What iron meant to post was this:iron wrote:Myth v1.8 will use the Battle for Wesnoth engine. Cutting edge tiled hexagonal 2D graphics, enthralling turn-based combat system. Hell yeah.
Actually I was going to make a Fallen Lords campaign for Wesnoth, until I realized that units couldn't self-destruct with damaging effect to units within their radius. Hence, no wights.
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