Map size limits - Multiplayer

A forum for discussing map making ideas and problems for the Myth series.
Industry
Posts: 303
Joined: Fri Mar 19, 2004 3:47 pm
Location: Alaska

Post by Industry »

well, no offense, but it's not like you weren't warned..

ChrisP said:
"Umm... far as I know, 5632 is way too wide for a map. For really big maps, I've only seen 2304 x 2560, 2048 x 2816, and 1024 x 3072 work. But maybe I'm wrong about this since it sounds like you're getting it to load in both Loathing and Myth. "

and Lank said:
"in my experience it's possible to have a mesh that's 2560x2560 load from the local but not even be recognised when it's built as a plugin. as far as i was able to determine, the element at fault was that the colour map collection exceeded some limitation in plugins for data size.

it seems that a mesh can't be as large as 100 submeshes and work in a plugin."

so at 2560 x 2304 that means its rendering just 80 x 72 = 5760 mesh vertices?
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haravikk
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Location: Scotland

Post by haravikk »

Well no, Myth only renders the ones you can see, but that's how many mesh vertices it's going to have to hold in memory and work with.
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Industry
Posts: 303
Joined: Fri Mar 19, 2004 3:47 pm
Location: Alaska

Post by Industry »

So, am I out of my mind, or is that a ridiculously small number (neglecting the fact that is going to visibility cull)?
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