WW II 1944 Normandy -high res
Re: WW II 1944 Normandy -high res
aye!!!!
thanks to point we have new bunker models!
It took me many hours but I tweaked lots of things and figured out how to port them Point!
they look great!!
One thing I had to change was the size and position of the front wall, as it was so big and tall soldiers inside couldn't shoot out...
but it looks amazing!
here's a pic:
here's the german crew firing from inside:
and here are messieur Jon God (yep, he's the god of the dtext!)
sublime dtext for 1944 DDAY map
getting closer mates!!!!!
thanks to point we have new bunker models!
It took me many hours but I tweaked lots of things and figured out how to port them Point!
they look great!!
One thing I had to change was the size and position of the front wall, as it was so big and tall soldiers inside couldn't shoot out...
but it looks amazing!
here's a pic:
here's the german crew firing from inside:
and here are messieur Jon God (yep, he's the god of the dtext!)
sublime dtext for 1944 DDAY map
getting closer mates!!!!!
Re: WW II 1944 Normandy -high res
testing right now!!!!!!
tomorrow I'll upload to the tain!!!!!
tomorrow I'll upload to the tain!!!!!
Re: WW II 1944 Normandy -high res
well, plug is almost ready for release!
been testing with fury and point and it was a blast!!!!!
there will be lots of bugs to fix, but it's definitely amazingly fun to play!!!!!!!
tomorrow I'll release it!!!!!!!!!!!!
so you guys can be open test it and post all bugs and suggestions here
cheers!!!!!!!!!!!
been testing with fury and point and it was a blast!!!!!
there will be lots of bugs to fix, but it's definitely amazingly fun to play!!!!!!!
tomorrow I'll release it!!!!!!!!!!!!
so you guys can be open test it and post all bugs and suggestions here
cheers!!!!!!!!!!!
Re: WW II 1944 Normandy -high res
is there any legal disclaimer that should be included in new releases?
that I could copy and paste into doc with plugin?
that I could copy and paste into doc with plugin?
Re: WW II 1944 Normandy -high res
back in the day, i think in the fear&loathing documentation there was a request to include a disclaimer with anything you made with fear and.or loathing, it went soemthing like:
"©Copyright 1998 in whole or in part Bungie Software Products Corporation.
Created with Bungie's Fear and Loathing"
a more modern version might look something like:
"Copyright 1998 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by Carlinho (email@address.here). "
or if you want to lay claim to the parts you created you could say something like:
"Copyright 1998 in whole or in part Bungie Software Products Corporation. Created with several applications, including Bungie's Fear and Loathing. All content in the WWII 1944 Normandy plugin that is not copyrighted by Bungie - including new units, textures, sounds, models, maps, and the collection of content that make up WWII 1944 Normandy are copyright by Carlinho. (your_email@site.name"
"©Copyright 1998 in whole or in part Bungie Software Products Corporation.
Created with Bungie's Fear and Loathing"
a more modern version might look something like:
"Copyright 1998 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by Carlinho (email@address.here). "
or if you want to lay claim to the parts you created you could say something like:
"Copyright 1998 in whole or in part Bungie Software Products Corporation. Created with several applications, including Bungie's Fear and Loathing. All content in the WWII 1944 Normandy plugin that is not copyrighted by Bungie - including new units, textures, sounds, models, maps, and the collection of content that make up WWII 1944 Normandy are copyright by Carlinho. (your_email@site.name"
Re: WW II 1944 Normandy -high res
WOW! That looks awesome! Where can I get the beta?
Re: WW II 1944 Normandy -high res
thanks Vinyl!
hey Nuke, we polished some bugs we found at testing and will upload tonight
will send the link if I upload to Udogs, or if I do to the tain will let you know as soon as it clears
hey Nuke, we polished some bugs we found at testing and will upload tonight
will send the link if I upload to Udogs, or if I do to the tain will let you know as soon as it clears
Re: WW II 1944 Normandy -high res
Faaaa internet is down, hopefully it works later on to be able to upload
Re: WW II 1944 Normandy -high res
if the internet was 'down'...how did you post that message?
