Talk about anything here.
TarousZars
Site Admin
Posts: 565 Joined: Wed Mar 31, 2004 9:15 pm
Location: Utah, USA
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by TarousZars » Mon Mar 13, 2006 7:59 pm
Hey Zeph, when he's done, would you Mind if I put him on the MA Resource page?
Soulytfs_1
Posts: 65 Joined: Thu Feb 23, 2006 11:01 am
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by Soulytfs_1 » Tue Mar 14, 2006 3:29 pm
Cool ,mine is not coming any time soon tho, lots of work still to do on it so if yours look cool (can i have a look)
Ill Quit, so save me the time :>...
Cant wait to c it tho!
Zeph
Posts: 1019 Joined: Wed Apr 13, 2005 4:57 pm
Location: Montreal
floyd
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by floyd » Wed Mar 15, 2006 12:50 am
whhaatt!!! dude this unit looks awesome, and it turned out to look alot more like a myth 2 unit than a myth 3 unit huh? and yeah im sure itll look 10 times better when u largen the bitmaps. great work!
p.s. how long will re-doing/sizing bitmaps take?
p.s.s. youre welcome to make units for me along with scripting by william wallet!
carlinho
Posts: 1224 Joined: Tue Jun 08, 2004 8:23 pm
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by carlinho » Wed Mar 15, 2006 2:05 am
I actually did a unit 1000 x 600 and still no lag in singleplayer...I guess units sizing was a problem with older versions of myth and old computers...
:) Da Cid (: McCl
Posts: 380 Joined: Fri Jan 07, 2005 9:45 pm
Location: Perth Australia.
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by :) Da Cid (: McCl » Wed Mar 15, 2006 6:26 am
Bigggeeeeer!
I want to be scared of this thing, not be able to trod on it with a dwarf.
-TGP-
Having fun with poser horses and pasted-on Warrior torsos since 1990!™
William Wallet
Posts: 1494 Joined: Tue Mar 30, 2004 9:40 am
Location: Perth Australia
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by William Wallet » Wed Mar 15, 2006 7:39 am
Yah he doesn't look quite tall enough... but this is amazing work considering it's a new model. The likeness is stunning, bravo!
Okay I got the models but now I'm too dumb to do anything with 'em
Zeph
Posts: 1019 Joined: Wed Apr 13, 2005 4:57 pm
Location: Montreal
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by Zeph » Wed Mar 15, 2006 8:39 am
he is actually as tall as a myth2 trow
doing 300x300 bitmaps will be a piece of cake since he was rendered in 300x300 All there needs to be done actually is importing them into amber..
William Wallet
Posts: 1494 Joined: Tue Mar 30, 2004 9:40 am
Location: Perth Australia
Contact:
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by William Wallet » Wed Mar 15, 2006 10:03 am
Thats what Cid and I meant. M2 trow were too short!
Okay I got the models but now I'm too dumb to do anything with 'em
Baron LeDant
Posts: 364 Joined: Mon Mar 22, 2004 9:14 pm
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by Baron LeDant » Wed Mar 15, 2006 8:08 pm
So how does he attack? Does he sweep his opponents away like in M3 or does he tap them on the noggin from above?
Also are there any plans to use the unit on any maps yet?
I wear a plastic ass on my bag ~ Da Cheeze
GodzFire
Posts: 1774 Joined: Wed Nov 02, 2005 8:37 pm
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by GodzFire » Wed Mar 15, 2006 8:23 pm
Zeph much better with the higher bitmaps. I put the unit through some levels and have some stuff to talk with you about.
Lugas
Posts: 531 Joined: Fri Feb 03, 2006 4:20 pm
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by Lugas » Thu Mar 16, 2006 4:37 pm
Zeph, this is absolutely fantastically fantastic! Please put it on Myth Addicts, cause it would be fun to smash lots of things with only one unit!!!!
Click on the picture below for my Myth 2 scenario.
Zeph
Posts: 1019 Joined: Wed Apr 13, 2005 4:57 pm
Location: Montreal
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by Zeph » Thu Mar 16, 2006 5:12 pm
he only smashes down the ground
the swing didnt look pretty against a group of people since myth2 engine isnt quite as capable as myth3's
Swing is used vs other giant units.
Death's Avatar
Site Admin
Posts: 1023 Joined: Mon May 24, 2004 8:59 pm
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by Death's Avatar » Thu Mar 16, 2006 5:16 pm
Im with Cid and The Reverend on this: He needs to be just a touch taller. Otherwise it is the shit. Ill take ten.
-DA