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Posted: Fri Aug 17, 2007 4:02 pm
by king paris
gamer you're it Switzerland now? sheesh, hope you're having fun.

Posted: Sat Aug 18, 2007 4:30 pm
by Amadeus
I remember at one point there was a tabletop game released for myth, that was sorta like what you say, only cardboard cut out style and kinda meh. Should dig that up if possible - i used to have a copy but its at my old house. Might have something neat you didnt think about

Posted: Wed Aug 29, 2007 6:57 am
by Gamer
Zeph said that the "Initial Velocity" of a unit's attack has the unit
WORLD UNIT / TICK

what means

1 square in Loathing per 1/30 second



Has the Min./Max. Range of a unit's attack the unit "Square in Loathing" ?

Is the units base speed in "worldunit per tick" ?
(I think its not, a bowman goes more than 0.81 square in a whole second...)

:( confusing....

mfG [/quote]

Posted: Fri Aug 31, 2007 6:20 am
by Gamer
Ok... :?

The problem is I really need this Informations about the MEASUREMENT
in Myth II.

Does somebody know the adress of somebody who worked on MYTH II, who knows all about that?


Please help me with this!

mfG

Gamer

Posted: Fri Aug 31, 2007 8:32 am
by vinylrake
Gamer wrote:Ok... :?

The problem is I really need this Informations about the MEASUREMENT
in Myth II.

Does somebody know the adress of somebody who worked on MYTH II, who knows all about that?


Please help me with this!

mfG

Gamer
You could set a projectile to go 1 world unit then place a warrior body on the ground and place the projectile firing unit at the feet of the dead warrior then fire the projectile and see how the projectile distance compares to the height of the warrior which is I bet pretty close to 6ft. As long as there is no wind and no variance of distance for the projectile you should get a workable #.

Posted: Fri Aug 31, 2007 11:45 am
by Khadrelt
But aren't dead warriors a little shorter than live ones? They look like they kinda just crumple into a heap when they die.

Posted: Tue Oct 09, 2007 11:40 am
by Gamer
Most Units in Myth II cant walk over a hill.
This is defined in FEAR where you can change the number
( 1 is full speed, 0.5 is half speed, 0 cant pass the hill)

There are two types of Slopes in FEAR, "Slope 1" and "Slope 2".

What acclivity have "Slope 1" and "Slope 2" ? ( in % )

THX for your ANSWERS!

Posted: Tue Oct 09, 2007 12:53 pm
by Khadrelt
The Base Movement Speed is how fast the unit moves normally.

The number in the Speed box of each of the terrains determines the fraction of the Base speed that unit moves over the terrain. 1 is full speed, .5 is half speed, 0 means they can't move at all, as you said - or if the terrain is not checked, that monster can't walk on that terrain either.

I'm not sure what you mean by Slope 1 and Slope 2, though. In Fear there's Sloped and Steep, just different grades of slope.

Posted: Thu Oct 11, 2007 4:29 am
by Gamer
I need to know how steep "steep" and "sloped" are,
for example 30 % acclivity or something!?!

Posted: Thu Oct 11, 2007 9:03 am
by vinylrake
Gamer wrote:I need to know how steep "steep" and "sloped" are,
for example 30 % acclivity or something!?!
It isn't a hard and fast rule, a mapmaker can mark any terrain as 'sloped' or 'steep' - even if it's flat ground. Some mapmakers don't even use those terrains and just use the ground type terrains (grass, rocky, marsh, water) and walking-impassable and flying-impassable.

For your game purposes you should probably just decide what acclivity _you_ think works in the context of the game.

Posted: Mon Oct 15, 2007 11:09 am
by Gamer
ok thx,

ive got a last question to the "Initial Velocity Error" which is added or subtracted to the Velocity.

Bowman has for example 0.008 as "Initial Velocity Error". Is it ALWAYS 0.008 which is added or subtracted OR is it AT MOST 0.008 ( so random between -8 and 8) ???

hope you understand what I mean and answer!

mfG
Gamer

Posted: Wed Oct 17, 2007 5:10 am
by Gamer
forget my last question. ive already done this.

:D

New Question: In Myth II there are tags for ranges and radius of attacks.
A bowman has attack range 20, a dwarf only 10... but what? ten what?

Whats the MEASURE UNIT for ranges in Myth II?

mfG
Gamer

Posted: Wed Oct 17, 2007 5:21 am
by Tireces
No idea - 1MM (myth (cm)meter) maybe ;) ?

Posted: Wed Oct 17, 2007 12:08 pm
by Khadrelt
Isn't that measurement in WU (world units)?

Posted: Wed Oct 17, 2007 5:01 pm
by gugusm
Yeah, I'm pretty sure it's measured in WU.