
by Baron LeDant
Probably that he was being over-dramatic about it

Despite his problems, he does seem to want to get this done, otherwise he simply would've posted "its been a good ride good fun all" by now.

I reckon he's likely busier than expected or something like that.

Posted: Sat Jun 09, 2007 9:03 pm
by Pyro
OR... he has enough motivation to keep the server running but not enough to get new site up and running.

Posted: Sun Jun 10, 2007 2:17 am
by AblitERateOR
or... perhaps he does have the motivation hes just found himself reall short on time lately and it's taking him longer than he expected?

Posted: Sun Jun 10, 2007 11:59 pm
by Frumius
or... the cat jumped up onto his desk and spilled his bon... er, beer, which got inside the computer's case and melted some of the electronics on the motherboard and he's trying to get that sorted out.

Posted: Mon Jun 11, 2007 8:54 am
by vinylrake
Lugas wrote:I could distribute it, but it would have my name/flag. :shock:
That was the reason for the question, I was wondering if ALL that was needed to play M3 on mariusnet was an edited file, could an edited file just be posted for Myth III players to dl - assuming that hexEditing is another level of complexity most players aren't going to do but they might dl a file and put in the proper folder if they saw a note about it on one of the forums or the file were at the Tain.

Obviously, if a players name is embedded in the file that could be a problem.

I assume the player's name is written to the file when the player logs on, so is there any reason someone couldn't create an M3 marius metaserver file with 'guest' as the name and the proper IP so that anyone who wants to play Myth 3 on mariusnet could do so fairly easily by downloading a small file and putting in the proper M3 sub-folder? Then the first time they connect they would need to enter their username anyways.

Posted: Mon Jun 11, 2007 8:58 am
by PrplPplEater
I'll install Myth3 sometime this week and see if I can get something worked out. I should be able to write a script that generates a new file for any server.

Posted: Mon Jun 11, 2007 1:24 pm
by vinylrake
PrplPplEater wrote:I'll install Myth3 sometime this week and see if I can get something worked out. I should be able to write a script that generates a new file for any server.
Then when you have removed the last reason for anyone to resist moving to mariusnet and the hordes of MythIII players arrive en masse, mariusnet will RULE THE WORLD!!!! muaaahahahahha!

Seriously, that would be a cool thing to have. If the resulting script is devoid of MD5 hashing or similarly cryptic code, and you don't have a simple way of doing it, I'd be happy to throw a GUI wrapper on it to make it a standalone cross-platform desktop app. Unless of course you were going to have it be a webserver script people would 'run' on mariusnet to create their server file, in which case never mind.

Posted: Tue Jun 12, 2007 1:27 pm
by PrplPplEater
that's all I was gonna do... just write a web page that will ask for a server name, then taking that name, read in a stock metaserver file and re-write it out, substituting the new name for balor.playmyth.net during the write process.

Posted: Tue Jun 12, 2007 1:50 pm
by Baak
For the geeky folks, the metaserver file contains the server addy along with the player's login and encrypted password, while the networking file contains the player's screen name, team name, colors, icon, etc.

PPE (or anyone else who knows): do you happen to know what the encryption algorithm is for the password in the file? It looks pretty simple (same # bytes as original password).

Posted: Tue Jun 12, 2007 8:06 pm
by PrplPplEater
If it is the same number of bytes, it shouldn't be too hard to figure out with some trial and error.

Just enter in [a-z][A-Z][0-9] and see what gets written to the file. From that you should be able to reliably decode anything I would think. I was just going to replace username/password with 'guest'

Posted: Tue Jun 12, 2007 10:28 pm
by Baak
Agree it's probably very simple, but it appears to be position related as duplicate bytes don't appear with the same values in the encrypted pwd.

Posted: Wed Jun 13, 2007 10:36 am
by The Elfoid
Guests should be able to see games in ranked like restricted players on playmyth, so they can see what they're missing. It'd motivate em to register.

Posted: Wed Jun 13, 2007 11:06 am
by vinylrake
The Elfoid wrote:Guests should be able to see games in ranked like restricted players on playmyth, so they can see what they're missing. It'd motivate em to register.
The point in setting the account to guest in the metaserver file is that it is much easier to create a Myth3 metaserver file with a username of 'guest' than it is to try to write the players username and encrypted password into the metaserver file, especially since (as Baak and ppe have mentioned) the encryption method isn't known by the person writing the application to create metaserver file.

Posted: Wed Jun 13, 2007 1:23 pm
by The Elfoid
You could keep the username as Guest VR, I just meant if it's restrictions were changed to more like playmyth's method it would be better IMO.

Posted: Thu Jun 14, 2007 8:27 am
by vinylrake
The Elfoid wrote:You could keep the username as Guest VR, I just meant if it's restrictions were changed to more like playmyth's method it would be better IMO.
Ah. that makes more sense. I misunderstood.