Page 5 of 7
Re: Myth II 1.8.0 Final
Posted: Wed Jun 19, 2013 6:45 pm
by Melekor
bluseychris2 wrote:Is that animal I see in your avatar?
Haha, yep that's him. Animal has been my avatar on udogs hotline since.. pretty much forever, while golden oak tree is my in game player icon as well as the icon for the Oak editor.
Re: Myth II 1.8.0 Final
Posted: Thu Jun 27, 2013 4:13 pm
by Point
FYI 1.8 424 mac doesn't seem to save screen size preferences... I have to reset each time I start myth.
Re: Myth II 1.8.0 Final
Posted: Thu Jun 27, 2013 7:20 pm
by Myrd
Point wrote:FYI 1.8 424 mac doesn't seem to save screen size preferences... I have to reset each time I start myth.
It works for me. Can you provide details? Fullscreen or windowed? What your native resolution and what are you trying to use? And what does it reset it to?
Re: Myth II 1.8.0 Final
Posted: Sat Jun 29, 2013 10:33 pm
by Point
Myrd wrote:Point wrote:FYI 1.8 424 mac doesn't seem to save screen size preferences... I have to reset each time I start myth.
It works for me. Can you provide details? Fullscreen or windowed? What your native resolution and what are you trying to use? And what does it reset it to?
yes definitely resets every time i quit myth ... defaults back to 1920x1200 and i have to re select 1920x1080 each time... the good news 1920x1080 works... Thanks for that makes myth much more sizable on my screen...
windowed mode... native is 1920x1200 which doesnt work in windowed mode for the bottom of the screen is off lost because of apple menu bar on top pushes it offscreen...
ps... as far as plugins with maps and tags i haven't had a chance to go back to see when they last worked probably have to go back to pre triangle icon added to tagset days....
though carlinho's greek and high res wwii are all inclusive plugs like most of us used to do before we split them into tagsets and maps ... ---he may not of specified for load order in those... or maybe that no longer even works either way I'm pretty sure from my way back plug building days that if in loads in reverse order was checked or unchecked when building tag or some check box on that build a plug in menu that it worked... which allowed for unit updates to be in map plugs and removed the need to separate out tags from maps so they could still replace regular units... anyway loading multiple tagsets still works as far as i can tell so thats all that really matters...
Re: Myth II 1.8.0 Final
Posted: Sat Jun 29, 2013 11:51 pm
by GodzFire
Did you move out your prefs folder and have M2 recreate it?
Re: Myth II 1.8.0 Final
Posted: Tue Jul 09, 2013 4:41 pm
by bluseychris2
Build 427 on downloads page?
Re: Myth II 1.8.0 Final
Posted: Tue Jul 09, 2013 8:10 pm
by Pyro
If you are asking where to get build 427, it is the 1.8.0 version you find the in the download page or even at the Tain. It has a few minor fixes that 424 did not.
Re: Myth II 1.8.0 Final
Posted: Mon Jul 15, 2013 6:30 am
by spongefile
Finally had the chance to download and install this. Good work guys! Really liking the new features. Thank you!
Re: Myth II 1.8.0 Final
Posted: Sat Sep 21, 2013 12:32 pm
by samerhssn
why / wAvA-IX-ForgottenHeroes-v1/ and / JINN Mappack v.1/ dont work?
can you send me the tagset of each one ?
also the first and second level of /D-DAY 1944 HR 1.9/ not working just the third
level works?
please help me
Re: Myth II 1.8.0 Final
Posted: Sat Sep 21, 2013 9:10 pm
by Pyro
Please make a new thread over at the
Tech Support section for these issues you are having.
Load up Myth2 and try to run one of those plugins you have issues with. Then go find your "myth_log" text file in your Myth II folder and include it in your post. You can copy/paste it or just attach it to your post. ("Upload attachment" option is under the preview/submit buttons when making a new post.) Include any other information that might help for example, when did you have this issue with 1.7.2 and so on.
Re: Myth II 1.8.0 Final
Posted: Mon Sep 23, 2013 4:17 pm
by samerhssn
ooooooooooo healthy..... yeehhhh
Re: Myth II 1.8.0 Final
Posted: Fri Nov 15, 2013 4:25 pm
by Road
Does that include our local bounty heroes that are banned?
1.8 sounds interesting to some extent and Im proud that PM has done what hey could but with some of us out of the loop would it be ok to participate in this new found project?
Re: Myth II 1.8.0 Final
Posted: Tue Nov 19, 2013 9:54 am
by lpetrich
I found what may be a bug in 1.8.0 or else a bug in a map file.
I was playing "Magma - Five Legends TFL" with "Magma - The Fallen Levels v2", at the lowest difficult level, and I ran into a map bug. In "The Road Not Taken", the Five Legends version of "The Road North", there is no trail of blood and no bow in the northern lake. However, "The Road North" (The Fallen Levels) works correctly.
What gives?
Re: Myth II 1.8.0 Final
Posted: Wed Nov 20, 2013 2:51 am
by Pyro
That is not related to 1.8.0. Whoever made the five legends version of that map must have accidently taken out the units that create that blood. I guess no one reported it back then or they didn't care because they probably played that map enough times to guess their way through it.
Re: Myth II 1.8.0 Final
Posted: Wed Nov 20, 2013 1:06 pm
by lpetrich
Is that a known bug with Five Legends TFL? Where would be a good place to report it?
After some experimenting, I found out how to skip past that level. Select "New Game" in the main menu while pressing "shift". I'd earlier tried ctrl, opt, and cmd, without success; I run OSX.