well, no offense, but it's not like you weren't warned..
ChrisP said:
"Umm... far as I know, 5632 is way too wide for a map. For really big maps, I've only seen 2304 x 2560, 2048 x 2816, and 1024 x 3072 work. But maybe I'm wrong about this since it sounds like you're getting it to load in both Loathing and Myth. "
and Lank said:
"in my experience it's possible to have a mesh that's 2560x2560 load from the local but not even be recognised when it's built as a plugin. as far as i was able to determine, the element at fault was that the colour map collection exceeded some limitation in plugins for data size.
it seems that a mesh can't be as large as 100 submeshes and work in a plugin."
so at 2560 x 2304 that means its rendering just 80 x 72 = 5760 mesh vertices?