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Posted: Sat May 09, 2009 1:02 pm
by killerking
I'd like high quality units/textures!!!

Posted: Sat May 09, 2009 2:26 pm
by GodzFire
Jestrel wrote:yeah, I know, I'm just pointing out that there are better looking units in the works, as well as detail textures.
Not units

Posted: Sun May 10, 2009 1:49 am
by killerking
GodzFire wrote:
Jestrel wrote:yeah, I know, I'm just pointing out that there are better looking units in the works, as well as detail textures.
Not units
I really liked that heron guard and I'm sure it's a unit...

Posted: Sun May 10, 2009 3:02 am
by Pyro
Of course it is a unit, Godzfire just meant no one is working on hi res units for 1.7 while detail textures are being worked on for the 1.7 update.

Posted: Sat May 16, 2009 2:46 am
by killerking
Is there any work at it at all?

Posted: Sat May 16, 2009 5:36 am
by vinylrake
killerking wrote:Is there any work at it at all?
There is no official 1.7 high-res unit project, IF anyone in the community is working on it on their own they are apparently doing it under the radar.

The guy who was working on the Heron Guard unit I believe started a (new?) job so no longer had the freetime for Myth modelling. So that promising looking project didn't (yet) even result in a single unit being completed.

Posted: Sat May 16, 2009 8:33 am
by Zeph
As an example, myth II's map with detail textures will look like myth3's map. If you remember,they look much sharper andmuch more detailed than their m2 counter-part


Now what would be awesome in the future would be the possibility to create 3d polygonal units like in myth3, that would bring a whole new level and perhaps attract much more people to the game! When I show myth to some friends they just say things like "its a 10 year old game i want a new game"

Posted: Sat May 16, 2009 9:59 am
by vinylrake
Of course once you've added more detailed textures to maps if you add 3D polygonal units to myth you are awfully close to having made Myth3 in Myth2.

If the Myth3 source were still around at some point it seems it would be simpler to just tweak M3 to make it more Myth2-like.

Posted: Sat May 16, 2009 10:40 am
by killerking
You either have to change the myth iii ENGINE to be more like myth ii or add the textures to myth ii. I'm not sure what would be easier, but I think the 2nd.

Posted: Sat May 16, 2009 2:03 pm
by vinylrake
But how do you know that Myth3 wasn't exactly what we've been discussing? e.g. The Myth II engine with support for 3D rendering of world objects and units?

Not saying it is... not saying it isn't...

Posted: Sat May 16, 2009 2:07 pm
by GodzFire
The problem is, while there are people ready and willing to work on them, we just don't have access to the original unit materials so we can go back and re-render them.

Posted: Sat May 16, 2009 5:01 pm
by Pyro
GodzFire wrote:The problem is, while there are people ready and willing to work on them, we just don't have access to the original unit materials so we can go back and re-render them.
Who exactly is ready and willing? Not saying there aren't, I just don't know any that might be that ready and willing as you sound there are.

Posted: Sat May 16, 2009 6:29 pm
by Jon God
I would love an option of 3D unit models, but only provided that we could obtain the original models, or it was only on maps that supported it, we need Backwards compatibility here.

Posted: Sat May 16, 2009 9:46 pm
by Zeph
tweaking myth3 to make it like myth2 is pointless, all the work thats been put into myth2 would be gone. What's done with every new versions of myth 2 is ADDING features, and I think better eye candy would be a pretty good feature now that we've been focussing on gameplay for 10 years.

Also having the original models of the myth units would not be helpful since they are probably made with too many polygons anyways, what would be much easier would be to use the myth3 models and tweak them a little for myth2.

Posted: Sat May 16, 2009 11:30 pm
by William Wallet
Zeph wrote: Also having the original models of the myth units would not be helpful since they are probably made with too many polygons anyways, what would be much easier would be to use the myth3 models and tweak them a little for myth2.
That would be bad. The majority of the Myth 3 models weren't very good to start with; we'd be trading good bitmaps for mediocre models.

The Bungie ones wouldn't be helpful, as you said, as there's way too many polygons. I dunno if the old modelling application has a facility for this, but you'd need to reduce the poly count on the models before doing anything with 'em...