Re: WW II 1944 Normandy -high res
the interenets are always going down vinyl ... when Al gore invented them he must of forgot some of the parts.
my bandwidth is limited most of the time and I too am sometimes restricted to just sending pigeons with messages
Beta testing for DDay 1944 HR from carlinho and Alpha testing for Warfare Axis vs Allies should be going on all this week so if your up to help TESTING stay tuned for links.
let the games begin....
my bandwidth is limited most of the time and I too am sometimes restricted to just sending pigeons with messages
Beta testing for DDay 1944 HR from carlinho and Alpha testing for Warfare Axis vs Allies should be going on all this week so if your up to help TESTING stay tuned for links.
let the games begin....
if one does not learn from the failings of the past they are likely to suffer its return.
Re: WW II 1944 Normandy -high res
hehe I figured someone was going to ask that after I posted it....
I posted that response with my i-phone
internet came back, so the plug is uploaded to the tain. As soon as it clears and they post it I'll post here to let everybody know
cheers!
I posted that response with my i-phone
internet came back, so the plug is uploaded to the tain. As soon as it clears and they post it I'll post here to let everybody know
cheers!
Re: WW II 1944 Normandy -high res
Heh I found the legal thing I did back in the day for my releases:
Here's my new one:Copyright 1998-2000 in whole or in part Bungie Products Corporation (and not any microsoft idiots). Created with Bungie's Fear and Loathing by GodzFire, godzfire5@g2a.net
Reversal Reborn was made using Bungie's Fear and Loathing, updated by Project Magma for use with Myth II, Copyright 2010. Many elements included are the property of Bungie Software and (unfortunately), Take 2 Interactive. All rights reserved to their respective owners.
Re: WW II 1944 Normandy -high res
Hi,
Is it to be found on udogs ?
Sorry to be so impatient,
Thanks in advance,
bigbro
Is it to be found on udogs ?
Sorry to be so impatient,
Thanks in advance,
bigbro
Re: WW II 1944 Normandy -high res
thanks Godz!
I think my disclaimer is nonexistant....
though there will be an upgrade definitely, based on testing and feedback, then I'll copy paste yours! thanks!!!
hey bigbro!!!! not sure how much time it takes to clear at the tain, I submitted it on sunday.
hopefully soon it will be up
I'm traveling so I didn't have a chance to upload it to hotline as well
if it doesn't clear by tonight, when I arrive, I'll upload it to udogs and post a link
cheers!!!
I think my disclaimer is nonexistant....
though there will be an upgrade definitely, based on testing and feedback, then I'll copy paste yours! thanks!!!
hey bigbro!!!! not sure how much time it takes to clear at the tain, I submitted it on sunday.
hopefully soon it will be up
I'm traveling so I didn't have a chance to upload it to hotline as well
if it doesn't clear by tonight, when I arrive, I'll upload it to udogs and post a link
cheers!!!
Re: WW II 1944 Normandy -high res
After following the link you gave in the thread in the Mapmaking forum, I took a first look at your long-awaited plug.
My very first impressions (I have much work today and only had a few minutes to try it alone) :
- looks beautiful (units and scenery). Not a big surprise here but thumbs up
- after adjusting texture cache in preferences, it runs quite smoothly on my tiny Macbook.
- I just noticed a few pathfinding problems on Omaha beach
- (/stupid question mode on) Do you plan to add something that feels like elim, you know, for unskillful players ? Probably stupid question indeed, since it may not suit the new soldier units and you didn't put so much effort into it to see people just play a new version of elim (/stupid question mode off)
More impressions in the next few days, when I get to play this with others. Anyway congrats and thanks for your work.
Cheers,
bigbro
My very first impressions (I have much work today and only had a few minutes to try it alone) :
- looks beautiful (units and scenery). Not a big surprise here but thumbs up
- after adjusting texture cache in preferences, it runs quite smoothly on my tiny Macbook.
- I just noticed a few pathfinding problems on Omaha beach
- (/stupid question mode on) Do you plan to add something that feels like elim, you know, for unskillful players ? Probably stupid question indeed, since it may not suit the new soldier units and you didn't put so much effort into it to see people just play a new version of elim (/stupid question mode off)
More impressions in the next few days, when I get to play this with others. Anyway congrats and thanks for your work.
Cheers,
bigbro