Exporting and importing maps - Just read

A forum for discussing map making ideas and problems for the Myth series.
Eddaweaver
Posts: 1026
Joined: Mon Sep 13, 2004 6:05 am
Location: M.E.

Post by Eddaweaver »

Isn't the limiting factor the available system ram?
Soulytfs_1
Posts: 65
Joined: Thu Feb 23, 2006 11:01 am

Post by Soulytfs_1 »

ChrisP wrote:Umm... far as I know, 5632 is way too wide for a map. For really big maps, I've only seen 2304 x 2560, 2048 x 2816, and 1024 x 3072 work. But maybe I'm wrong about this since it sounds like you're getting it to load in both Loathing and Myth.

For the overhead, maybe try 112 x 352 or 56 x 176.
No not one of them worked out, in this Tutorial http://mythgraveyard.mything.org/index.php?what=read&fnord=00067 the person shed that for lager than 128x128 it can be dun,"but this is not for today", mb do i need a dif program to impot a over head map bigger than 128x128?
lank
Posts: 766
Joined: Tue Mar 02, 2004 1:46 am
Location: Sydney, NSW, Australia
Contact:

Post by lank »

Eddaweaver wrote:Isn't the limiting factor the available system ram?
theoretically, maybe, but in my experience it's possible to have a mesh that's 2560x2560 load from the local but not even be recognised when it's built as a plugin. as far as i was able to determine, the element at fault was that the colour map collection exceeded some limitation in plugins for data size.

it seems that a mesh can't be as large as 100 submeshes and work in a plugin.
*toot*
Soulytfs_1
Posts: 65
Joined: Thu Feb 23, 2006 11:01 am

Post by Soulytfs_1 »

Lank i'm not sure if that was for me but, my map is working. im killen stuff on it ,units dont have a problrm moving to any spot on the map, exept the limits i place.

Since im at this, got any links to unit edit tutorials mb?
Not just for noobs, i need to do some advance stuff.
floyd

Post by floyd »

lank!!!! wheres my seige of orgarnen!!!!
Zeph
Posts: 1019
Joined: Wed Apr 13, 2005 4:57 pm
Location: Montreal

Post by Zeph »

souly, before adventuring into unit making i strongly suggest learnign fear first. Best way to learn it is try-and-test. Open the fear documentations, change some little things on an archer or dwarf and then watch how they act in a map like willow creek. You can't just go from knowing nothing to "more advanced stuff".
Soulytfs_1
Posts: 65
Joined: Thu Feb 23, 2006 11:01 am

Post by Soulytfs_1 »

Zeph wrote:souly, before adventuring into unit making i strongly suggest learnign fear first. Best way to learn it is try-and-test. Open the fear documentations, change some little things on an archer or dwarf and then watch how they act in a map like willow creek. You can't just go from knowing nothing to "more advanced stuff".
Did that last night.
Tell me if im right, in Fear Monsters is were u change stuff of the unit and Objects the units magic and so on?
Ill go have a more intens look at Fears Doc's.

I now know how to add a manna bar.

Lol my logan folder is like 95mb, hard to know what to delete,ill just delete one by one to see if map doesnt crash!

To get back to the over head map? Got any idea's?
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