Mazz V version 2 available - and heroic has been beaten

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ChrisP
Posts: 977
Joined: Fri Mar 12, 2004 10:57 pm
Location: Upstate New York

Post by ChrisP »

woof wrote:
I think legendary can be won. Near-flawless game play with about 8-10 excellent players plus VERY good luck with rc's and arti's will do it. I think when you have 14 players, too much can go wrong from lack of communication. A team of 8-10 can each have a special unit and melee for protection should other team members be a bit slow to get there.

I dunno, woof, I like a big team. I think once you have 10 players or less, it gets a lot harder. Of course, it makes all the difference in the world if everyone on a large team knows exactly what they're doing. A minimum of idle chatter helps too.

In my opinion, here is how I would "grade" the size of a team in relation to improving the odds of winning.

12 players: A+
13 players: A
11 players: A-
14 players: B+
10 players: B-
9 players: C+
8 players: C
7 players: C-
6 players: D
5 players or less: F




Edited By ChrisP on 1126402492
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capital
Posts: 592
Joined: Wed Mar 31, 2004 9:15 pm

Post by capital »

ChrisP wrote:In my opinion, here is how I would "grade" the size of a team in relation to improving the odds of winning.

12 players: A+
13 players: A
11 players: F+
14 players: F
10 players: F-
9 players: F--
8 players: F---
7 players: F----
6 players: F-----
5 players or less: F------
Anything less than an "A" is failing...
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capital
Posts: 592
Joined: Wed Mar 31, 2004 9:15 pm

Post by capital »

ChrisP wrote:A minimum of idle chatter helps too.
Hmmm... I dunno if I like coop games where everyone's not interacting in a jovial fashion.
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