Unit Limit issue
- William Wallet
- Posts: 1494
- Joined: Tue Mar 30, 2004 9:40 am
- Location: Perth Australia
- Contact:
check it with the latest version of myth... the last version reduced the number of unit types per map the latest build corrects that at least on my maps random units no longer disappear. (at least in loathing yet to see with 10 players online)
if one does not learn from the failings of the past they are likely to suffer its return.
well let me restate that last post ... random units no longer fail to load. no myth log problems.. but even when i only have 64 units on the map some will disapear at start up even though they are still present ... they show up again at games end when celebration animation starts... ie when they move again.
I started a new string on that topic... big map big problems...
I started a new string on that topic... big map big problems...
if one does not learn from the failings of the past they are likely to suffer its return.
- William Wallet
- Posts: 1494
- Joined: Tue Mar 30, 2004 9:40 am
- Location: Perth Australia
- Contact:
Sounds about right... 400 visible monsters sure enough, but I think that the 'other' ones are still there, Myth just doesn't display them. I don't know if they become visible as the others die... I don't think they do? I haven't messed with that kind of thing since 2001 when I first opened Loathing.
Then there's the monster pallette... I can't remember anymore but I think that it displays at least one monster from each type in the pallette, when there's over 400. Hence you might have warriors not appearing, so that some Alric can show up or whatever.
Fuck it's late.
Then there's the monster pallette... I can't remember anymore but I think that it displays at least one monster from each type in the pallette, when there's over 400. Hence you might have warriors not appearing, so that some Alric can show up or whatever.
Fuck it's late.
Okay I got the models but now I'm too dumb to do anything with 'em