Plugin Pictures

A forum for discussing map making ideas and problems for the Myth series.
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Tireces
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Post by Tireces »

yea this one - any ideas why ? it happens to all plugin pictutes i prepare and try to implement - Ive proly missed something important but I have no idea what...
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Pyro
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Post by Pyro »

Do this... if it doesn't work, you did it wrong.


Hold Shift while you open Fear. Go to the collections tab and look for "internal default plugin pic". Right-click that collection tag and select Info. Do not change anything, just click OK. This will cause the collection tag to be saved (even though nothing was changed in it) and will show up in your local folder under the collections folder. Close Fear and open your collection editor (Amber or Tahoe). Replace the plugin picture (and its color table) with the one you want. Then save the collection, do not save as some other collection.

The plugin picture has to be indexed and be 415 x 120. Make sure you force the index to have its first 2 colors to be something that are not in the image or you might have transparent dots all over it when you use it.

Now go do this right.
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Tireces
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Post by Tireces »

THX guys, got it.
First Ive used "fear-build-plugin-then-cancel" as Edda wrote to to throw my picture in local (but I didnt change anythig with hexedit - couse it always coused Myth to crash somehow ), then Ive used right-click fear trick as Pyro said.
Then Ive used TAHOE to exported both bitmap and color table from my new picture and imported em to old deafault plugin picture. And it works now :D
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Pyro
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Post by Pyro »

Well if you are going to use the right click fear trick there is no need for the "fear-build-plugin-then-cancel" trick.
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Tireces
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Post by Tireces »

Hmmm Ive used Tahoe ( Tahoe seems to open only pictures that are already "processed" and auto-dopped to local by fear ) so I had to use "build-plugin-then-cancel" trick couse in fear I was able only to import "pre-game pic" 377x190 or very very small overhead bitmaps and I needed bigger 415x120 bitmap - "build-plugin-then-cancel" was only way for smuggle such big bitmap to local. Is there any other way to do this (using fear) ?
Last edited by Tireces on Fri Mar 21, 2008 1:54 pm, edited 1 time in total.
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Pyro
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Post by Pyro »

Ugh, yes like I already told you. I don't see why you can't just hold shift when you double click on Fear, then go to the collections tab. Right click on the collection you wish to modify and select Info. Press OK and now that collection shows up in your local folder eventhough nothing about it has been changed at all. You can do this with all collections. Say you want to make a new overhead. Do that, and then in Tahoe save. Then go in Fear and do the hold shift thing again. Duplicate the collection you just modified and save it as a different name and delete the original. This way it won't replace the collection you modified and it will go back to normal.

Do not import BMPs through Fear, ever.
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Tireces
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Post by Tireces »

Yea, Pyro I got if before and it worked, thx :D - now I was asking bout bit diffirent thig. I thought that I need to import my new plug picture by fear to extract bitmap from it but few minutes ago I realized that I can import bitmap without opening "new pic" in Tahoe hehehe - tho still I need to replace color table, so I have to open my "new pic"in tahoe to extract it CT first. And he is problem - Tahoe deanst want to open my new bmp pic - I need to import em ( hello fear) first - I understand that there is another way to extract CT then ? :D
Pyro wrote: Do not import BMPs through Fear, ever.
Why? Oops Ive imported my all 377x190 pregame pic by fear. Doest it lower it quality ? Will they look better if Ill use Thahoe only ? Any other reasons ?

cheers
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Pyro
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Post by Pyro »

Importing images through Fear can cause problems, like the issues you described earlier. If you use the method I explained, you will have no such issues.

Tireces wrote:I thought that I need to import my new plug picture by fear to extract bitmap from it but few minutes ago I realized that I can import bitmap without opening "new pic" in Tahoe hehehe - tho still I need to replace color table, so I have to open my "new pic"in tahoe to extract it CT first. And he is problem - Tahoe deanst want to open my new bmp pic - I need to import em ( hello fear) first
I'm not 100% sure what you exactly mean. But if I get the general idea of what you mean, then you did not do as I described in earlier posts, again. :?

Let me see if this is what you want... You want to place a new plugin picture? If yes just kill yourself for not paying attention to me. :wink:

Do the Hold-Shift trick with Fear.
Go to the collections tab and find "internal default plugin pic".
Right-click on it and select "Get Info...".
Press OK on that window.
Close Fear.
Open Tahoe.
Open that "internal default plugin pic" collection.
Import the new plugin pic and matching color table.
Save it, and close Tahoe.

Keep in mind you can do this with all collections. With other collections you usually have to do an extra step of opening Fear with the Hold-Shift trick and duplicate the modified collection and give it a new name. Then delete the original. This way the original collection is still there and so is the new one. For the plugin pic you want to replace the original, since that is how it works. For netgame pics and other things you don't want to replace the original (sometimes you do depends what you want).

If you are also asking how to save a color table do the following. In Photoshop (I use Photoshop CS3) after saving your indexed BMP you can also save the color table. Or if you didn't get to save your color table after indexing just open the indexed BMP and do the following.

Go to "Image"..."Mode"..."Color Table...". A Color Table window will pop up. Click on "Save...", and it will save it as an ACT file. When you open the "internal default plugin pic" with Tahoe you can import your color table and new plugin pic. You are done.
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Tireces
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Post by Tireces »

Ah so I need to have PS to get color table without using fear :D Looks like I'll have to install it after 2 years since I got it heheh. I am using some old picture publisher app right now and I wasnt able to get CT with it :( so I had to import my pictures via fear only to extract CT with Tahoe :D and yea looks like you right - ppl without PS do not need to use "create-plugin-then-cancel" even when importing CT from plug pics 415x120. It possible to import only part of 415x120 pic as a overhead and then extract its CT - it will work for full pic.

Still I dont know how Eddas "change $ to # " way works tho :D

Heh so many ways to do 1 thing :D
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Pyro
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Post by Pyro »

Tireces wrote:Still I dont know how Eddas "change $ to # " way works tho
Well that Hexedit method does the same as the Get Info-Press OK method I use. The 4 letter code for the plugin pic is ##p# and when you copy it, the copy is ##p$. So with Hex editting you can alter the copy "##p$" to replace the original "##p#". It is quite possible there are other programs that can save the color table of an image, but PS can do so much when editting Myth stuff.
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