Trow Iron Warrior - Work in Progress (800x600) Pictures

Talk about anything here.
User avatar
TarousZars
Site Admin
Posts: 565
Joined: Wed Mar 31, 2004 9:15 pm
Location: Utah, USA
Contact:

Post by TarousZars »

Hey Zeph, when he's done, would you Mind if I put him on the MA Resource page?
Soulytfs_1
Posts: 65
Joined: Thu Feb 23, 2006 11:01 am

Post by Soulytfs_1 »

Cool ,mine is not coming any time soon tho, lots of work still to do on it so if yours look cool (can i have a look)
Ill Quit, so save me the time :>...
Cant wait to c it tho!
Zeph
Posts: 1019
Joined: Wed Apr 13, 2005 4:57 pm
Location: Montreal

Post by Zeph »

I used 150x150 bitmap size on those and will probably go back to 300x300 Who cares about unit size anyways :) He looks too pixelized...

As for MA ressource, yes, it would be great if he was in there.


Image
Image
Image
floyd

Post by floyd »

whhaatt!!! dude this unit looks awesome, and it turned out to look alot more like a myth 2 unit than a myth 3 unit huh? and yeah im sure itll look 10 times better when u largen the bitmaps. great work!

p.s. how long will re-doing/sizing bitmaps take?

p.s.s. youre welcome to make units for me along with scripting by william wallet!
User avatar
carlinho
Posts: 1224
Joined: Tue Jun 08, 2004 8:23 pm

Post by carlinho »

I actually did a unit 1000 x 600 and still no lag in singleplayer...I guess units sizing was a problem with older versions of myth and old computers...
http://carlinho7.tripod.com
Home of ANCIENT and CLASSICAL GREECE plugin on the works.
Image
User avatar
:) Da Cid (: McCl
Posts: 380
Joined: Fri Jan 07, 2005 9:45 pm
Location: Perth Australia.

Post by :) Da Cid (: McCl »

Bigggeeeeer!

I want to be scared of this thing, not be able to trod on it with a dwarf.

-TGP-
Having fun with poser horses and pasted-on Warrior torsos since 1990!™
User avatar
William Wallet
Posts: 1494
Joined: Tue Mar 30, 2004 9:40 am
Location: Perth Australia
Contact:

Post by William Wallet »

Yah he doesn't look quite tall enough... but this is amazing work considering it's a new model. The likeness is stunning, bravo!
Okay I got the models but now I'm too dumb to do anything with 'em
Zeph
Posts: 1019
Joined: Wed Apr 13, 2005 4:57 pm
Location: Montreal

Post by Zeph »

he is actually as tall as a myth2 trow

doing 300x300 bitmaps will be a piece of cake since he was rendered in 300x300 :) All there needs to be done actually is importing them into amber..
User avatar
William Wallet
Posts: 1494
Joined: Tue Mar 30, 2004 9:40 am
Location: Perth Australia
Contact:

Post by William Wallet »

Thats what Cid and I meant. M2 trow were too short!
Okay I got the models but now I'm too dumb to do anything with 'em
Zeph
Posts: 1019
Joined: Wed Apr 13, 2005 4:57 pm
Location: Montreal

Post by Zeph »

300x300 bitmaps.

Trow Screenies
User avatar
Baron LeDant
Posts: 364
Joined: Mon Mar 22, 2004 9:14 pm

Post by Baron LeDant »

So how does he attack? Does he sweep his opponents away like in M3 or does he tap them on the noggin from above?

Also are there any plans to use the unit on any maps yet?
I wear a plastic ass on my bag ~ Da Cheeze
GodzFire
Posts: 1774
Joined: Wed Nov 02, 2005 8:37 pm

Post by GodzFire »

Zeph much better with the higher bitmaps. I put the unit through some levels and have some stuff to talk with you about.
Lugas
Posts: 531
Joined: Fri Feb 03, 2006 4:20 pm

Post by Lugas »

Zeph, this is absolutely fantastically fantastic! Please put it on Myth Addicts, cause it would be fun to smash lots of things with only one unit!!!!
Click on the picture below for my Myth 2 scenario.
Image
Zeph
Posts: 1019
Joined: Wed Apr 13, 2005 4:57 pm
Location: Montreal

Post by Zeph »

he only smashes down the ground :)

the swing didnt look pretty against a group of people since myth2 engine isnt quite as capable as myth3's

Swing is used vs other giant units.
Death's Avatar
Site Admin
Posts: 1023
Joined: Mon May 24, 2004 8:59 pm

Post by Death's Avatar »

Im with Cid and The Reverend on this: He needs to be just a touch taller. Otherwise it is the shit. Ill take ten.

-DA
Post Reply